Patch Notes Update Horizons Beta 4 Incoming - 4pm GMT

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I guess you have iOS? At least you have an app, still waiting after a year for the Android version!

[snip!]

You want an app on Android that will do the same that the one on iOS? Which basically means that it crashes as soon as it's launched? And that is utterly useless?
 
What SLI fix? Nvidia need to update the path for the 64bit .exe in their drivers. If you add the 64bit exe to the current ED profile under Inspector, SLI works fine?

FD already confirmed that they are looking to fix SLI in Horizons since it works in standard game. And the inspectir fix is just a temporary solution not something everyone should need to apply.
 
Problem with your hardware?

Whats your specs, because other than the occasional planet texture streaming in late I haven't seen any of these issue, on two different systems.

It is not only me, there were people with GTX 970 also.

My specs are:
Core i5-2400 (3.1 Ghz), 8GB Corsair 1666 RAM, MSI GTX 560 Ti OC Edition 1024Mb
Textures are flickering or even disabled, or just in extremely low quality on any settings.
I don't have this issue in main game but just in Horizons Beta from the beta release day 1.
 

Ozric

Volunteer Moderator
OMG. You even don't know what i am talking about.
Lots of people made threads about LOW quality textures on any Graphicss setings including tons of screenshots.
Some textures were flickering or even disabled.
This huge problem still persists.
For me at least game is unplayable because of these Textures.
I just only can imagine how cargo hatch (thing through SRV lifting up to ship) looks inside or how looks seat panel buttons, or even sometimes planets. :p

Also overal framerate droped to me 3-5 FPS on planets.

:D OMG ;)

Well that's not what you said.

*Edit* not worth it
 
It is not only me, there were people with GTX 970 also.

My specs are:
Core i5-2400 (3.1 Ghz), 8GB Corsair 1666 RAM, MSI GTX 560 Ti OC Edition 1024Mb
Textures are flickering or even disabled, or just in extremely low quality on any settings.
I don't have this issue in main game but just in Horizons Beta from the beta release day 1.

It's 1 GB graphics memory card. Sorry, but I don't think it's really supported.
 
Quite the impressive list of fixes there, woah.


I wonder how close this gets us to a release candidate? Because, you know, I don't have beta access, and I really want to rove around planet surfaces like NOW! :)

Well, I don't get a vote. But they have released things in what appeared to be a worse state than this. I still anticipate next week some time. Hence the rush to get back to the bubble this week.
 
Quite the impressive list of fixes there, woah.


I wonder how close this gets us to a release candidate? Because, you know, I don't have beta access, and I really want to rove around planet surfaces like NOW! :)

Don't worry. The list of fixes/open bugs is irrelevant toward the release of Horizons. You'll get it I guess around Christmas, as Frontier said ("Holiday release" IIRC?).
 
It's 1 GB graphics memory card. Sorry, but I don't think it's really supported.
Minimum is : Nvidia GeForce GTX 470 that is older and 8% slower card than mine.

Can any Developer confirm 1 Gb cards are not supported by Horizons?
Whats about those textures?
 
Minimum is : Nvidia GeForce GTX 470 that is older and 8% slower card than mine.

Can any Developer confirm 1 Gb cards are not supported by Horizons?
Whats about those textures?

Im not sure Frontier would need to confirm that, yes your card is within specifications, barely though.
 
- Added mouse controls to the buggies steering, rolling and pitching. These are overridden by the turret mouse controls when in the turret
- Added an option for throttle increments when in drive assist, this will increase/decrease the throttle by fixed amounts each time the accelerate/decelerate buttons are pressed

Thank you! Could we also get the gas&break speed controls from "drive assist off" mode for "drive assist on" mode (as an option)? I am not the only one who doesn't like driving with mouse+keyboard with a throttle system at all.

Also, could the SRV turret be made to respond linearly to mouse movement, please? Currently it feels as if it had some form of "precision enhancement" where small mouse movement results in even smaller turret rotation.
 
Pictures of the scattering you said?

woavlvV.jpg
eqd3LDZ.jpg
 
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