Why have the Black Hole effects been REMOVED? Stop trashing all the good work!

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If they added accretion discs and maybe tidal effects on close neighbor stars, I think that'd make things look a lot more exciting even without gravitational lensing. I think people just want a sense that they're looking at something special, instead of just a HUD reticle and a data display.

I'd really like to see them fix stellar rotation rates, too. It's a small detail but it seems like it'd be an easy fix. Of course, not having seen their codebase, it's possible I'm greatly underestimating the effort involved.
 
To the people looking for realism, fine, if you could just show me your video of you sitting 17ls from a 55 solar mass black hole, I'm sure we could replicate it.

P.S. Can I borrow your spaceship, or take me on the next trip? :D

Lets try not to confuse the issue, if we had 'real' then we would of probably not left our own Solar system and Super Cruise would not exist.

Come on, lets stay within the bounds of the game eh?

No, I disagreed and would prefer it as realistic as possible. What I don't care for is the "fish bowl" effect when you move your head (angle of view) around.
 
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The effect was originally incorrectly scaled based on the objects mass, this was made more realistic in its scale some time ago. We'll take a look to see if we should exaggerate the effect to make it more noticeable.

Michael

I appreciate you guys taking into consideration gamers' preferences, but there are some things I think you should stick to your guns about. Primarily, if you have the opportunity to viably implement something into the game as scientifically accurate as you can, then it should be a very high priority.

So there's my two cents for what it's worth.

Cheers.

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5 month necro and now a 4 month necro. The Thread Lives!!!! <- This may be too soon to call should a moderator happen upon this...

I did enjoy finding this thread to see the original effects in videos though so thanks for that :D

Yeah, it got me... :(
 
FD seriously need to hire Vladimir Romanyuk creator of Space Engine for black holes, he's just created the amazing 0_0

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FD seriously need to hire Vladimir Romanyuk creator of Space Engine for black holes, he's just created the amazing 0_0

...

I don't suppose he happens to be using the same engine and designing the same kind of game/sim as FD with all of its intricacies? ;)

But yeah, I hope FD are able to implement accretion discs where scientifically accurate.

Speaking of which, I'd hazard a guess that that water world is a prime candidate for being vaporized in that pic you have there.
 
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That would be the best solution. There is no reason to drop from SC 50.000 km away from BH when we should be able to come as close as 3x Schwarzschild radius. Maybe even less. Which is aproximately 27 km (3x 9 km) for black hole containing 3 solar masses:
Is this something they changed recently? I frequently get within a few hundred kilometers of black holes. The closest I have a screenshot of is 72km away, and another user said he'd been under 40km. And yes, the effect is significantly stronger the closer you get. Inside a hundred kilometers or so, the distortion is so heavy that it's warping light on all sides of you, severe enough you have to use your instruments to make sure you're actually pointed away from it before you hit the engines because space is going wonky all around you.

I do think the distortion in general isn't very accurate, though, looking at what Space Engine and other simulations are doing. Plus it only affects the skybox, where it should be affecting rendered objects as well. There's a few black holes in NGC-7822 that are only a few light-seconds away from the star. Aside from the other effects that a black hole that close would produce, it would also show some pretty severe lensing when looking at the star, especially if the black hole is in between you and the star. That's where the effect would definitely be the most impressive, but it's missing completely because it can't handle distorting the "real" objects like stars and planets.
 

Another victim fell to the black hole that is the necroed thread. ;)

But yes, I largely agree with your points that you bring up. I too hope FD are able to flesh black holes out a bit more as the game progresses in development.
 
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I don't suppose he happens to be using the same engine and designing the same kind of game/sim as FD with all of its intricacies? ;)

But yeah, I hope FD are able to implement accretion discs where scientifically accurate.

Speaking of which, I'd hazard a guess that that water world is a prime candidate for being vaporized in that pic you have there.
He built his own space engine from scratch. If one guy can built a space sim that looks ten times better and more scientifically accurate than an entire studio's 30mil budget... and requires lower spec computers. I don't know weather to be impressed with him or disappointed in FD or both(both). I wonder what he could do with a team. Maybe we should be crowdfunding him.
 
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I appreciate you guys taking into consideration gamers' preferences, but there are some things I think you should stick to your guns about. Primarily, if you have the opportunity to viably implement something into the game as scientifically accurate as you can, then it should be a very high priority.

Eh, I have mixed feelings. I mean, if you don't have to wait centuries to reach another star, you've already thrown reality out the window. I tend to lean heavily in favor of what would be fun, since being a purist would mean no game at all.
 

Ian Phillips

Volunteer Moderator
Closing this necro.

I think that if you wish to discuss the Black hole effects, a new thread with a 'better and more up to date title' and examples from the current game would be best.
 
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