Planets grapihics quality leaves a lot to be desired

I certainly hope it looks nothing like Commanche does! What a horrible comparrison.

Besides, its not really a fair comparrison in the OP if you take orbital level detailed shots from ED and compare that to a ground shot from Commanche.

How can you not like how the planet detail looks .. even in the beta!
 
DB actually said that subsurface scattering wasn't working yet in the lighting model and that could account for both these observations. If subsurface scattering isn't working right rendering translucent surfaces always looks bad and it "flattens" the lighting on non-translucent surfaces too, causing exactly the "grey washout" we saw on the rocky world.

When it's an acknowledged known issue that they intend to fix, it's not grounds to gripe. Particularly if you are not experienced in digital rendering. You may have noticed that pretty much all of the posters on these forums that have (admitted to) experience creating and rendering digital models are letting that one slide because of that note.

There should be no sss effect at all on rocky worlds. The 'grey washout' seen there seems more related to an ambient light setting. Or could be something else.
 
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From the most recent vide where David is flying down on Europa.

Planet detail compared to Commanche game from the 90s

Lets just say I hope it will improve!

View attachment 77984

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n3Vix30.gif
 
edit: fixed links as images (was posting from phone before and couldn't work it out)

Perhaps something like this...
images


Would be more representative of the Europan surface as observed from real reference.

images
 
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Yeah, a somewhat patchy and crystalline reflective surface would look pretty sweet, I think, along with being slightly translucent and refractive. I'm not sure how viable that would be to implement, but it's nice to dream. :)
 
Nope this is the FINAL version, Im 1000% sure there shall be NO CHANGES done to Europe, the OP was well justified in placing this post and since it will never change we must all learn to love it, or leave it!

yep from previous experience with their peeks v final release, what we see is what we get, sad but probably true as it looks very disappointing. I've never had much faith in the Cobra engine anyway, it seems poor in rendering realistic lighting compared to other rendering engines out there.
 
I will just leave it here.
[video=youtube;s0RbIa9WmuI]https://www.youtube.com/watch?v=s0RbIa9WmuI[/video]
[video=youtube;yJv3EXH0yqY]https://www.youtube.com/watch?v=yJv3EXH0yqY[/video]
 
You also forgot (along with the lines pointed out by other posters)

"Want my money back if feature XXXXXXXXX is'nt implemented right now"
"XXXXXXXX weapon/module needs nerfing"
"XXXXXXXX weapon/module needs buffing"
And finally
"If Fdev dont give me my money back, I'll spend the rest of eternity bad mouthing Elite and Fdev on every web forum I can find"

Bill

I'm sure there are other missing lines but those are the 4 that spring to mind :D

Please don't try and think of any more!..are we done with the highly unfunny GCSE Sarcasm now?
 
No matter what, the graphic fidelity is one of the things FDEVS need to do some CI on for sure. Lets just get the BETA out so we can break it shall we :D
 
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video/screenshot quality aside, I think the main problem, as such, will be that barren planets with no atmosphere are going to be pretty similar and uninteresting from a visual point of view for some people, the fact is that's true to life as far as we know.

If I were FDI would be prepping a real showcase video, one that shows a mix of planet types to best effect, of course they may not be able to yet (pretty worrying moving into a beta)
 
barren planets with no atmosphere are going to be pretty similar and uninteresting from a visual point of view for some people, the fact is that's true to life as far as we know.

We'll get rocky, icy, metalic, volcanic planets with no atmosphere. They showed a desert and Mars-like planet in sneak peaks. I guess it's enough variety for those types of planets.

A wide variety of planetary activities is a higher priority imo.
 
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Well, we will find out soon what it will look like. The most important part is that Frontier delivers a beta where the core features work, then they can build and add content on top of this. And its up to us to find out if it works and to report bugs. From the videos its seems the most important aspects are working great. Approaching the planets and landing. I agree the graphics looked simple for now, remember its just ported over to 64bit and thus will support DX11. And the you tube videos are compressed. So graphics will improve when we get to play the game and with patches/adding features. I think when it comes to graphic we will see much improvement in the future. I just wonder if they have thought about Win10 and DX12 :p We can only speculate for now, tomorrow we will know more.
 
I was really impressed with earlier Europa from orbit sneak peek - I thought the texture on the planet surface here looked excellent..

2015-11-29_111712.jpg

and I want to fly through that canyon!
 
Well, we will find out soon what it will look like. The most important part is that Frontier delivers a beta where the core features work, then they can build and add content on top of this. And its up to us to find out if it works and to report bugs. From the videos its seems the most important aspects are working great. Approaching the planets and landing. I agree the graphics looked simple for now, remember its just ported over to 64bit and thus will support DX11.

Yep. The engine's going through growing pains and getting these compute shaders and other things to behave is a big job. Recent sneak peaks have demonstrated numbers of issues that are being and have been addressed. It's entirely reasonable for progress on the terrain graphics to be where they are. I think most people get this.

What I personally don't get is the idea that it's an artistic decision, rather than a technical or resources (time/money) issue for things to look the way they are currently. People say that rocky planets probably shouldn't look rocky because there's no weathering on atmosphere-less worlds to make things interesting. Or that we don't know what an ice world might look like. That gets to me because it goes somewhat against the excitement of the current time when we're getting all these great images from the planets and moons in our own system. These worlds are complex and awe inspiring. The moons of Jupitor alone look totally unique and interesting...

moons.png


I'm not going to judge horizons graphics but I'm also not going to defend blandness. The current state of things is the current state of things. That's all you need to say. These other arguments floating around are just weird.
 
Well, we will find out soon what it will look like. The most important part is that Frontier delivers a beta where the core features work, then they can build and add content on top of this. And its up to us to find out if it works and to report bugs. From the videos its seems the most important aspects are working great. Approaching the planets and landing. I agree the graphics looked simple for now, remember its just ported over to 64bit and thus will support DX11. And the you tube videos are compressed. So graphics will improve when we get to play the game and with patches/adding features. I think when it comes to graphic we will see much improvement in the future. I just wonder if they have thought about Win10 and DX12 :p We can only speculate for now, tomorrow we will know more.

Yes I agree. It will likely take a bit of time to get the new expansion running correctly, just like all the previous updates (although this one is far bigger). The new gameplay opportunities and options are by far the most important element of this update. Landing on the planets needs to be fun, interesting and relevant. If it looks good as well then all the better.
 
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