All Ships
A Cargo Scanner is a must. If you hit on a Strong Signal Source and none of the usual tell-tale comms chatter is giving away the presence of a UA Convoy or a Medical Convoy, will you want to blithely take the chance that the convoys have changed their behaviour? There is, after all, little documented difference between a UA Convoy and a Hafnium Convoy – and telling a Hafnium Convoy from a far more vanilla Navy Convoy comes down to the use of a Cargo Scanner.
Role - Blocker
That line I mentioned elsewhere? About getting shot at? A lot? Yeah. Blockers have few other baseline purpose. Sure, they can fit Frameshift Wake Scanners and, like the rest of the wing they shall need to have Cargo Scanners fitted, but… hey… Get shot a lot. And don’t die. And while you’re busy not dying, spread your fire across the other escort targets to confuse the little bleeders. And still don’t die.
Indifference Protection Systems are required. Nothing you won’t already have in mind or already have. Armour. Hull Reinforcement. Shield Boosters on all the utility modules you have spare. Shield Cell Banks to burn off like crazy. (The fix is in on these soon enough; for now, they’re simply prudent to carry on a Barrel if you’re playing El Blocko.)
Which Armour is best? Buffered it I know. It’s a crapshoot picking in advance, not knowing which convoy you might run into. For what it might be worth, I’ll be fitting Military to cover the bases in a more generalist sense. You might prefer otherwise. Fair play to you.
Role - Extractor
Basically, think Blocker Wot Hits The Freighter’s Hatch So The Scooper Has Something To Scoop, probably just after getting its shields down. Clearly, the most dangerous role in the wing since it paints a target on your canopy from the weapons hot get-go. Getting the shields down could, of course, be handled by another Blocker or, indeed, all of you but it’s not strictly advised.
Often, the Nilreb Nudge technique will suffice for getting the shields down. It works. You bump the freighter in the convoy and while it might get a little frisky it does not lead to big booming incoming bullet type things. Odd, but true. Still, you and your wingmates may prefer to overlook this mechanic on the part of the convoys and play it out as heisting somebody who isn’t suffering from Abject Idiocy Syndrome in the pursuit of their cargo protection duties. Perhaps you’ll want to just go in with the guns blazing once your wing is in position. It’s up to you. Just, as with so much for a Barrel, ensure you have it squared with each other before engaging.
Anyway! While fitting out as a Blocker in all other respects the Extractor will also need a Hatch Breaker Limpet Controller and ample limpets to ensure cracking open a navy-fit Type-9 or Python. By ample, I mean several. You won’t want to be the one voxing something like “I ballsed it up and now I’ve got to try and do it with Multi-Cannons for the next ten minutes, we’re all going to die unless we boogie out with nothing to show for all this fuss” will you?
Better to need and not have than have and… no, wait. Got that backwards. Whatever. You knew what I meant. Still, you’ll be needing to fit a Cargo Bay, too. Another reason why the larger ships are far better for this role.
If you’re not used to using Hatch Breakers, a simple practice session can be had in a Nav Beacon zone. You know all those shady traders you scan with Cargo Scanners or Kill Warrant Scanners and they try to bolt when they then show up as Wanted? Hatch Breaker target practice right there. Note, though, that the Shady Traders don’t tend to be flying in navy-fit wings or in ships that are built to melt your ship while laughing, but it’s still a good practice run for the basics. (Total eggsucking note: get the shields down before firing the limpets.)
Role - Scoopers
Well, you’re going to need an Auto Field Maintenance Unit. In case you end up with a snotbox in your hold. Oddly enough, a Cargo Bay is pretty much all you’ll need after that.
While Collector Drones can do the job of scooping, there’s such a thing as over-automating. Smaller ships also have fewer module slots, so there’s that consideration as well. Besides, there is still some lingering mistrust regarding the drones and their compatibility with certain ships. Asps come to mind, and since it’s expected that Asps are likely to be in reasonable supply, best mentioned. (Perhaps you can confirm that Asps don’t have the same problem they were having with drones but, hey, point stands: take an AFMU and a Cargo Bay and you’re golden… so long as you’re familiar with how your ships scoops and you are totally assured that you won’t waste a heist’s efforts by delaying things every scoop because they pop after each use.)
Avoid coming in with an unfamiliar ship. Practice scooping if need be.
Get your escape run plotted early and you’ll have less to worry over once you close that cargo scoop.
Note on Frameshift Wake Scanners
You might wish to tail either type of the targeted convoys as they bimble about the general neighbourhood of their sighting. See where they’re going, perhaps be able to document some new behaviour. For that, Frameshift Wake Scanners. And fuel, of course. But, honestly, I wouldn’t suggest concentrating on following a Convoy through its various jumps out and away from Timocani if you’re also looking to get its cargo.
In the case of a UA Convoy, frankly, we don’t need the UA. We need any other intel we might be able to glean, so in their case getting any sighting of them in the Bubble is a Big Win for the Barrel’s brand of field sciencing. Getting any new comms traffic? Icing on top. Getting the UA? Not exactly as sexy as it once was, so if you want to follow one, cool beans.
What’s that? What’s that you say? “Nick, you dolt, if we find a UA Convoy, perhaps the UA is different?” Ah, good point. Maybe it’s different. Only one way to find out. And that’s not dithering with following the Convoy and hitting it sooner rather than risking losing it later. Again, as ever, a decision for you and your wingmates to make ahead of time.