To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
Are you a developer? Because if you are not, I would hesitate to tell other people what the dev's want. Its a focus of my game, no matter. The tools are there. Interdictors. Wake scanners. Hatch breakers. Cargo-jettison buttons... so no.. my freedom ends at the extent of my weapons range. Come meet me in the game, ill prove it. (Lol, id likely end up as space dust, but its the point that matters)
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
And you already have that option.
To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?
There are already sufficient players doing that.
Why adopt someone else's play-style? It's about how the individual wants to play the game, not how other want them to play it....
I have no interest whatsoever in shooting at another player for no reason. Why not take them along on an interesting exploring trip? Show them how to mine? Take them to a little-known but outrageously lucrative trading run? Why is simplistic pew-pew just so important to some people?
More is merrier.
I doubt that the traders that you suggest as targets would agree....
You know they give interviews, take part in AMAs, and make forum posts, right?Are you a developer? Because if you are not, I would hesitate to tell other people what the dev's want.
No they didn't.They already agreed by signing EULA.
The interaction (fighting the other player in Battlefield, tackling the falling pieces in Tetris) is desired. What is unwanted in your examples is the result.On "unwanted interactions": if you play Battlefield and you get shot in the back of your head by a sniper, the interaction is clearly unwanted yet it's the essential part of game scenario. The same with Tetris: it's also the unwanted interaction if you miss the shape placement. However, without the "unwanted" interactions we don't have the game.
From my point of view, not killing, but making it bearable and enjoyable. Apart from pure PvP games without PvE elements, it's been a few years since I last purchased any game where I couldn't completely remove even the slightest possibility of PvP, and I doubt I will ever spend another cent in any game where I can be forced into a PvP situation against my will.If they don't want to encounter PVP all they have to do is to move 5 jumps away from the high traffic areas. it's what I do when I want my quiet time and I don't ever have to switch modes. So I don't think the topic is about avoiding PVP, it's about avoiding the slightest possibility for PVP and those who request it don't realize they're killing the game.
Right now it's the opposite. There are but a handful of MMOs where the player has no choice but accept that non-consensual PvP can happen. Most MMOs, though, either have no PvP at all in the main world (The Secret World, Guild Wars 2, Elder Scrolls Online, Trove, Star Trek Online, Marvel Heroes, etc) or have the option of PvE servers where PvP is restricted to specific battlegrounds and arenas (WoW, Star Wars: The Old Republic, Age of Conan, Wildstar, DC Universe Online, Rift, most WoW clones, etc).Open world MMO in most cases implies that there will be non-consensual PVP. There are some exceptions of course, but I disagree if most players join not expecting PVP to happen.
Don't forget high-waking, interdiction submission and the 15-second graceful exit (in any circumstances)....
Yep. The point was the tools are there. The presence of opposing tools does not negate the validity of the first.
Which play-style causes other players direct financial set-backs (that takes time to recoup)?
Because it would make me feel like a jerk. I never attack other players without first being sure they want to fight.To all opposers of Open PVP why don't you fit something nimble A-fitted of course, undock and let yourself loose in the hunt for the clueless traders out there? They wouldn't know what hit them and you may discover the whole new world for yourself.
The tools also apply to interaction with NPCs - and there are many more of them than there are players.
Even those who would move from solo or private groups?Im glad you brought that up. Players moving into an open PVE would definitely have a direct financial setback to my play style.
Im glad you brought that up. Players moving into an open PVE would definitely have a direct financial setback to my play style.
Indirect maybe - you do not know how much you would have earned.
The direct impact on a player who loses a ship and cargo to another player is quantifiable.