Another request to balance chaff units

Likewise NPCs were never allowed to SCB tank either - That to me highlighted a potential balancing issue. Strange how that's been (or his being) addressed don't you think?

And the point being made is NPCs are not allowed to multi-chaff. ie: You will not see a chaff shield raised for a minute or two by an NPC. Can you imagine if they did this how the community would react, and what questions it might raise?

You keep saying these things with zero proof. They do use SCBs, and they use them one after another, just like chaff.

Your claim they are not allowed to use certain tactics is just plain made up.

The fact that you don't see them does not mean it does not happen. Not many NPCs do it, but they do exist.
 
I partly agree with NeilF, but...

Skill should be the factor in PvP -> Fixed should have the advantage.

Question, should skill matter in PvE?

They could actually give a buff for Fixed right now.

Chaff could be nerfed, but at the same time increasing fixed dmg output even more.

Turrets, someone is actually using these? Maybe even dramatic buff to bring them in the game?
 
Skill should be the factor in PvP -> Fixed should have the advantage.
Absolutely...

And this is the problem with gimbals vs fixed. They are at such odds :(

I still think the answer is to make chaff less on/off, and add something more vague (ie: the effectiveness) into it, like distance and/or time.

Turrets, someone is actually using these? Maybe even dramatic buff to bring them in the game?
Well, the bigger vessels surely have to. I even have one on my Python for pesky NPCs in eagles and the like.
 
:(

I still think the answer is to make chaff less on/off, and add something more vague (ie: the effectiveness) into it, like distance and/or time.
This I agree with. I think it'd be great if instead of 11 chaff launcher ammo we had 10,000, and as we held the chaff button down, streams of chafflets would pour out, creating the 'screen' that confuses sensors. The more chaff that pours out, the less solid of a heat signature the gimbals can accurately track, increasing their wobble until they miss entirely. Enough chafflets (and perhaps the presence of a heat sink or two) would cause the sensors to lose target resolution completely, until the ambient heat dissipates shortly after.
 
Well, the bigger vessels surely have to. I even have one on my Python for pesky NPCs in eagles and the like.

As I do not use turrets at all...

Normally with Python, if the target is very agile, I...

A. Reverse, use FA Off to turn if needed.
B. Boost, flip, reverse.

With Anaconda I pretty often, more or less all the time just do the A. Not sure if that is the most efficient in PvP, but in PvE I can use fixed weapons vs any target type. But I do admit that meds and smalls are gimbaled, just to save some time with the small ones. Do not have money to lose an Anaconda, so do not really have good experience from PvP side.

While writing that came in my mind...

Turrets could get buffed, and ships should not be able to reverse as fast as atm. We have huge thrusters to go forward, reversing should be slow. This might be enough to change the combat dynamics. Then just buff the slow ships, so that those can tank more damage. Would there be negative effects?
 
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