Ships The Cutter really takes the wind out of my sails

It's because the Cutter is declared as a faction ship. Now most people including myself think that this means, it's a ship for combat and not for trading (we have the T9 and the Anaconda).

The Empire has been less about combat than the federation and more about trading. As shown with the Clipper, which is a better version of the T7.

But the Cutter is far away from being something good for combat.

The Federal Corvette already is a combat vessel and superior to the Anaconda. Since the original release, the Cutter is the first new ship for traders worth buying. Why should we end up with multiple combat ships (again - see FdL and Vulture), but all other players should not get anything?

Now the feds get the good ship, and we get a useless money sink.

So buy the fed ship then. I'll buy the cutter and it won't be a money sink, it will generate more revenue than my T9.
 
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The point of the Video was to show that the ship in a full freighter config, minimal shields, D-rated thrusters, low end weapons and 700 tonnes of cargo onboard can easily keep up with and dispatch a wave of agile ships. The video was a response to those strange comments about not being able to keep up with ships - and being completely useless at combat. I can post a video of the ship in a full combat config, have also offered to do a bit of PVP with some people so we can all learn tactics instead of crying buff.

The distributor is the only thing I find lacking in this ship, and these beasts need a much more varied selection of large and huge weapons. Handling is fine (IMO) the ship just requires a unique flying style, I am nowhere near mastering the ship, yet combat against any NPC's is a complete non issue.
Relative to price and efficiency (and even lore if you want) it is useless in combat. That "unique flying style" doesn't cut it for PvE. It may for PvP, I don't know, but for PvE its nothing a waste of time and money.
 
The turrets in this game are way too bad for big ships to be worth it. So in the end the Anaconda and the Corvette are much better because they can actually use fixed and gimbal weapons, and of course there is the small distributor of the cutter that makes it even worse... and the weapons are half on top and half on the bottom, so you can only shoot with half of your weapons.


it is just TERRIBLE, and the worse than T9 maneuverability, makes EVERY SINGLE TASK feel like a chore.


On top of that is the most expensive ship in the game.

I've been flying my Clipper for almost a year no problem, a few months with the Anaconda, no problem, but now in the beta i've been flying a Cutter... it feels so bad, it made me buy an Eagle just to take a breath, and I've been using the eagle for 3 days straight.


Well the Clipper and Anaconda are out of line as far as agility goes. Sadly ships are being judged against ships that are way better than they should be.
 
Speak for yourself. I love the Cutter, the design, the handling, the momentum. I do in fact wish it had a class 8 power distributor, but other than that I would not want anything change about the ship.

As I am not an Empire loyalists I can not speak for myself, but based one the opinions here/in game (and having actually flown the ships) I can with confidence say "Its and insult to many Empire loyalists".
 
Well the Clipper and Anaconda are out of line as far as agility goes. Sadly ships are being judged against ships that are way better than they should be.

Sorry, but the Cutter SHOULD be better than the anaconda, its the same class, its more expensive and requires rank grinding. the Corvette is also better.
 
Hello, Troa. Awesome video, as always.
But if you want to love Cutter, try three C3 beams, two imp hammers and two multicannon turrets on nacelles. (I found out they can work up to 4km distance and they DO work, not like the laser turrets.)
Imp hammers drain surprisingly little from distributor, and unlike on FDL, they almost don't heat up your ship. Set up that way, one attack consists of three bursts of hammers, while constantly firing beam. It drains the distributor in one 5-second burst, but takes 2/3 of Conda's shield.
Then you just fly cuban eights around your target, like you did. Oh, and try to use vertical thrusters the opposite way (To actually widen the turn) - you'll get further away from your target and have more time to recharge shields and weapons. I am one of those SCB haters, so I don't use them, but Cutter with C8 bi-weave can regenerate back more shield than your enemy can take down in one attack. :D (Well, unless you get hit by twin plasmas, naturally).

In other words. Cutter CAN give you that feeling of untouchable awesome. I agree with your verdict, though. First several hours are painful. :D
But the fact that turning speed is the ONLY weakness of this ship tells us she deserves the chance. :)

Sounds like a good setup, though rail guns have precious little ammo needed for proper PvE sorties.
 
Elite's arcady flight model has long faced a constant amount of criticism.
But since the Cutter isn't a combat vessel, I don't see it as valid particularly for that ship.

I also don't get people's obsession with combat - it appears to me that every ship must be better at fighting than the previous ones, not leaving any space for exploration, trading and other mission profiles.

The Cutter is a warship. A Corvette class warship. The Empire's counter to the Federation's corvette class Federal Corvette. It is billed as a combat ship, from the books to the dev stream to the in game description to the very definition of a Corvette class ship. That is why everyone expects it to act like one.
 
I can't buy Fed ships, and seeing the empire fighting with a fleet of federal warships because the imperial warship sucks indicates an obvious design flaw from FD.

Indeed... the day I will fly a Federal Corvette will be the day when Russians flying Falcon 16 fighters:)
 
Sorry, but the Cutter SHOULD be better than the anaconda, its the same class, its more expensive and requires rank grinding. the Corvette is also better.

Dude I am not disagreeing with you, I am saying dial back the Clipper and Anaconda to bring them in line with other ships. As it is now the Clipper and Anaconda broken.
 
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The Cutter is a warship. A Corvette class warship. The Empire's counter to the Federation's corvette class Federal Corvette. It is billed as a combat ship, from the books to the dev stream to the in game description to the very definition of a Corvette class ship. That is why everyone expects it to act like one.

in reclamation a.cutter gets overpowered by an ASP and 4 sidewinders and an old eagle, despite 2 fighter escorts...
 
The Empire has been less about combat than the federation and more about trading. As shown with the Clipper, which is a better version of the T7.



The Federal Corvette already is a combat vessel and superior to the Anaconda. Since the original release, the Cutter is the first new ship for traders worth buying. Why should we end up with multiple combat ships (again - see FdL and Vulture), but all other players should not get anything?



So buy the fed ship then. I'll buy the cutter and it won't be a money sink, it will generate more revenue than my T9.
The Clipper is an awesome combat ship, and the FDS can carry its fair share. You don't rule ~ of the galaxy with some serious military power to back it up. Even more so when one of you major threats is a group that focus heavily on combat (the federation).
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"The Federal Corvette already is a combat vessel and superior to the Anaconda. Since the original release, the Cutter is the first new ship for traders worth buying. Why should we end up with multiple combat ships (again - see FdL and Vulture), but all other players should not get anything?"
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Because it is a faction ship. There are 3 super heavies. The unaligned Conda, the Federal Corvette, and the Imperial Cutter. So if you were and Empire loyalist and wanted a super heavy, you are out of options with the current Cutter. Plus its rubbish from a lore perspective. Alliance/unallied pilots bring a Conda to combat, Federation pilots bring their ship, and the Empire pilots also flying in...someone else's ship. It's just weird.
I'm all for them releasing ships like the Panther Clipper. No one here is saying otherwise.
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"So buy the fed ship then"
How can you not see how that is a terrible solution? This is a space sim. with a BGS driven by players. RP is the driving force of this game.
 
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Dude I am not disagreeing with you, I am saying dial back the Clipper and Anaconda to bring them in line with other ships. As it is now the Clipper and Anaconda broken.

With the amount you are paying nothing should be dialed back, if you make the Clipper worse, then is meat for the Vulture, which is cheaper, same with the Anaconda or the FDL.

The more you pay, the better the ship should be, you have not only earned it, but you are also risking way more by flying it.
 
Well the Clipper and Anaconda are out of line as far as agility goes. Sadly ships are being judged against ships that are way better than they should be.

Those other ships need to be that good in the current environment FD has made for Combat. And they are hardly god ships. My Clipper/FAS/FDL/Python does a much better job in many of the combat areas. Take undermining for PP. The anaconda has such slow pitch, by the time I can swing around to a target in SC to check what it is, it is already too far away to pull out from SC. I went to a nearby system and bought a cheap Vulture. My kills/hr are up by over 60%. Same with CZs. Those other ships can trash medium/small ships much better than a Conda, can stay out longer (they don't really take damage) and PP snipe faster than my Conda can kill them.
 
With the amount you are paying nothing should be dialed back, if you make the Clipper worse, then is meat for the Vulture, which is cheaper, same with the Anaconda or the FDL.

The more you pay, the better the ship should be, you have not only earned it, but you are also risking way more by flying it.

$50 worth of supplies can destroy a multi million dollar tank. Price has absolutely nothing to do with balance and it never should.
 
With the amount you are paying nothing should be dialed back, if you make the Clipper worse, then is meat for the Vulture, which is cheaper, same with the Anaconda or the FDL.

The more you pay, the better the ship should be, you have not only earned it, but you are also risking way more by flying it.

I have to somewhat disagree. More money should mean better at it's job relative to class (light, medium, heavy, and super-heavy), and more versatility (more utility slots, internals, etc.) but not flat out upgrades. We have enough "starter ships". And so far (excluding most of the 1.5 ships) they have done a good job at that.
 
Those other ships need to be that good in the current environment FD has made for Combat. And they are hardly god ships. My Clipper/FAS/FDL/Python does a much better job in many of the combat areas. Take undermining for PP. The anaconda has such slow pitch, by the time I can swing around to a target in SC to check what it is, it is already too far away to pull out from SC. I went to a nearby system and bought a cheap Vulture. My kills/hr are up by over 60%. Same with CZs. Those other ships can trash medium/small ships much better than a Conda, can stay out longer (they don't really take damage) and PP snipe faster than my Conda can kill them.

SC performance has nothing to do with what the ships do combat...

The Anaconda has nearly 2x the pitch of a Python in combat fit. That is silly.
 
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