The Star Citizen Thread v 4

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They have all the right to do so. A small group of people invited to work closely with the QA, under NDA, to get numbers to find and fix many breaking issues before it releases to many people on a -dev branch of a project, is not a first on the gaming industry, no, i have been there.

Remember that one game that charged 200 pounds for Pre Alpha testing rights? Yea.
 
Yes, that's why it's not related to the Alpha Access, things changed when that changed.

From what I recall, the whole PTU thing was created in order to be able to ramp up testing numbers in a controlled manner for new builds. Before PTU, CIG had very limited stress testing, and also very limited platfom testing (this is a PC game after all, and different hardware and OS configs can throw a spanner in the works). In my opinion, it was a good move by CIG to introduce this. Whether or not anyone wants to label PTU differently from Alpha is kinda irrelevant, it is what it is.
Personally, I don't take part in PTU anymore, I only bother with post-PTU builds - but that's me, and I am glad there are those who do participate in PTU - they help find the problems that I don't have to deal with.

This all sounds very positive, but after many dissappointments so far, and years of hype, CIG need to deliver something really awesome. I hope they do.
 
It is related to alpha access because CIG created it in order to limit the access to alpha by people that payed for it. Why else would you have a public test environment for a public test environment. NVM that the PTU is in fact an alpha build that is just restricted.

Like I said CIG did not return the alpha access worth, because they didn't refund any money.


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So we have assumed that the UEE number was the number of payed accounts, turns out that might not be true. According to Ben its the number of add on ships backers have purchased.


https://forums.robertsspaceindustries.com/discussion/comment/3194283/#Comment_3194283



But its Ben so we can't believe a word he says. Is kind of funny how the community manager (well used to be, or is now since they fired that person), is someone that you can't believe what they say, as its been shown he just makes things up. Well that's open development for you, hahahaha.


Anyway, so according to Disco Lando, the UEE number is also just the number of ships sold.


So 780,868 ships eh? That would probably put the actual backers somewhere around 300k, much different than the alleged million.
 
So 780,868 ships eh? That would probably put the actual backers somewhere around 300k, much different than the alleged million.

What's curious is that they refuse to make that number public. More marketing manipulation (not to be mistaken for market manipulation). 1500 they are currently ignoring my refund ticket as well.
 
Remember that one game that charged 200 pounds for Pre Alpha testing rights? Yea.


Yes, I was one of those who paid out. Was it worth it? Subjectively, I can say yes, I got an email in December 2013 tellling me how to download the 1st Alpha build, so I took the afternoon off work. I downloaded the installer, installed the game, it all worked perfectly. Something more specific which could never apply to SC, is that when I played that, I was 12 years old again, having the feeling of playing the original game from 1984 - so nostalgia was a big influence for me. Like I said - subjective in this case.
 
Which game was that?

It was Elite Dangerous, you had to pay around 300 USD on the Private Alpha.
And that was that, some people paid it, got that, had fun or not, they had all the right of doing so. Even of change that so people could at the time of the Pre-Alpha pay only a 50$ and still access it.
 
Yes, I was one of those who paid out. Was it worth it? Subjectively, I can say yes, I got an email in December 2013 tellling me how to download the 1st Alpha build, so I took the afternoon off work. I downloaded the installer, installed the game, it all worked perfectly. Something more specific which could never apply to SC, is that when I played that, I was 12 years old again, having the feeling of playing the original game from 1984 - so nostalgia was a big influence for me. Like I said - subjective in this case.

Oh - was he talking about ED?

Crucially - the people that paid for testing (alpha - pre pre pre pre or whatever flavour you pick) actually got to do the testing when it first hit the public.

That isn't subjective at all - that's a stone cold fact!

:D
 
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Remember that one game that charged 200 pounds for Pre Alpha testing rights? Yea.

And did you ever ask yourself why they did it like that?Maybe just because they want a small number of ppl. who are really passionate for a game to test it first and actually all side(backer&devs) will respect that agreement...I mean they could always go for the easier solution and "lie"(use dirty pr) to make much more money by saying Alpha access for all who paid 40 bucks and invent PTU later on,but in that case as you can see they will have headaches to justify somehow their own mess they get into it........
 
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Remember that one game that charged 200 pounds for Pre Alpha testing rights? Yea.

It was Elite Dangerous, you had to pay around 300 USD on the Private Alpha.
And that was that, some people paid it, got that, had fun or not, they had all the right of doing so. Even of change that so people could at the time of the Pre-Alpha pay only a 50$ and still access it.

The difference being the people who paid for early access in ED got what they paid for, when it was promised and as a bonus it was stable. Again it's just another example of ED being worlds ahead of SC in terms of developer competence, delivery of the product and keeping their word.

It's not a comparison you really want to make unless you want to highlight SC incompetence.
 
All this PTU talk and it seems they want to do the switch to Live Tomorrow, still un-official.

I personally hope not, someone must be pushing it but it's not ready! Some less server disconnect errors and more Frame Rate first. :|

And did you ever ask yourself why they did it like that?Maybe because they want a small number of ppl. who are really passionate for a game to test it first and actually all side(backer&devs) will respect that agreement?Or they could always go for the easier solution and lie to make much more money by saying Alpha access for all who paid 40 bucks but as you can see later on they will have headaches to justify somehow their own mess they get into it........

The moment CIG figured that they would need to make releases under limited and controlled environments (pretty much a DEBUG release), they figured they couldn't keep following the Alpha Access and create Dejavus of the AC release. And the PTU appeared, it was really necessary, they can do and control everything, release daily patches with fixes, etc... etc... 2.0 without the PTU would be thousands of people complaining it crashes instead of thousands of people helping it stop crashing.
 
All this PTU talk and it seems they want to do the switch to Live Tomorrow, still un-official.

I personally hope not, someone must be pushing it but it's not ready! Some less server disconnect errors and more Frame Rate first. :|

Likewise, I also think it would be much better PR if they waited until their live-stream next week.
 
Likewise, I also think it would be much better PR if they waited until their live-stream next week.

I also think the same, not for better PR on my side, yet more time to get stronger stability. They really shouldn't rush the build because the loud people about it, but i think this will be Live, and will have to face hotfixes, after all, Alpha.
 
All this PTU talk and it seems they want to do the switch to Live Tomorrow, still un-official.

I personally hope not, someone must be pushing it but it's not ready! Some less server disconnect errors and more Frame Rate first. :|



The moment CIG figured that they would need to make releases under limited and controlled environments (pretty much a DEBUG release), they figured they couldn't keep following the Alpha Access and create Dejavus of the AC release. And the PTU appeared, it was really necessary, they can do and control everything, release daily patches with fixes, etc... etc... 2.0 without the PTU would be thousands of people complaining it crashes instead of thousands of people helping it stop crashing.

Ahh they didn't figured out.....well that's explain everything then...
 
I think the irony of a Star Citizen spokesperson calling out Frontier for charging to test the alpha is absolutely comical :D
 
The come late PTU is just another example of poor project management. I don't think there is a scam or anything sinister about it...just an inability to project testing needs and a complete lack of authority when it comes to test planning. A VERY common mistake of young development firms.

The PTU is a correction and an appropriate one, at that. However, the Alpha access conundrum remains and they should have done more for those with Alpha access that essentially don't anymore because they made amateur mistakes.
 
And did you ever ask yourself why they did it like that?Maybe just because they want a small number of ppl. who are really passionate for a game to test it first and actually all side(backer&devs) will respect that agreement...I mean they could always go for the easier solution and "lie"(use dirty pr) to make much more money by saying Alpha access for all who paid 40 bucks and invent PTU later on,but in that case as you can see they will have headaches to justify somehow their own mess they get into it........

The PTU Server is for builds that are not ready for the sc alpha live servers. So without these PTU Servers you even would not have this build at this point. You did not lose anything, you just got "maybe" the chance to test something more buggy besides the normal servers. It is nothing you lose, it is something you get additionally.
 
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I've been watching PTU Videos (just realized i have access myself), but those ships just don't behave like i'd expect. Connie taking off is just like moving a camera, not smooth, no inertia, no acceleration, instant full speed. It looks like moving an object in 3ds max, not like a game. Is that a bug?
 
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