UA Mystery thread 4 - The Canonn

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Well sounds like the Thargoids are looking for their lost scouting party with the UA then.

Not so sure. Richard's looking forward to i... oh, done that post. *Re-engages actual brain*
Not so sure. To me, the indications are that The El Thargo Experience knows what happened during what we often refer to as the Thargoid War and they probably refer to as "That bother over that way when Geoff-oid and Tina-oid went and looked at some humans." I think it as plausible that the Thargoids finally got 'round to reviewing some old data (or responding to some old data having been busier for some time with what is not a sideshow for them) and going and checking out something of pertinent relevance to either their internal interests or as might relate to their non-sideshow gubbins. If it's Thargoids.

That and stuff.
 
Out of interest, why *hasn't* anyone from the Canonn submitted a community goal to FD for collecting UAs? I'm certain FD would lap it up.... I've reliably collected 10 UAs per hour previously, so I don't think it would be unreasonable to set a CG, published alongside the very publicised knowledge of them being found in the 135-150LY shell around Merope (pending possible 1.5 changes), with the goal of collecting 20,000 or more UA's. Between 500 participants, that's 5 hours slogging each in a week. How many hours do people sink into carting a commodity back and forth. Heaps more than that I'm certain. It's also highly accessible. To be very successful at hauling or combat CGs your chances are increased by having expensive, big ships. This is accessible to anyone in dare I say a Cobra up.

And lets face it, how cool would it be compared to previous CGs? A CG which sends you (for some places) 300+ LY away from peoples usual roaming areas, visiting systems which are for most players, likely unexplored, bringing them closer to the station in the Pleiades (though UA would be taken back to Varati, IMO) , and with a hold full of 10, netting a clear 2m credits each run?

Honestly, I'd do it myself, except:
- I still don't consider myself "Part of the Canonn"
- I've never had a Galnet article accepted by FD, so not much chance of a CG being accepted to be honest, and
- If I wrote it for my minor faction (Sitakapan Expeditionary Forces) people would be like "Who?"

That's not to say, if someone didn't go ahead with it, I wouldn't try to stick my finger in somehow ;)

(posted in a thread not about voicepacks...)

The biggest issue with this has always been sorting out the timing in line with the UA story - you can put a lot of effort into writing them up, coming up with reasonable stages etc, only to find that UA availability is no longer what it's been, for example.

To my mind, it's just too 'brittle' a proposal, even with it being something we really wanted to do.

And then there's the mysterious nerfed event that I put up and then had to take down within about 10 minutes. Asking for a mass sale at Weyn, just to see if we could oush the station off the edge. It had prizes and a nice RP story too - but just after posting it I realised that Weyn had, half an hour earlier been shut down!

The TinFoil was strong with that one (are you reading now MB!?) - and kinda makes you think trying to build anything too official around UAs is like building on Quicksand ;)

Also - I like the fact that you still don't see yourself as 'Canonn' but still are so involved. As you'll have noticed - you're basically honorary anyway. You don't have to be officially signed up to be a key member of the effort - you, and many others, have been so good for these threads, it's just cool to see you here and read whatever you write. ;)
 
The biggest issue with this has always been sorting out the timing in line with the UA story - you can put a lot of effort into writing them up, coming up with reasonable stages etc, only to find that UA availability is no longer what it's been, for example.

To my mind, it's just too 'brittle' a proposal, even with it being something we really wanted to do.

And then there's the mysterious nerfed event that I put up and then had to take down within about 10 minutes. Asking for a mass sale at Weyn, just to see if we could oush the station off the edge. It had prizes and a nice RP story too - but just after posting it I realised that Weyn had, half an hour earlier been shut down!

The TinFoil was strong with that one (are you reading now MB!?) - and kinda makes you think trying to build anything too official around UAs is like building on Quicksand ;)

Also - I like the fact that you still don't see yourself as 'Canonn' but still are so involved. As you'll have noticed - you're basically honorary anyway. You don't have to be officially signed up to be a key member of the effort - you, and many others, have been so good for these threads, it's just cool to see you here and read whatever you write. ;)

CGs are supposed to achieve something. What would that be, CG to destroy a Station ? (even though I still don't necessarily believe the theory)
Thats not a very Community Minded Goal

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we're all gonna die!!! :eek:
But we have the ultimate human invention on our side. INSURANCE !!!!
 
It has been considered but the issue is that we do not yet know for sure if there is a direct link with he UAs damaging stations. If there is then we could end up shutting down the station we are delivering too and making it difficult for the CG payout....

What bothers me with these station malfunctions is that it is implied we are supposed to find a way to fix them. If it's UA-related, which I think it is, and we find THE commodity that will cure the stations, the same commodity should prevent the UA from eating our ship. However, we've seen with several huge commodities/rares tests that nothing works.


Thus, I would really like to know if there is an in-game way of preventing UA damage to our ship. (MB, please? *3*)
 
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It was indeed a side show from the Thargoid's perspective.

Michael
michael I know that the horizons beta is almost ready but I decided to make this request anyway ... There are a lot of people who can't join the beta to find UA clues so could you please remove all the content related to the UA and implement them when it goes live ?
So that we could test the horizons with ease as well :) ?
 
What bothers me with these station malfunctions is that it is implied we are supposed to find a way to fix them. If it's UA-related, which I think it is, and we find THE commodity that will cure the stations, the same commodity should prevent the UA from eating our ship. However, we've seen with several huge commodities/rares tests that nothing works.


Thus, I would really like to know if there is an in-game way of preventing UA damage to our ship. (MB, please? *3*)

I am pretty sure the answer is NO, it isnt really very difficult to transport them large distances if you know what you are doing (in small Quantitiies).
I suspect the item required for a cure, will be found only on Planets. It makes a lot of FD Sense.
 
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What bothers me with these station malfunctions is that it is implied we are supposed to find a way to fix them. If it's UA-related, which I think it is, and we find THE commodity that will cure the stations, the same commodity should prevent the UA from eating our ship. However, we've seen with several huge commodities/rares tests that nothing works.


Thus, I would really like to know if there is an in-game way of preventing UA damage to our ship. (MB, please? *3*)

I don't think it's the commodity itself, but what one (some npc nutter at the station that is) does with it. I mean, we can only but and sell, scoop and drop etc. NPCs and other invisible people in the game universe are allowed to consume or make stuff out of the things.
 
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michael I know that the horizons beta is almost ready but I decided to make this request anyway ... There are a lot of people who can't join the beta to find UA clues so could you please remove all the content related to the UA and implement them when it goes live ?
So that we could test the horizons with ease as well :) ?
Not a bad suggestion except that any changes would then not get tested. Do you want a bugged UA story when Horizons goes live ? Its confusing enough trying to spot plot from bugs as it is (T series scanning)
 
CGs are supposed to achieve something. What would that be, CG to destroy a Station ? (even though I still don't necessarily believe the theory)
Thats not a very Community Minded Goal

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But we have the ultimate human invention on our side. INSURANCE !!!!

No, it was never that - as the ideas were flying around soon after the player factions were announced and before any hint of station degradation entered the story.

Deliberately bringing down another player faction's station (without their express approval beforehand) is, I completely agree, contra-CG.

No, the idea was to request loads of UAs as the mechanism to turn a station into a scientific outpost, possibly making the system Hi-Tech too. It never quite flew from the start (because of the reasons I mentioned before) and then, once there was a whiff of UA-instigated degradation, it was taken off the back burner and put back in cold storage ;)
 
CGs are supposed to achieve something. What would that be, CG to destroy a Station ? (even though I still don't necessarily believe the theory)
Thats not a very Community Minded Goal

I know exactly how I'd put it for the Sitakapan Expeditionary Forces (SEF), Imperial Dictatorship and my "player faction".

Abridged history lesson:
(while some of this is hammed up roleplay, they're actually an accurate representation of what's gone on in my home system): The system of Sitakapa used to be prosperous under rule of the Empire League, even conquering a neighbouring anarchy system. Since then it's gone into a state of almost constant conflict between factions, with Empire League influence dropping as low as 10% compared to domestic Pirates. The SEF were originally a wing of the Empire League's navy, but during the conflict, were deferred system authority by the Empire League. The SEF put in place martial law, resulting in a 4-way civil war. The outcome of this put six of the systems stations into the hands of either the Empire League or the SEF (split equally 3 and 3). While the Empire league still represents itself as a governing body, it's well known that the SEF are still the major authority in the system.

In gameplay terms, I always supported the Sitakapa Empire League, then the opportunity to "fly my own banner" came up, so by some self-defined lore and hand-wavium the SEF and SEL are basically different aspects of the same organisation.

Being a dictatorship means being focused on conflict. Since I'm a founder and major patron of theirs and (arguably) a major contributor to some of the early discoveries with the UA e.g the morse signal, SEF do have an (cannon) interest in what makes the UA's tick.

At the very best, success with the UA CG could be used to glean some sort of hint in the form of research. At the very least, fuelled by it's dictatorial desires, the SEF glean some information through destructive studies about the damage caused by the UAs and allows them to develop a "rare good" which weaponises this into some form of EMP/corrosive effect. Obviously this would be illegal elsewhere, but oh well.

At the worst, Sitakapa goes up in flames. As someone posted here earlier said, it's not the end state, it's the journey to get you there that matters.

Between the SEF and SEL, there are two systems and 7 stations under their control between Sitakapa and Mac Og, so they have the resources for it. I thought the Canonn might have a better chance of getting a CG floated since they're the main player entity at the crux of the UA story right now. I'm going to wait for 1.5 to drop, but if the Canonn don't put up a CG, I might just copy/paste/tweak what I just wrote and put it up. I mean, if we can get a CG to turn slaves into master chefs...

EDIT: On an aside, station failures, whether a result of FD monitoring UA sales, or just narrating what players publicly say they do, is clearly an FD-injected occurrance, and not a result of players "tripping" some mechanic. I strongly feel FD wouldn't allow CGs to become a means of 'griefing' random systems/stations by dumping UA CG's on it.
 
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I am pretty sure the answer is NO, it isnt really very difficult to transport them large distances if you know what you are doing (in small Quantitiies).
I suspect the item required for a cure, will be found only on Planets. It makes a lot of FD Sense.


So am I. I don't want large distances to be made easier for CMDRs though, I once was a (Clone-)UA Bearer and you're right, it's not difficult to transport it. What I'm trying to say here is that I'd hate it if there were a commodity that can fix a station from UA damage when it's been shown that it has no effect on a ship.

So if there is a commodity/in-game thingy that can prevent UA damage to ships, we can apply it to a station and BAM (Riz@l burst coooombo) problem solved.
 
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Imperial Clipper - every 30 seconds. All modules A grade. 1 UA - 1-2% dmg, 10 UAs - 9-11% dmg.
It is the same for all modules except for the cargo door, shield boosters and weapons (but I'm not sure) - it's random number for them.
I don't know if it's 30 seconds for all corrosive cargo, but I'm pretty sure it's because 30 seconds is enough to jump into the next system after arrival from the previous one.

Me being slowpoke...
 
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