News Horizons Beta progress

Hmmm, I wouldn't assume that for 100% certain, unless they say so. Given he could potentially loose rather a lot of time/effort, I'd wait for definitive confirmation.

They have said so and that have been the case in every single Beta so far since the game went live. ;)
 
My only dread is that there is not much to do around those bases. The whole thing looks great but so lifeless and un interactive.


lol looking back perhaps dread was a touch over dramatic, i should have said worry.
 
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Thanks for the sneak peak, but beside drive around, what are we supposed to interact with, when not searching the planet for gameplay?

Yes, some base will have defense that will attack us, and we are just starting but could we get something around the base to actaully make it feel more alive?

I don't expect to see something like an average sterotypical spaceport, full of activity; but so far, all the promo that I have seen, show virtually no activity whatsoever, beside us rolling with our buggy.

Even if it is useless eyecandy, please add some sort of activity around the base; make it like if there is actually someone there, beside us :)

IF it takes time, please go ahead; I am in no hurry...anything that improve the overall experience is never time wasted.

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My only dread is that there is not much to do around those bases. The whole thing looks great but so lifeless and un interactive.
Just what I was thinking.... not having FPS the amount of activities are limited; but at least some animated loops of people, cars and ships here and there makes it more alive.

Feels like Aliens, when the team touch down and find the abandoned base :)
 
Just what I was thinking.... not having FPS the amount of activities are limited; but at least some animated loops of people, cars and ships here and there makes it more alive.
I'm hoping that there is an alternative to having to occupy the landing pad to drop off cargo at star ports on the planet. I've had this thought a few times at outposts in my Asp in the last few days where I have been having to either wait for the pad to clear or switch to solo so I can land. That way the buggy can be used to ferry cargo and complete a mission instead of having to wait for a pad to clear.
Feels like Aliens, when the team touch down and find the abandoned base :)
Only when the face huggers eat through your cockpit glass to try and attach to your face, will we reach that point. :D
 
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I'm hoping that there is an alternative to having to occupy the landing pad to drop off cargo at star ports on the planet. I've had this thought a few times at outposts in my Asp in the last few days where I have been having to either wait for the pad to clear or switch to solo so I can land. That way the buggy can be used to ferry cargo and complete a mission instead of having to wait for a pad to clear.

Only when the face huggers eat through your cockpit glass to try and attach to your face, will we reach that point. :D


Keep in mind thou that landing pads are kinda useless at this point...you can land anywhere is flat; and unless I am wrong, you can deploy the buggy, and interact with the station services from the buggy directly.

On the outpost is different since there is nowhere to connect to the station...I hope that Frontier will not allow any activity from the buggy, that involve load or unload cargo from the ship and such.

Although if you can put the cargo on the buggy, you should be allowed to buy or sell; I like that idea :)
 
.I hope that Frontier will not allow any activity from the buggy, that involve load or unload cargo from the ship and such.

hi.

not sure i follow..... but personally i am hoping one day we get actual missions where our JOB is to load ships etc on these platforms... and would be ace if it was using one of these. (perfect in VR using the special controllers)

http://www4.pcmag.com/media/images/183182-caterpillar-power-loader-j-5000-i-aliens-i.jpg?width=630

obviously the money earned doing this would be tiny..... so the point of it would have to be part of a bigger picture, ie go in as a plant trying to infiltrate a rival mining or a pirate base. after a set amount of time doing menial work you become trusted, and get access to hi level areas, where you can plant a bomb before you have to get the frak out

but i digress, it is unlikely this would be in horizons ;)
 
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hi.

not sure i follow..... but personally i am hoping one day we get actual missions where our JOB is to load ships etc on these platforms... and would be ace if it was using one of these. (perfect in VR using the special controllers)

http://www4.pcmag.com/media/images/183182-caterpillar-power-loader-j-5000-i-aliens-i.jpg?width=630

obviously the money earned doing this would be tiny..... so the point of it would have to be part of a bigger picture, ie go in as a plant trying to infiltrate a rival mining or a pirate base. after a set amount of time doing menial work you become trusted, and get access to hi level areas, where you can plant a bomb before you have to get the frak out

but i digress, it is unlikely this would be in horizons ;)

Let me clarify.

I do not like the idea that I can do from the buggy, all that I could do in the cockpit of my ship...one thing is to be docked in your ship; and have available certain activities, another is to be in the buggy and act like if I was sitting in the ship.

The point is that when in the ship, I do what I can usually do in Elite as now. When in the buggy; I can do some actions that are related to the buggy...so if I get in the base and I am in the buggy, I can only load cargo in the buggy, repair my buggy, take a mission for teh buggy and so on.

I would like a job where I load the ship, although a buggy is the worst thing ever for the job...either they introduce specialized cargo handler, or something like Aliens (the exoskeleton). Novelty that will wear off quick for me; but better to have something extra to do; than not have it at all. Maybe if you load the cargo you get some extra points or credits...kinda like what you do in ETS2, when you choose to park your trailer instead than just do the auto parking and end the delivery.

More than loading for the sake of it, I would love to have it as mechanic in the bigger picture; like a mission where a base has to be evacuate and you have to help to load the ships that has to leave; so the more you load the more can be saved.
You may think that I like to over complicate everything, but to me each activity has to be related to a game mechanic or to a sort of mission related mechanic...if I have to load a ship for the sake of it; I may try but won't get hooked on for sure :)
 

Deleted member 38366

D
Hi folks, was trying to see if this question had been asked before but haven't found anything thus far.

I am looking forward to playing the Beta of Horizons however, I just wanted to check if the beta will be resuming from our existing LIVE sessions. Within my normal session, I am very close to the galactic core. Would the beta keep me there or spawn me within a civilisation bubble where users get to purchase ships and the SRV?

I am thinking this will be the case and I won't have to travel hundreds of thousands of light-years back home within BETA :D

Grateful if someone could confirm,

Thanks

Nukester

It will be based on a snapshot, typically something around 1 week old.
Thus you'll be at whatever place you were at that time during your Trip.

Easiest way would be to self-destruct and you're back home instantly. It's beta so whatever you do there doesn't affect your normal Game, absolutely nothing carries over from a finished Beta.
(just be >darn< sure you're indeed running the Beta and don't self-destruct while being accidentally logged in into the normal Game ;) )
 
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Let me clarify.

I do not like the idea that I can do from the buggy, all that I could do in the cockpit of my ship...one thing is to be docked in your ship; and have available certain activities, another is to be in the buggy and act like if I was sitting in the ship.

The point is that when in the ship, I do what I can usually do in Elite as now. When in the buggy; I can do some actions that are related to the buggy...so if I get in the base and I am in the buggy, I can only load cargo in the buggy, repair my buggy, take a mission for teh buggy and so on.

I would like a job where I load the ship, although a buggy is the worst thing ever for the job...either they introduce specialized cargo handler, or something like Aliens (the exoskeleton). Novelty that will wear off quick for me; but better to have something extra to do; than not have it at all. Maybe if you load the cargo you get some extra points or credits...kinda like what you do in ETS2, when you choose to park your trailer instead than just do the auto parking and end the delivery.

More than loading for the sake of it, I would love to have it as mechanic in the bigger picture; like a mission where a base has to be evacuate and you have to help to load the ships that has to leave; so the more you load the more can be saved.
You may think that I like to over complicate everything, but to me each activity has to be related to a game mechanic or to a sort of mission related mechanic...if I have to load a ship for the sake of it; I may try but won't get hooked on for sure :)


I disagree with you, and I can explain why. I believe your ideas here break one of the basic reduction principles of creating something entertaining; in entertainment such as this we streamline it by cutting certain things out that the player just assumes happen in the background. One example of that would be that the player doesn't need to have his commander eat, sleep, or go to the toilet; neither does the commander have to do any paperwork, fill out tax or insurance forms, load or unload his ship, or any of the other tedious stuff that he would need to do in real life.

We can all assume this would happen off-screen when we're not looking / are doing something else / are offline and doing RL stuff. This way the game can focus on the fun bits - in this case flying a spaceship, not being a warehouse worker. That is a job, and doing it on the computer would be boring and tedious. There's no reason to not be able to have your ship loaded up with cargo while you're in the SRV, as long as your ship is landed at the base. We can always assume that the ship was loaded up with whatever loading mechanisms the base possesses. The idea that you seem to have that I disagree most with is that "better to have something extra to do; than not have it at all." This flies against the reduction mechanism that practically all modern games have been based on. There have actually been attempts to simulate it all, and it's always been a case that there's a point where a game just crosses a certain threshold into tediousness, and none of these games have been particularly successful and are by and large forgotten quickly. One of the main reasons is that the player finding fun activities is constantly prevented and interrupted by a bunch of needless game mechanics that are just plain tedious and constantly get in the way. There may be a minority of players that would enjoy this level of simulation, though I suspect most of that minority would actually claim they want it and then decide it's boring and go play something else if they actually got it.

Think about it: you have a game in which you can fly spaceships. You can bounty hunt, explore the galaxy, trade between systems lightyears away, etc. Why would you be a warehouse worker? If you want to do that, then get a job in a warehouse and spend the equivalent time loading trucks - you will get paid for it in real money :) This argument of yours crops up every now and then, usually from people that never took part in game development. As Jerry Seinfeld once said: "Never give people what they ask for. If they knew how to do it they'd be doing it themselves." May seem a little harsh but the percentages of viable ideas vs. ones that would plainly not work on game forums in general (this one is no exception) speaks for itself.
 
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Please read watch the dev dairys how the game evolves overtime before you go ranting about i want this or i want that .
.

I wouldnt say he was ranting..... just posting what he is hoping for and what would be cool in his view for content in horizons. No harm no foul imo....

I agree with most of what he says, tho I think I am probably even more interested in the details than even Darshie, but as another poster (Newman) puts below, they do NOT want things like ships loading etc.

I am always for more complexity and more actions, others just want streamlined simplified gameplay. chances are FD will follow a line somewhere in the middle, as they have so far (tho in my view since launch beta they have been getting ever closer do the dark s.... er "streamlined" side of things ;)

but then i played as a forklift truck driver in shemue and usually park my own rig in ETS2 so.......................
 
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Think about it: you have a game in which you can fly spaceships. You can bounty hunt, explore the galaxy, trade between systems lightyears away, etc. Why would you be a warehouse worker? If you want to do that, then get a job in a warehouse and spend the equivalent time loading trucks - you will get paid for it in real money :) This argument of yours crops up every now and then, usually from people that never took part in game development. As Jerry Seinfeld once said: "Never give people what they ask for. If they knew how to do it they'd be doing it themselves." May seem a little harsh but the percentages of viable ideas vs. ones that would plainly not work on game forums in general (this one is no exception) speaks for itself.

And yet, people spend hour after hour in this game hauling goods back and forth between systems. They have the option to do space combat in nimble, fast space fighters, and they choose not to. Others travel through thousands of systems one after another.. jump, scan, move on. Others spend hours playing space rescue (Fuel Rats), sometimes spending hours travelling just for a rescue lasting a couple of minutes.

Gamers aren't nearly as one-dimensional as your post would make out. Different strokes for different folks.
 
Please read watch the dev dairys how the game evolves overtime before you go ranting about i want this or i want that .

Besides the beta is not even released and you dont even know what is in it yet.or what is comming in future updates and expansions.

Please don't even start; got no time for such discussions.
 
I disagree with you, and I can explain why. I believe your ideas here break one of the basic reduction principles of creating something entertaining; in entertainment such as this we streamline it by cutting certain things out that the player just assumes happen in the background. One example of that would be that the player doesn't need to have his commander eat, sleep, or go to the toilet; neither does the commander have to do any paperwork, fill out tax or insurance forms, load or unload his ship, or any of the other tedious stuff that he would need to do in real life.

We can all assume this would happen off-screen when we're not looking / are doing something else / are offline and doing RL stuff. This way the game can focus on the fun bits - in this case flying a spaceship, not being a warehouse worker. That is a job, and doing it on the computer would be boring and tedious. There's no reason to not be able to have your ship loaded up with cargo while you're in the SRV, as long as your ship is landed at the base. We can always assume that the ship was loaded up with whatever loading mechanisms the base possesses. The idea that you seem to have that I disagree most with is that "better to have something extra to do; than not have it at all." This flies against the reduction mechanism that practically all modern games have been based on. There have actually been attempts to simulate it all, and it's always been a case that there's a point where a game just crosses a certain threshold into tediousness, and none of these games have been particularly successful and are by and large forgotten quickly. One of the main reasons is that the player finding fun activities is constantly prevented and interrupted by a bunch of needless game mechanics that are just plain tedious and constantly get in the way. There may be a minority of players that would enjoy this level of simulation, though I suspect most of that minority would actually claim they want it and then decide it's boring and go play something else if they actually got it.

Think about it: you have a game in which you can fly spaceships. You can bounty hunt, explore the galaxy, trade between systems lightyears away, etc. Why would you be a warehouse worker? If you want to do that, then get a job in a warehouse and spend the equivalent time loading trucks - you will get paid for it in real money :) This argument of yours crops up every now and then, usually from people that never took part in game development. As Jerry Seinfeld once said: "Never give people what they ask for. If they knew how to do it they'd be doing it themselves." May seem a little harsh but the percentages of viable ideas vs. ones that would plainly not work on game forums in general (this one is no exception) speaks for itself.

Ok, so tell me what is actually breaking here, if you do what is expected for a specific context.

If you are docked in your ship on a base, you have X actions to perform; why should it be the same, if you are in a buggy on a planet, and you left your ship parked on some hidden area far from the outpost?

For the same principle that you can't dock on a outpost in space, if all the pads are taken; for the same reason that you can't buy a ship/repair it/ in any station or outpost. I am not asking to go to the bathroom or eat every x hour (I swear I remember a game where you were supposed to eat at intervals...ultima underworld?); but simply to keep the game from mash up the buggy and ship domains.

The idea of playing the space warehouse worker was from Mike, and I liked the fact that with that activity you can open up potential scenario for missions (how is that different from collect ore with your scoop open? Do you fly a ship or play the space collector simulator?).

As now, the outposts are dead; for immersion sake, having some activity to do there, would improve the game, then you are free to play them or not...there are people that play construction simulator or garbage collector simulator, and enjoy it; so I would not be too quick to label something as not needed.

Nobody wants the most accurate crane simulator; after all in this game, beside fighting, the rest is barely implemented, so there is plenty of room to implement and make the current mechanics deeper...but this is a whole different topic

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And yet, people spend hour after hour in this game hauling goods back and forth between systems. They have the option to do space combat in nimble, fast space fighters, and they choose not to. Others travel through thousands of systems one after another.. jump, scan, move on. Others spend hours playing space rescue (Fuel Rats), sometimes spending hours travelling just for a rescue lasting a couple of minutes.

Gamers aren't nearly as one-dimensional as your post would make out. Different strokes for different folks.

Exactly; there are people that actually play just to take screenshots. To each their own

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I wouldnt say he was ranting..... just posting what he is hoping for and what would be cool in his view for content in horizons. No harm no foul imo....

I agree with most of what he says, tho I think I am probably even more interested in the details than even Darshie, but as another poster (Newman) puts below, they do NOT want things like ships loading etc.

I am always for more complexity and more actions, others just want streamlined simplified gameplay. chances are FD will follow a line somewhere in the middle, as they have so far (tho in my view since launch beta they have been getting ever closer do the dark s.... er "streamlined" side of things ;)

but then i played as a forklift truck driver in shemue and usually park my own rig in ETS2 so.......................

I believe that the game may have something and it is up to the player to decide if he/she wants to do it or not.

This is coming from a guy that loaded space engineer standard level; made up a story where he has to run away with his spaceship; so I loaded my ship with a fighter; and started to run away from the meteor showers.
I spent 5 hours going nowhere, mining, fixing the ship and fighting drones.

As dumb as it may sound; I can't wait for FPS in ED; that will actually open up (hopefully), the array of potential activities that you may find in space engineer (minus the build and distruction obviously).

As side note, I played the most weird sims ever made; ever tried stuff like goat sim? :)
 
And yet, people spend hour after hour in this game hauling goods back and forth between systems. They have the option to do space combat in nimble, fast space fighters, and they choose not to. Others travel through thousands of systems one after another.. jump, scan, move on. Others spend hours playing space rescue (Fuel Rats), sometimes spending hours travelling just for a rescue lasting a couple of minutes.

Gamers aren't nearly as one-dimensional as your post would make out. Different strokes for different folks.

On the other hand, jobs for space ship pilots transporting goods between planets are kind of rare in real life, too.
 

Javert

Volunteer Moderator
Every time I've crossed the road without looking left/right, I've been fine. Does that mean I should assume it's OK do so? ;-)

David Braben confirmed in one of his comments yesterday evening that if you wipe your save in Beta, it will not affect your main game progress. I can also confirm that this has been the case with every beta up to now for all the releases since the game was released in December 2014.
 
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Every time I've crossed the road without looking left/right, I've been fine. Does that mean I should assume it's OK do so? ;-)

The whole point of a beta test environment is that it's a test environment. You can and should test anything and everything you fancy. You can test crashing, self destructing, attacking space stations and becoming wanted everywhere, hell, you can even liquidate all your assets into palladium and dump the lot into Sag A if you fancy. Similarly, because of reduced costs, you could also buy yourself a fleet of Anaconda's and Federal Corvettes. None of this will affect your situation back in the main game which will remain precisely where you left it.

If you were to subsequently discover that this was not the case (i.e. that things you did in the beta WERE carried over back into your main game) then it would be a fault and you would have legitimate cause to ask Frontier to restore your data. Having said that, I honestly can't imagine how this would happen. Test servers are typically some sort of clone of a live server (i.e. a copy). In order for your test server data to end up back on the live server someone at FD would have to physically initiate that reverse copy (which would of course be a disastrous and very bad thing to do). That said, people make mistakes (just last week a colleague of mine accidentally typed 'rm -rf /' on a linux box).

The only thing I would say (and I say this to my own customers) ... make DAMN sure you're in the test environment when you do this stuff. If you're switching between the two then it's kind of easy to forget you've gone back into the live system and then do something you might regret.
 
The whole point of a beta test environment is that it's a test environment. You can and should test anything and everything you fancy. You can test crashing, self destructing, attacking space stations and becoming wanted everywhere, hell, you can even liquidate all your assets into palladium and dump the lot into Sag A if you fancy. Similarly, because of reduced costs, you could also buy yourself a fleet of Anaconda's and Federal Corvettes. None of this will affect your situation back in the main game which will remain precisely where you left it.

If you were to subsequently discover that this was not the case (i.e. that things you did in the beta WERE carried over back into your main game) then it would be a fault and you would have legitimate cause to ask Frontier to restore your data. Having said that, I honestly can't imagine how this would happen. Test servers are typically some sort of clone of a live server (i.e. a copy). In order for your test server data to end up back on the live server someone at FD would have to physically initiate that reverse copy (which would of course be a disastrous and very bad thing to do). That said, people make mistakes (just last week a colleague of mine accidentally typed 'rm -rf /' on a linux box).

The only thing I would say (and I say this to my own customers) ... make DAMN sure you're in the test environment when you do this stuff. If you're switching between the two then it's kind of easy to forget you've gone back into the live system and then do something you might regret.

Well said, saved me a lot of writing, hope your buddy didn't delete too much data.
 
Thanks for all your advice guys. I have opened a ticket regarding this to be 100% sure :)

For anyone wondering, just to share the ticket update for all

The beta server usually uses a snapshot of your account from a few weeks ago as its base, so it's likely you'll appear somewhere you've already visited in the past.

Generally if you die in-game you'll resurrect at the last starport you visited and this should be true of the beta also.

The beta is in no way connected to the live game; anything you do in beta will not reflect in your main game commander.

I know most already know this but sharing for anyone new to beta testing or how it works! :)
 
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