And I think it's totally legit to have that opinion. That ships works for you, and that's awesome. Where I take issue is when people say things like "Anything below my 'tier 3/2.5' is probably going to be redundant in the lategame, except for nostalgia and perhaps smuggling / trading rares.", which to me indicates totally the wrong mindset.
Well firstly, hi. When I said it was probably going to be redundant, I wasn't saying that was great. Like I said, there's a necessary balancing act between the 'level playing field' state of mind and the 'progressing to more expensive ships' state of mind, which are both valid. It seems pretty damn tricky in this game to keep the earliest ships feeling just as good when you want to give players about four steps of "Oh my god, new shiny expensive ship!" since them. I've only seen this kind of gameplay done perfectly in Bastion, which was a completely different game. It achieved it by having the new weapons you unlocked be perfectly suited to deal with the mission you unlock them in, so you could feel you were unlocking something new and powerful while all the while staying balanced.
Smuggling, better handling and more affordable insurance claims are the best tools FD have to make players want to play the less expensive ships even when they can afford others. Those are powerful incentives, used correctly, and that's great.
I want to go slowly and try to be really clear here. I talked about tiers to express a
completely real separation in ship cost, amounting to the fact that different players with different net worths have different sets of options. From a development perspective, thinking in these terms is
extremely relevant when thinking about what new ships might be worth adding. The existence of the Fer-de-Lance, the combat Python, the Federal Assault Ship, as alternative combat ships means nothing to a player with about 10M in assets. Looking at it from that perspective, looking at what ships he can fly, you can see quite clearly a gap for a Vulture competitor to give the player more choice.
That's what I said, and you came in and told me I was acting like this is World of Warcraft. Please, re-read, and tell me if you really still believe that's even remotely what I'm talking about?
To respond to the numbered items:
1. I don't think a "grind" mindset in the gamers' culture is the only kind that creates an 'elitist snob' atmosphere. I think you could find just the same thing in the exact opposite culture, one that jumps at the merest suggestion that more expensive ships have generally higher capabilities (a straight-up fact) and that at different times in the game you can afford different things.
2. New players are not going to join this forum, see this thread and suddenly discover the concept of earning money to afford more expensive ships that they can't fly yet. They're already well aware of that, and in fact that game
is designed to foster that already. Different ships are different content, and I haven't picked up a game that's mechanically required as many hours as E: D to access even a third of its content since Skyrim. And if you want to say different ships
aren't different content, and you can do anything in a Sidewinder: also untrue, practically speaking.
Can we be clear here? If you're trying, as per your last sentence, to make the case that flying a Cobra is a valid gameplay choice… then you're making that case into a vacuum. No-one here's disagreeing with you whatsoever.