They do, but since you don't recognise it. Little point in further debate.
No drop due to gravity? I think you need to research your Newton a little, there are always forces acting on objects in space. Factor in solar wind anywhere near a star and the trajectory of your munition will be unpredictable after a relatively short period of time. I agree that it will likely be travelling around for quite some time, perhaps even millions of years, but nothing moves in a straight line in space in any frame of reference.
We understand Laser to be Light Amplification by stimulated emission of radition. Perhaps the word has been appropriated by a completely different technology by the year 3300? Clearly they are not lasers as we understand them, as we can see them in the absence of a medium.
Sensors in 'normal' newtonian/einsteinian space are passive, and rely on heat dynamics. Precisely how sensors work in FSD is not so clear. I would agree this needs further work.
Technology has changed dramatically over the time frame of the games. The original was set 175 years before the 'present'. Whilst ship hulls are recognisable in some cases, virtually nothing else has carried over. Huge and dominant organisations have collapsed (E.g. Galcop) to be replaced by newer organisations with different agenda and legislation. Each game is set in a very different era.
Cheers,
Drew.
Well, a couple of your mistakes already pointed out, so I'll touch on the one not touched.
Passive sensors in normal space? Really? Funny, I know on my ships, my sensors are NOT passive, they are sending out an active pulse constantly, I can hear it and I can see it on the sensor display, so maybe passive doesn't mean what you think it means. I've spent a lot of time out in the Black sitting in normal space listening to things, and one of the first things I learned to shut off are my sensors, damn thing is annoying as hell due to the active pulse it puts out constantly, sensors are not a passive system in the game.
Lasers are not what we think they are because we can see them? I know that was covered already, but REALLY? What video game have you played where you do NOT see your lasers? They are always made visible, it's a GAMEPLAY thing, as no one wants to NOT see their lasers firing. Even games using things like X-Ray lasers make them visible for pity's sake. Just like the sounds of the universe in our cockpit, something that's also common in video games, gameplay choice.
I get that you've written fiction for the Elite universe, but that doesn't excuse you from these mistakes in my eyes, matter of fact, it makes you MORE culpable for those mistakes. You say there are lore reasons and then give out not a single lore reason? What?
You claim there are lore reasons and give none, that's not going to work Drew, especially not for a published author of official Elite fiction, not excusable. And tossing bad science out on top of that?