News Sneak Peek - Europa from orbit

0:31 and forwards a couple of frames.

See where FUNG'S CLAIM is and keep on following that spot on the surface as the marker disappears. You'll see a black dot...that's the base.

Yes, I saw it. Impressive. You can see it from orbit. Man this is exiting :)
 
I have "spotted" some still texture blocky texture poping. Are you still confidend to fix that for monday ?]
I don't think it is big enough to stop Beta. I'm sure they will work hard to get it the best they can when it properly releases.
 
Hmmmm. Do you think it will be like approaching a station where we can press the J key at a certain number of KM away and zoom in to a much shorter distance, or will we have to control our approach more than that, or an option between the two?

Doing the instant "snapping to a new position" we see when dropping to stations and other POIs in space is "okish" while in space with little points of reference around you. Still not optimal and I can think of several ways of improving that by doing a smooth transition path from the location you pressed the button to the location you end up close to the POI, but that's another discussion... ;)

On planets though that "snapping into place" would be VERY apparent so no, I think we'll gonna have to approach it in a much more controlled fashion.
 
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Gravity decreases with distance from the body, could that account for the discrepancy?
Don't think so. Maybe on really small planetoid (where high differences are huge - and i would be very surpised if they calculate this difference in game).

And if you think surface and ship location i'm 100% sure that display tells surface gravity (not the current grafity ship is under). Correct me if i'm wrong (i'm astoromy fan but physics is not my strongest thing).
 
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It does look great already!

One question though, do we need to highlight a point of interest like a base or something to actually "drop" from open space to the planet?, or just by going down in altitude we can drop wherever we want? That could be important, I rather do it where I please and not having to be close to a base all the time and then moving at lower speeds so we can explore. If I see a crater or a place that I like so maybe do some pictures imagine having to drop close to a point of interest or base all the time (maybe from the other side of the planet) and then have to fly there at the lower speed.

I know it may be silly but just in case, we are not sure how it is at 100%. Show it next time but not dropping into a station or whatever. Do it in a fully open place.

Thank you MrBraben! ;)
 
It does look great already!

One question though, do we need to highlight a point of interest like a base or something to actually "drop" from open space to the planet?, or just by going down in altitude we can drop wherever we want? That could be important, I rather do it where I please and not having to be close to a base all the time and then moving at lower speeds so we can explore. If I see a crater or a place that I like so maybe do some pictures imagine having to drop close to a point of interest or base all the time (maybe from the other side of the planet) and then have to fly there at the lower speed.

I know it may be silly but just in case, we are not sure how it is at 100%. Show it next time but not dropping into a station or whatever. Do it in a fully open place.

Thank you MrBraben! ;)

You will be able to drop out and land wherever you want...just like you already can drop out in the middle of nowhere if you choose to do so in the current version of the game.
 
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Just watched it...

You are a terrible terrible man David!!!!

I don't think it's possible to tease something more than that! :D

"Oh yes! Going in for landing!!!!!!!!!"

*nope*

LOL - yep that was pretty much exactly my thoughts as i watched it :) Oh, David, you terrible tease you..... ;)
 
0:31 and forwards a couple of frames.

See where FUNG'S CLAIM is and keep on following that spot on the surface as the marker disappears. You'll see a black dot...that's the base.


Alien base ? or normal ?

:D

Fantastic peek btw, the transition in the orbital cruise is very very nice.
 

Mark Allen

Programmer- Elite: Dangerous
Don't think so. Maybe on really small planetoid (where high differences are huge - and i would be very surpised if they calculate this difference in game).

And if you think surface and ship location i'm 100% sure that display tells surface gravity (not the current grafity ship is under). Correct me if i'm wrong (i'm astoromy fan but physics is not my strongest thing).

Actually that display is showing the current local gravity - it does change as you change altitude (actually very noticeable on tiny planets). It's also currently rounded to 1 decimal place for now, hence 0.1 ;).
 
Let's see. Gravity is GMM/R2. GMM will be a constant, so we can ignore that. X/R2 is 1.34 where R = 1560.8 km. Distince in the video is 1.76 Mm up, so 1,760 km. Not sure if that's altitude or radius. If it's radius then the ratio would be 1/1561^2 : 1/1760^2 or
2,435,721 : 3,097,600 or approx. 78.7%.

78.7% of 1.34 is 1.05. Sweet. Gravity calculations work!
 
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