Heh! I advertise a game, full of features which I claim that I have figured out everything and that I don't add features out of the thin air, and that they were already planned, and that more money will make everything that was already planned, just implemented earlier, in parallel, and then, a few months before what should be the full release, which I am still making people believe that the project is on track to that target or just a few months later, I hire a guy, show him in the show, sent press releases about him and make interviews, saying louder (Because my fans wouldn't probably notice, since are clueless and believe in whatever that I say as "normal" development) that he was hired to design the Concepts of the PU.
LOL
And one year later after what should be the full release, I don't know how to answer what are and how will work the professions in-game on release in details, because "I don't know yet".
But they didn't lie... never... because... well...
Professions in-game are not core features, they do depend on those core features. For example Ship Boarding it's one feature, not a core one, it depends however of the core features of Multi-Crew, FPS and others to be possible.
Core Features are the base, and on Star Citizen several of those are the Flight Model, the Spaceship Combat, the First-Person Shooter, the Multi-Crew, those are on the game while others are under development as Cargo, Shopping, the Persistence, character creation, content streaming system that allows the instance to instance jump and also the space>planet, etc... none of them are yet to reach the design board, the fundamental part of the game.
Who says they don't know because someone doesn't know? Every employee has its function, when the person responsible for the production of the game, Erin/Chris Roberts, is asked, then you get more in-depth answers a bit around every topic. Things like the professions are certainly designed, but if not actively developed well then may be because priorities to be on get things like the Persistence released.
I know English isn't your first language but if it helps something that makes it look like the ships aren't being moved instantly by some unseen hand as if they have no weight and look like like they don't accelerate at all.
I kinda understood xD
And yes visually this still looks weird, like you see a ship just accelerating too fast, or stopping too fast, those kinds of movement. This is why i said like if you get to 2.0, and Fly a Constellation, you will feel that to some extent on your controlling of the ship, i crashed connies several times under flight because of this. It's one ongoing process to get this right on their word on this, and i hope they get it right.