Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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Thread Closed: Not open for further replies.
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
 

Robert Maynard

Volunteer Moderator
Are you a developer? Because if you are not, I would hesitate to tell other people what the dev's want. Its a focus of my game, no matter. The tools are there. Interdictors. Wake scanners. Hatch breakers. Cargo-jettison buttons... so no.. my freedom ends at the extent of my weapons range. Come meet me in the game, ill prove it. (Lol, id likely end up as space dust, but its the point that matters)

Don't forget high-waking, interdiction submission and the 15-second graceful exit (in any circumstances)....
 

Robert Maynard

Volunteer Moderator
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.

There are already sufficient players doing that.

Why adopt someone else's play-style? It's about how the individual wants to play the game, not how other want them to play it....
 
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.

I have no interest whatsoever in shooting at another player for no reason. Why not take them along on an interesting exploring trip? Show them how to mine? Take them to a little-known but outrageously lucrative trading run? Why is simplistic pew-pew just so important to some people?
 

Robert Maynard

Volunteer Moderator
Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?

Which play-style causes other players direct financial set-backs (that takes time to recoup)?
 
There are already sufficient players doing that.

Why adopt someone else's play-style? It's about how the individual wants to play the game, not how other want them to play it....

More is merrier.

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I have no interest whatsoever in shooting at another player for no reason. Why not take them along on an interesting exploring trip? Show them how to mine? Take them to a little-known but outrageously lucrative trading run? Why is simplistic pew-pew just so important to some people?

It's another option. We can throw it as well into the mix!
 
Are you a developer? Because if you are not, I would hesitate to tell other people what the dev's want.
You know they give interviews, take part in AMAs, and make forum posts, right?

Besides, this is how the game's multiplayer was first described by Frontier:

"Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections."

Pretty clear that the intent was to allow players to choose who, and how, they play with.

Another interesting David Braben quote, which might help show why it doesn't fit the usual MMO mold:

"I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."

(For reference, during much of the Kickstart campaign DB, and Frontier, refused to call Elite Dangerous a MMO. They had to be convinced by fans that the game they were proposing was, indeed, a MMO, before they would start refering to the game as such.)
 
On "unwanted interactions": if you play Battlefield and you get shot in the back of your head by a sniper, the interaction is clearly unwanted yet it's the essential part of game scenario. The same with Tetris: it's also the unwanted interaction if you miss the shape placement. However, without the "unwanted" interactions we don't have the game.
The interaction (fighting the other player in Battlefield, tackling the falling pieces in Tetris) is desired. What is unwanted in your examples is the result.

If they don't want to encounter PVP all they have to do is to move 5 jumps away from the high traffic areas. it's what I do when I want my quiet time and I don't ever have to switch modes. So I don't think the topic is about avoiding PVP, it's about avoiding the slightest possibility for PVP and those who request it don't realize they're killing the game.
From my point of view, not killing, but making it bearable and enjoyable. Apart from pure PvP games without PvE elements, it's been a few years since I last purchased any game where I couldn't completely remove even the slightest possibility of PvP, and I doubt I will ever spend another cent in any game where I can be forced into a PvP situation against my will.

Open world MMO in most cases implies that there will be non-consensual PVP. There are some exceptions of course, but I disagree if most players join not expecting PVP to happen.
Right now it's the opposite. There are but a handful of MMOs where the player has no choice but accept that non-consensual PvP can happen. Most MMOs, though, either have no PvP at all in the main world (The Secret World, Guild Wars 2, Elder Scrolls Online, Trove, Star Trek Online, Marvel Heroes, etc) or have the option of PvE servers where PvP is restricted to specific battlegrounds and arenas (WoW, Star Wars: The Old Republic, Age of Conan, Wildstar, DC Universe Online, Rift, most WoW clones, etc).
 
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
Because it would make me feel like a jerk. I never attack other players without first being sure they want to fight.
 

Robert Maynard

Volunteer Moderator
Im glad you brought that up. Players moving into an open PVE would definitely have a direct financial setback to my play style.

Indirect maybe - you do not know how much you would have earned.

The direct impact on a player who loses a ship and cargo to another player is quantifiable.
 
Indirect maybe - you do not know how much you would have earned.

The direct impact on a player who loses a ship and cargo to another player is quantifiable.

The point is that the argument can be made for both sides of the coin, sir. As is, I am able to perform my playstyle. No, I dont want to stop playing that way.

Edit: And you dont know how much they would lose. I dont just blow things up. I steal 50%, and am willing to negotiate lower if the pilot is willing to talk it over.
 
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