I don't consider chaffs as broken but a toggle to switch the weapons to fixed/aiming assisted would make ALOt of sense to me.
Basically. I have one 0E SB though![]()
Remove gimbals...simples
Chaff works fine. I'd just like it to be consistent for PC and NPC's.
Blame ppl like this OP for spamming nerf threads.
Chaff is fine. There are ways to counter-play it with both turrets and gimbaled.
You know! I wish we didn't have two weapon types! I think it's cause more problems and compromises than benefits IMHO.Remove gimbals...simples
I think it would be a nice improvement too.I don't consider chaffs as broken but a toggle to switch the weapons to fixed/aiming assisted would make ALOt of sense to me.
Nerf chaff....are you kidding?
Why do people want to nerf a game mechanic that works as intended...just to fit their game style....and no the unlock gimbal/turret mechanism doesnt need to be changed either.
I wish people would consider how proposed changes might affect other peoples game play....please quit being selfish...some people may like how it works now.
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I don't consider chaffs as broken but a toggle to switch the weapons to fixed/aiming assisted would make ALOt of sense to me.
I agree 100% There is a simple answer to chaffs and its called fixed weapons.
Agreed... Possibly...Nerfing chaffs is only going to punish smaller ships.!
Quit with the strawmen. I'm suggesting a rebalance to address an issue. By all means agree or disagree or debate...Quit with the nerf requests already!
Two simple changes achieve a perfect solution for this...
1: make gimbals honor the "turret firing mode" - like turrets, they operate as fixed when "forward only" is selected, in either "my target" or "fire at will" mode, gimbals behave as they currently do. (for extra neatness, but not essential, disable the "fire at will" mode if no turrets are fitted)
2: make a new keybind to toggle between those modes. Going to the UI, selecting the correct pane and then toggling the modes takes way longer than I want to be heads-down in my controls if somebody is shooting at me, whether in PVE or PVP.
This would remove any need to mess with chaff as it currently stands, because you could always lock down your gimbals or turrets to fixed firing without losing target lock
eg? Incase I'm overlooking something important?
I think that would certainly help... It may well be you want to fire at something different to your turrets (fire at will), but it seems a perfectly reasonable limitation that a "fire forwards" option affects gimbals and turrets alike IMHO.
Getting close, detargeting, timing your attacks, switching to forward fire, or just staying in the fight to outlasting your opponent's chaff or drain their SYS capacitor.
Also, chaff gets less effective the large the vessel gets. It's not some OP thing stacked to infinity like SCB's. There's also opportunity cost involved with heatsinks and shield boosters.
Another thing to consider is that useless modules will eventually compete for the same spot as chaff when missiles get another balance look and more calibers of torpedoes are introduced to the game.
Gimbals are about fine where they are in relation to other weapons and countermeasures. Gimbals also offer a noticeable advantage when it comes to module targeting and knife-fighting. ThoughI admit Turrets could use a bit of a look at. I think they underperform for their cost when compared to gimbaled and fixed. Whether to go gimbaled, go fixed, or take a mix of both, I'm always considering. Chaff doesn't ruin that balance at all. Especially since there are ways to counter-play it and weapons which negate chaff entirely.
Compare chaff to SCB's. chaff can be played against. As of now, there's no module or weapon which can counter-play an SCB (except in CQC: the heat beam). Since there are ways to make chaff less effective and counter it entirely, it's "balanced" relative to the other options in-game, as strategies can be developed to counter its use.
Here's a video explaining what I mean:
https://www.youtube.com/watch?v=e31OSVZF77w
...you'll miss with half your weaps even with good aim due to the poor weap convergence...