A lot of important changes in this patch - great work FD!
The detail in itself is awesome, but they should probably dial down the normal map intensity a little bit, yes.
Thanks for (another) very comprehensive changelog Frontier!
Has anyone heard of anyone suggesting in CONTROLS ... input sensitivity sliders on turret, x - y axes?
Would definitely help me out, I'm a rubbish shot!
Before desiring this, (and definitely 'stating' it); -check out more planets; different star types and distances. Makes for a better informed opinion, less chance of a perhaps undesirable nerf.
+10 this, I need turret sensitivity sliders, would like to use the little analog stick on my CH Pro Throttle; the turret rotation speed is so slow as to be unusable with it. I have to use the mouse instead, because additionally the CH Fighterstick seems to suffer from the inability to use its buttons for the data link scanner.
Amazing work, FD, I haven't been able to stop playing Elite for over a week, make Horizons launch soon so I can buy it for my friends and engage in planetary shenanigans with them! =)
Prior to beta 4 I was driving with drive assist on and being annoyed by the accel/decel buttons - that behaviour hasn't changed has it? With drive assist off they work exactly how I want, but I don't get the drive assist correctionThanks for keyboard/mouse SRV improvements, it's appreciated!
I've checked out plenty. Hardly any sleep!!!
I'm not talking about a "nerf" just toning it down a tiny bit on certain materials (not all). To strong normal mapping often gives a cartoony look to things. It is most obvious on "rocky mountain" materials though as far as I can tell.
Basically, the difference between these two...
http://i.imgur.com/dXVwarg.png
Here is a ingame example:
http://i.imgur.com/iTuAHNc.png
The LOD field closest to the camera is fine...but the peaks further away is a bit overdone IMO.
However, we are very much in "personal preferences land" at this point. Looks great either way.![]()
It is a personal preference, but I'm also in agreement here. It's particularly the cartoony-ness of over cranked normal maps I'm particularly not keen on. Nice use of examples and illustrations by the way![]()
Oh! This is good news I'm having this texture issue, think I have 1 gig vram. The engines on my cutter are super low texture now, wouldn't mind but I was hoping to take lots of lovely pics. I shall have a look when I upgrade new patch. My textures have always been lovely in the past including SHIPS 1.5 update.
I've checked out plenty. Hardly any sleep!!!
I'm not talking about a "nerf" just toning it down a tiny bit on certain materials (not all). To strong normal mapping often gives a cartoony look to things. It is most obvious on "rocky mountain" materials though as far as I can tell.
Basically, the difference between these two...
http://i.imgur.com/dXVwarg.png
Here is a ingame example:
http://i.imgur.com/iTuAHNc.png
The LOD field closest to the camera is fine...but the peaks further away is a bit overdone IMO.
However, we are very much in "personal preferences land" at this point. Looks great either way.![]()
I'd argue, that the cartoony look is the result of having textures with dramatic rocky normal maps painted on smoot flowing surfaces. Of course it looks silly to our eyes. The geometry should be horizontally displaced at that distance as well, corresponding to what the texture currently tries to emulate.Especially on such a cracked/rocky surface. The solution is not to remove the cracked rocky surface, but to make it convincing instead.
(*Horizontal displacement FTW*!)
The fact that the texture definition is much better with this update is much appreciated though!
One question why does the Fer DeLance get an upgrade ?
https://forums.frontier.co.uk/showthread.php?t=200980&highlight=fer+delance
While you refuse these upgrades for the cobra MK IV.
As both ships are to fill a role what has changed for the Fer DeLance
I don't see what horizontal displacement has to do with this really...
If it's Outterra you are referring too then they are using normal maps at a distance too...doing full on displacement (horizontal or vertical) at distances where your eyes can't tell the difference anyway is an enormous waste of GPU power.
No - the Fer De Lance has always been overly sensitive to weight re its manouevering and turning but always had a decent boost - it's the boost which is so appalling on the Cobra IV but which is great on the Mk III which is the main problem.The point is that Michael told us that ships have a specific role to play and would not change the Cobra MK IV .
As it stands the Fer DeLance has the same power management problems an manoeuvrability isues so why change it when it has a role to play.