The Star Citizen Thread v 4

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Not really it isn't. The confusion Backer makes like Alpha Access was related to what the PTU is now, it's just his. The whole point of the alpha access was roll big module releases to players not over-killing their server capacity to take all the players that wanted to get in back then, resulting on speculation on his side that they lied they didn't had the capacity to didn't make a limited roll-out. And really, i don't think they had server capacity neither did they wanted to do so back then, on the first module release they made. The PTU is a smart move to avoid a dejavu of the AC release, and it works on pretty well to do so.

Now everything is pretty much cloud based, capacity scales as necessary and finally everybody can get access to the whole modules and universe alpha releases without any limitations. Quite simple.
AND, they cared enough to pay back the worth of those passes and access to who had it.

LOL no its true. They also didn't pay back those people, all they did was give them game credits, CIG still have their money.

What he said was true. CIG sold alpha access in packages with the statement that they would be limited, then they expanded it with a stretch goal, then they expanded it by charging an extra $5. Then CIG turned around and created the PTU and restricted the very access they sold to the backers.
 
LOL no its true. They also didn't pay back those people, all they did was give them game credits, CIG still have their money.

What he said was true. CIG sold alpha access in packages with the statement that they would be limited, then they expanded it with a stretch goal, then they expanded it by charging an extra $5. Then CIG turned around and created the PTU and restricted the very access they sold to the backers.

The PTU is not related to the Alpha Access was about. Keep repeating it will not make it true, the alpha access co-existed with the PTU.
The worth of what the alpha access and passes costed was returned to the backers in form of credits, the store money worth of them.
 
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jcrg99

Banned
And? Does that mean they would make that necessary expansion to be ready for the first releases? No, it doesn't imply that, it actually implies there is more alpha slots, those very ones just talked about and were recently dropped to everybody.

That Goal, is being achieved now as they are using Google Cloud Compute, which has global POPs into the internal Google network.

Of course it implied that would be much earlier than now. The game was promised to be fully released by the end of 2014 (worst case scenario half 2015, around the time of that stretch goal presented). How possibly in the end of 2015 they did not built the infra-structure for such enhanced alpha that people paid for? (we know... Roberts misuse the people's money and made a lot of deceptive advertising along his marketing campaign... that's not news... and you are ok with that as we know).

And in that same line of thinking, how possibly they did not design the full game yet and are still starting to work in the definition (not implementation, but definition/design) of basic/core mechanics, when in fact they promised everything for the end of 2014? - well... because obvious is obvious... he says what is necessary, whatever, to get people's money in a certain point of the time and he is too afraid to tell to their backers the true... he does not trust in their backers, does not trust even in the possibility of success of his own project, as his attitude demonstrated already, but thinks that its an absurd, "hate" and "trollish" when after all these events of this project that everyone knows, people don't trust in anything that he says.
 
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Of course it implied that would be much earlier than now. The game was promised to be fully released by the end of 2014. How possibly in the end of 2015 they did not build the infra-structure for such enhanced alpha.

And in that same line of thinking, how possibly they did not design the full game yet and are still starting to work in the definition (not implementation, but definition/design) of basic/core mechanics, when in fact they promised everything for the end of 2014?

It's again the more beaten up point of this thread for thousands and thousands of posts: Game suffered Delays, things are taking more time to be delivered, and obviously, that hits the stretch goals.

And how did they not build the infra-structure? There is no limitations now, everybody gets to play the live releases, the cloud systems allow the capacity to scale as necessary, i would say that enhanced alpha is already here before 2.0 even.
 

jcrg99

Banned
It's again the more beaten up point of this thread for thousands and thousands of posts: Game suffered Delays, things are taking more time to be delivered, and obviously, that hits the stretch goals.

And how did they not build the infra-structure? There is no limitations now, everybody gets to play the live releases, the cloud systems allow the capacity to scale as necessary, i would say that enhanced alpha is already here before 2.0 even.

The game suffering delays due bugs, etc., shouldn't prevent neither they building the promised support to let people test, without the limitations that we are seen, and definitely, wouldn't prevent them from designing core features of the game, that most of them, they did not even started to move from the advertising bullet to the design document. Everything should be defined by now, and shared with the public, without questions answered with "we don't know yet"... if that promise of a full release to the end of 2014, worst case scenario end of 2015 was true.
 
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The game suffering delays due bugs, etc., shouldn't prevent neither they building the promised support to let people test, without the limitations that we are seen, and definitely, wouldn't prevent they from designing core features of the game, that most of them, they did not even started to move from the advertising bullet to the design document.

And you know this because you're totally a CIG developer to have the insider knowledge to make that statement? What exactly are the "most of the core features" of the game that you imply are not even on the design stage?
 
Is there any plan to introduce something that looks like mass and inertia to the movement of spaceships?
 
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jcrg99

Banned
And you know this because you're totally a CIG developer to have the insider knowledge to make that statement? What exactly are the "most of the core features" of the game that you imply are not even on the design stage?

You don't need to be a CIG Developer. You just have to follow the project and watch them. Or have you missed all their constant "we don't know yet" answers, for a lot of questions made regarding basic features? Or, as an example, have you missed the devs itself talking things like "oh, we are now starting to design the basic professions of the game and probably next year - 2016 - we will share with you some post about it", which I heard in a very recent AtV show. And that is just one example.

Again, most of the questions asked about basic features, are answered with "we don't know yet", and that was the case along 2013, 2014 and 2015, when they should have been defined between 2011/13 and they should know how to answer all them, if that estimated target was true... surprise... it was a lie, just as was a 2016 release of the PU recently, just as was the AC release by end of 2013, just as was the FPS release a few weeks after PAX 2015, and so on. They do not estimate... they lie, probably because they want you there, paying attention to their offers and buying ships, instead leaving the project just to wait for the release and not watching, because if you are not watching the offer, there is no chance that you would buy anything.
 
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You don't need to be a CIG Developer. You just have to follow the project and watch them. Or have you missed all their constant "we don't know yet" answers, for a lot of questions made regarding basic features? Or, as an example, have you missed the devs itself talking things like "oh, we are now starting to design the basic professions of the game and probably next year - 2016 - we will share with you some post about it", which I heard in a very recent AtV show. And that is just one example.

Again, most of the questions asked about basic features, are answered with "we don't know yet", along 2014 and 2015, when they should have been defined between 2011/13 and they should know how to answer all them, if that estimated target was true... surprise... it was a lie, just as was a 2016 release of the PU recently, just as was the AC release by end of 2013, just as was the FPS release a few weeks after PAX 2015, and so on. They do not estimate... they lie, probably because they want you there, paying attention to their offers and buying ships. It's different from estimating.

I really asked for what are those "most of the core features" that are not yet even on the design stage?

Features that depend on the CORE features, it's clearly they are planned to some extent and will be designed on more depth once they get to work on then, as things shape up, it's something just... normal to development.


Is there any plan to introduce something that looks like mass and inertia to the movement of spaceships?
I'm not sure what mass and inertia looks like... It's like asking to describe wind.

But if you mean that sudden movement, twitchness, etc... of ships, that's the ongoing process of the FM, when you fly them you feel that on latest update, a step forwards but visually it still looks weird at times.
 
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I really asked for what are those "most of the core features" that are not yet even on the design stage?

Features that depend on the CORE features, it's clearly they are planned to some extent and will be designed on more depth once they get to work on then, as things shape up, it's something just... normal to development.



I'm not sure what mass and inertia looks like... It's like asking to describe wind.

But if you mean that sudden movement, twitchness, etc... of ships, that's the ongoing process of the FM, when you fly them you feel that on latest update, a step forwards but visually it still looks weird at times.

I know English isn't your first language but if it helps something that makes it look like the ships aren't being moved instantly by some unseen hand as if they have no weight and look like like they don't accelerate gradually at all.
 
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jcrg99

Banned
I really asked for what are those "most of the core features" that are not yet even on the design stage?

Features that depend on the CORE features, it's clearly they are planned to some extent and will be designed on more depth once they get to work on then, as things shape up, it's something just... normal to development.

Heh! I advertise a game, full of features which I claim that I have figured out everything and that I don't add features out of the thin air, and that they were already planned, and that more money will make everything that was already planned, just implemented earlier, in parallel, and then, a few months before what should be the full release, which I am still making people believe that the project is on track to that target or just a few months later, I hire a guy, show him in the show, sent press releases about him and make interviews, saying louder (Because my fans wouldn't probably notice, since are clueless and believe in whatever that I say as "normal" development) that he was hired to design the Concepts of the PU.
LOL

And one year later after what should be the full release, I don't know how to answer what are and how will work the professions in-game on release in details, because "I don't know yet".

But they didn't lie... never... because... well...
 
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Heh! I advertise a game, full of features which I claim that I have figured out everything and that I don't add features out of the thin air, and that they were already planned, and that more money will make everything that was already planned, just implemented earlier, in parallel, and then, a few months before what should be the full release, which I am still making people believe that the project is on track to that target or just a few months later, I hire a guy, show him in the show, sent press releases about him and make interviews, saying louder (Because my fans wouldn't probably notice, since are clueless and believe in whatever that I say as "normal" development) that he was hired to design the Concepts of the PU.
LOL

And one year later after what should be the full release, I don't know how to answer what are and how will work the professions in-game on release in details, because "I don't know yet".

But they didn't lie... never... because... well...

Professions in-game are not core features, they do depend on those core features. For example Ship Boarding it's one feature, not a core one, it depends however of the core features of Multi-Crew, FPS and others to be possible.

Core Features are the base, and on Star Citizen several of those are the Flight Model, the Spaceship Combat, the First-Person Shooter, the Multi-Crew, those are on the game while others are under development as Cargo, Shopping, the Persistence, character creation, content streaming system that allows the instance to instance jump and also the space>planet, etc... none of them are yet to reach the design board, the fundamental part of the game.

Who says they don't know because someone doesn't know? Every employee has its function, when the person responsible for the production of the game, Erin/Chris Roberts, is asked, then you get more in-depth answers a bit around every topic. Things like the professions are certainly designed, but if not actively developed well then may be because priorities to be on get things like the Persistence released.

I know English isn't your first language but if it helps something that makes it look like the ships aren't being moved instantly by some unseen hand as if they have no weight and look like like they don't accelerate at all.
I kinda understood xD

And yes visually this still looks weird, like you see a ship just accelerating too fast, or stopping too fast, those kinds of movement. This is why i said like if you get to 2.0, and Fly a Constellation, you will feel that to some extent on your controlling of the ship, i crashed connies several times under flight because of this. It's one ongoing process to get this right on their word on this, and i hope they get it right.
 
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The PTU is not related to the Alpha Access was about. Keep repeating it will not make it true, the alpha access co-existed with the PTU.
The worth of what the alpha access and passes costed was returned to the backers in form of credits, the store money worth of them.

PTU didn't exist and it was never advertised as the possibilities few years back when the majority of backers pledge for the SC,any "normal" person will think that ALPHA access means that you have the right to try a game as unfinished,buggy state before the ppl. that didn't want to get alpha&beta access but CIG now changed that rule and invent so called PTU just for "chosen" citizens which is again one of the "dirty" tricks they didn't want to mention back then because if they did they will not make as much $$$.........
 
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Heh! I advertise a game, full of features which I claim that I have figured out everything and that I don't add features out of the thin air, and that they were already planned, and that more money will make everything that was already planned, just implemented earlier, in parallel, and then, a few months before what should be the full release, which I am still making people believe that the project is on track to that target or just a few months later, I hire a guy, show him in the show, sent press releases about him and make interviews, saying louder (Because my fans wouldn't probably notice, since are clueless and believe in whatever that I say as "normal" development) that he was hired to design the Concepts of the PU.
LOL

And one year later after what should be the full release, I don't know how to answer what are and how will work the professions in-game on release in details, because "I don't know yet".

But they didn't lie... never... because... well...

Iam really trying hard to answere your posts, but since all your posts based on your personal feelings insteads of facts i cannot help your sry.

PTU didn't exist and it was never advertised as the possibilities few years back when the majority of backers pledge for the SC,any "normal" person will think that ALPHA access means that you have the right to try a game as unfinished,buggy state before the ppl. that didn't want to get alpha&beta access but CIG now changed that rule and invent so called PTU just for "chosen" citizens which is again one of the "dirty" tricks they are been using to make more $$$.........

So pls explain how they make additional $ with the ptu without selling exklusive ptu invites...
 
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So pls explain how they make additional $ with the ptu without selling exklusive ptu invites...

It's a false advertising.......If the "customer" knew back then that their alpha access doesn't means that actually and that they will need to wait in some cases for a few months if they are not in the so called PTU lottery to put their hands on the game,maybe they will never get into the alpha&beta access or maybe they will never backed the project at all.........
 
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PTU didn't exist and it was never advertised as the possibilities few years back when the majority of backers pledge for the SC,any "normal" person will think that ALPHA access means that you have the right to try a game as unfinished,buggy state before the ppl. that didn't want to get alpha&beta access but CIG now changed that rule and invent so called PTU just for "chosen" citizens which is again one of the "dirty" tricks they are been using to make more $$$.........

The SC Kickstarter itself refereed about the limited Alpha there to not be open to all the backers. What they did with that was limited it to packages witch included it, until it just stocked out, then passes arrived for AC who had a normal non-alpha package, and including AC on all new packages, up until October this year. Again the PTU is not related to that Alpha Access, the alpha access was play the actual released modules, back then, AC, while the PTU was introduced as TEST release branch that is pretty much RC builds to push to the main branch that is the actual alpha. And ended that over-complex dated system to a system that works better.
 
It's a false advertising.......If the "customer" knew back then that their alpha access doesn't means that actually and that they will need to wait in some cases for a few months if they are not in the so called PTU lottery to put their hands on the game,maybe they will never get into the alpha&beta access or maybe they will never backed the project at all.........

Iam sorry, but iam not egotistic enough to understand why i should care about that, iam just happy that this change enables more people to get hands on SC even if i lose some bling bling features. I backed this game not to have a game created just for me. And i have 3 of this legacy alpha/beta packages (So i had to be 3 times upset right?). Additionally if there would be no PTU we still had to wait until 2.0 comes out, because in that state we would not get it on the live servers.
 
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The SC Kickstarter itself refereed about the limited Alpha there to not be open to all the backers. What they did with that was limited it to packages witch included it, until it just stocked out, then passes arrived for AC who had a normal non-alpha package, and including AC on all new packages, up until October this year. Again the PTU is not related to that Alpha Access, the alpha access was play the actual released modules, back then, AC, while the PTU was introduced as TEST release branch that is pretty much RC builds to push to the main branch that is the actual alpha. And ended that over-complex dated system to a system that works better.

It's a dirty marketing tricks again that's what it is,CIG was so easy on false promises always....It's just no logic how come some of you guys defend something that is so wrong?¿It's the same thing of constant false release dates that was given multiple times over&over by CR but still you ppl. will stand by that and defend such an obvious or some examples like wife no wife thing or Star Marine delayed indefinitely and so many other blatant lies.....
 
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It's a dirty marketing tricks again that's what it is,CIG was so easy on false promises always....It's just no logic how come some of you guys defend something that is so wrong?¿It's the same thing of constant false release dates that was given multiple times over&over by CR but still you ppl. will stand by that and defend such an obvious lies.....

Still personal opinions, but no proof...
 
It's a dirty marketing tricks again that's what it is,CIG was so easy on false promises always....It's just no logic how come some of you guys defend something that is so wrong?¿It's the same thing of constant false release dates that was given multiple times over&over by CR but still you ppl. will stand by that and defend such an obvious lies.....

If it was for the purpose of making more money, they would have kept the old system, that would force us to pay for every new module release after our pledge.
So the positive side had turn to backers on this one, more playing, less paying.
 
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