The Star Citizen Thread v 4

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I've been watching PTU Videos (just realized i have access myself), but those ships just don't behave like i'd expect. Connie taking off is just like moving a camera, not smooth, no inertia, no acceleration, instant full speed. It looks like moving an object in 3ds max, not like a game. Is that a bug?

No, it's the flight model.

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I've been watching PTU Videos (just realized i have access myself), but those ships just don't behave like i'd expect. Connie taking off is just like moving a camera, not smooth, no inertia, no acceleration, instant full speed. It looks like moving an object in 3ds max, not like a game. Is that a bug?

Unfortunately it's what we've been criticizing since Arena Commander came out, but they still just...don't care to improve it.




LOL :D
 
I've been watching PTU Videos (just realized i have access myself), but those ships just don't behave like i'd expect. Connie taking off is just like moving a camera, not smooth, no inertia, no acceleration, instant full speed. It looks like moving an object in 3ds max, not like a game. Is that a bug?
This is usually the normal take off i see when the pilot isn't just derp mode: https://www.youtube.com/watch?v=i3JLQyFgGMk

Last update the Connie was balanced on speed and movement control specially, you kinda feel the ship now taking its time to turn.... but when the ship is just stopped, you can really do sudden movements that look un-immersive.


But wasn't there some talk of major overhault? (i remember wall of text with some curves plotted)

There was and there is improvements, they just haven't played it.

Oh also, collisions are the biggest derp, ships ramming each other causes the most odd stuff.
 
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This is usually the normal take off i see when the pilot isn't just derp mode: https://www.youtube.com/watch?v=i3JLQyFgGMk

Last update the Connie was balanced on speed and movement control specially, you kinda feel the ship now taking its time to turn.... but when the ship is just stopped, you can really do sudden movements that look un-immersive.

That's exactly the video i watched. I really looks "on rails".

I mean, it's just the opposite of newtonian physics in space. Why would anyone build a thruster control that makes spaceships move like a train on a surface? Complete waste of energy.
 
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There was and there is improvements, they just haven't played it.

So show us two comparison videos with how it was before and how it is now. It still looks like a turret in space.
Or maybe try and use your own words to explain what's actually different, something a bit more technical than "well it feels different, but you have to play it to feel it".
The only thing I've noticed is the speed cap when you switch to precision flight mode and that's about it.
 
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That's exactly the video i watched. I really looks "on rails".

You see a bit of both, specially DERP Pilots just can't take off, so instead of press R, they do just move forwards until lift, many times crashing on the landing pad. I'm myself the crashy pilot.
Like visually it is what you see, when you get to play it, you notice the changes to the Flight Model, so i guess they're focusing on that before they focus on all the transitions and collisions. I really can't explain well what's off with it currently, something is!


So show us two comparison videos with how it was before and how it is now. It still looks like a turret in space.
Or maybe try and use your own words to explain what's actually different, something a bit more technical than "well it feels different, but you have to play it to feel it".
The only thing I've noticed is the speed cap when you switch to precision flight mode and that's about it.

I hope somebody else around can go more technical on it, there's people that go much more in depth with the flight model and can review the changes to someone who played older versions to the current one.
I know it's not a major jump like a new flight model, it's the old one, improved, specially when it comes to controller balance. If they keep the work on this they will get this weird movement and collisions right.
 
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You see a bit of both, specially DERP Pilots just can't take off, so instead of press R, they do just move forwards until lift, many times crashing on the landing pad. I'm myself the crashy pilot.
Like visually it is what you see, when you get to play it, you notice the changes to the Flight Model, so i guess they're focusing on that before they focus on all the transitions and collisions. I really can't explain well what's off with it currently, something is!

To me it look like the don't even have the most rudimentary physics model, it's just 6DOF FPS movement. Either the ships in the future are light as cardboxes, or there is no inertia at all. I'm just surprised, i thought newtonian FM was a selling point? Watching SC is nothing like watchin ED FaOff Videos.
 
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You see a bit of both, specially DERP Pilots just can't take off, so instead of press R, they do just move forwards until lift, many times crashing on the landing pad. I'm myself the crashy pilot.
Like visually it is what you see, when you get to play it, you notice the changes to the Flight Model, so i guess they're focusing on that before they focus on all the transitions and collisions. I really can't explain well what's off with it currently, something is!




I hope somebody else around can go more technical on it, there's people that go much more in depth with the flight model and can review the changes to someone who played older versions to the current one.
I know it's not a major jump like a new flight model, it's the old one, improved, specially when it comes to controller balance. If they keep the work on this they will get this weird movement and collisions right.


So you can't name a anything specific that has changed the model towards the better?
It's a "major jump" but there's not a single thing you can name that works better than the pre-2.0 flight model?
 
To me it look like the don't even have the most rudimentary physics model, it's just 6DOF FPS movement. Either the ships in the future are light as cardboxes, or there is no inertia at all. I'm just surprised, i thought newtonian FM was a selling point?

Don't worry, there's more of us who took the bait and got into this arcadey circus of a game.
 
To me it look like the don't even have the most rudimentary physics model, it's just 6DOF FPS movement. Either the ships in the future are light as cardboxes, or there is no inertia at all. I'm just surprised, i thought newtonian FM was a selling point? Watching SC is nothing like watchin ED FaOff Videos.

In the future...man kills inertia.

Take THAT Isaac!
 
To me it look like the don't even have the most rudimentary physics model, it's just 6DOF FPS movement. Either the ships in the future are light as cardboxes, or there is no inertia at all. I'm just surprised, i thought newtonian FM was a selling point?

Not my selling point! Some say this is as easy to fix as need to increase the ship mass or reduce the thruster force. But the mass is there, the proof of that is when your on combat and loose ship parts, you're lighter, it affects things as your max speed. So i don't really know what's up with that, i know people around do not want the ships on SC to fly like on ED, this is, the "slow" movement.
 
To me it look like the don't even have the most rudimentary physics model, it's just 6DOF FPS movement. Either the ships in the future are light as cardboxes, or there is no inertia at all. I'm just surprised, i thought newtonian FM was a selling point? Watching SC is nothing like watchin ED FaOff Videos.

3+ years of development, more than a year of having released AC and having a ton of feedback on the model and this is what they they come up with.
 
So you can't name a anything specific that has changed the model towards the better?
It's a "major jump" but there's not a single thing you can name that works better than the pre-2.0 flight model?
It's easier to fly on my side, it's more fun and less frustrating, what are directly the changes that affect it i really can't explain well.
 
So you can't name a anything specific that has changed the model towards the better?
It's a "major jump" but there's not a single thing you can name that works better than the pre-2.0 flight model?

Ohh wait maybe they just didn't figured out why yet...but its way better and more realistic for sure........LoL
 
I mean Scott Manley knows about this stuff better than i believe any of us and he's liking it:

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Maybe someone can ask him why he is happier with the Flight Model changes? (also to note, happier, not, it's all fixed and perfect now xD)
 
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Not my selling point! Some say this is as easy to fix as need to increase the ship mass or reduce the thruster force. But the mass is there, the proof of that is when your on combat and loose ship parts, you're lighter, it affects things as your max speed. So i don't really know what's up with that, i know people around do not want the ships on SC to fly like on ED, this is, the "slow" movement.

They don't move slow in ED (except yaw) just soo much more realistic to anyone with a little bit intuition about physics. When i see SC, all i see is 6dof shooter movement.

And seriously, calling ED FM slow is just ridiculous, go watch some cqc matches.
 
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Not my selling point! Some say this is as easy to fix as need to increase the ship mass or reduce the thruster force. But the mass is there, the proof of that is when your on combat and loose ship parts, you're lighter, it affects things as your max speed. So i don't really know what's up with that, i know people around do not want the ships on SC to fly like on ED, this is, the "slow" movement.

I believe them when they say mass has an effect and that there are real physics going on. Which is why you can feel the changes, I'm guessing. However it still needs significant work. Thrusters are far too responsive, powerful, and get to max acceleration instantly. Collisions are also purely elastic and they need to work on how some collision energy is lost (inelastic). Right now its like everything is covered in bouncy rubber ball material.

They need to scrap the maneuvering systems on all the ships and start from scratch...start with the smallest worst thrusters and move up from there until appropriate.
 
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They don't move slow in ED (except yaw) just soo much more realistic to anyone with a little bit intuition about physics. When i see SC, all i see is 6dof shooter movement.

Realistic for airplanes and flights in atmosphere, yes.

Reminds me on this:

https://youtu.be/DZeO-4F45WM?t=2m30s :D

The good point of the SC FM is you can do way much more crazy moves (As long as you play with a hotas, then you are able to make the moves showed in the rendered ED Trailer)
 
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It's a false advertising.......If the "customer" knew back then that their alpha access doesn't means that actually and that they will need to wait in some cases for a few months if they are not in the so called PTU lottery to put their hands on the game,maybe they will never get into the alpha&beta access or maybe they will never backed the project at all.........
The CIG damage control exploded the thread, as expected. Pointing out those lies gets you perma-banned on RSI forums, which can be taken as full confession. :D It was the same lie with "LTI": "Only original backers get LTI, now is the last chance to get LTI, buy now!" People spent millions on that false promise and got shafted royally. (I didn't, not because I lost trust already back then, I just decided to not spend more money.)

Yes, I would never have backed SC on day one without those lies. And without me and other early birds CIG and the entire project would not exist at all. Instead I most likely would have backed Elite Dangerous later, with real alpha access and lifetime expansions.

So there is actual damage caused by that false advertising, not only to me, but also to FD for example. This is reason why we have competition regulations against false advertising: because it harms not only customers, but also the market.
 
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