Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Am I misunderstanding you, or are you suggesting that your enjoyment of this game comes from pirating individuals who would, if they had the choice (and were aware of the option) would rather play in an environment where piracy by human players didn't occur?

50/50. I think players should be made aware of the risks when playing in open, which this game does not even attempt to explain. However, once they make the determination to play in open mode, they are fair game. Mind you... I dont go hunting lowbies. I want to make a profit, so I usually only attack larger trade vessels. By the time you are into one of those, if you have been playing in open mode, you should be aware of the risks. If not, you will be after you meet me.
 

Robert Maynard

Volunteer Moderator
50/50. I think players should be made aware of the risks when playing in open, which this game does not even attempt to explain. However, once they make the determination to play in open mode, they are fair game. Mind you... I dont go hunting lowbies. I want to make a profit, so I usually only attack larger trade vessels. By the time you are into one of those, if you have been playing in open mode, you should be aware of the risks. If not, you will be after you meet me.

So your opposition to an Open-PvE mode seems to be centred on a desire to retain access to unwilling prey?
 
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Killing Pirating <=> Removal of PC's from Open. That only hurts PVP...and generally, non-consensual PVP! What is killing pirating and bounty hunting is the lack of profitable NPC targets. Complaining about the proper problem will get the devs attention and fix the problem itself!

While I will agree with you that the NPC targets are lame, I prefer other pilots. I want the challenge. I want to be able to lose. NPC's defeating me is meaningless. But when a PERSON outsmarts me, outguns me, or gets away.... thats when I feel the game has provided me my next challenge. It drives me to want to be better. Shooting NPC's while I watch my wallet grow, for me, is terribly boring. I want risk.
 
Your ability to ignore the obvious is truly awe inspiring but I will bite.

What do you believe was meant/implied by

"Your deadliest enemy" in the marketing?

In a section talking about multiplayer with a picture of a ship shooting another ship.

Majinvash
The Voice of Open

The one ignoring the obvious is yourself, yet again.

Let me flip that back at you, just for giggles answer;

Where will you find that "deadliest enemy" in Solo Mode?
(Don't forget, sold as a "Single" player game as well and a "Multiplayer" one - so that comment applies to Solo mode as well)
All that advertising applies equally to Solo and Group modes as well as Open.

Remember, all 3 modes are "equally valid" <- FD stance.
I can post the wall with it on if you've forgotten where to find it.....

/looks at sig

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Robert Maynard

Volunteer Moderator
Yes?

And your desire to implement an open PVE is centered on a desire not to BE that prey, correct?

I play mainly in Open - however, I recognise that there is a portion of the player-base who do not want to be prey (supported by the ever-increasing number of members in the largest Private Group) - therefore I would support efforts to seek the addition of an Open-PvE mode.

The PvP / PvE issue seems to boil down to a simple point - PvP players need PvE players to keep the number of targets up and to guarantee that there are unwilling targets whereas PvE players would get along just fine if there were no PvP players.
 
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I play mainly in Open - however, I recognise that there is a portion of the player-base who do not want to be prey (supported by the ever-increasing number of members in the largest Private Group) - therefore I would support efforts to seek the addition of an Open-PvE mode.

The PvP / PvE issue seems to boil down to a simple point - PvP players need PvE players to keep the number of targets up and to guarantee that there are unwilling targets whereas PvE players would get along just fine if there were no PvP players.

And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.

Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?
 
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Not taking sides or arguing against a certain perspective, but since the main page of the main site was discussed, I thought I'd give my take on it.

edit: well that's not actually true is it? I am arguing against "it's all about PvP", but don't know if that was anyone's position.

Take a closer look at the picture about "worst enemy" - the hostile Eagle is piloted by Baron Münchausen and not by CMDR Baron Münchausen. :´-)
 
And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.

Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?

So an Open-PvP mode is fine, but an Open PvE is not ??

Why do you get what you want and everyone else to suffer??
You do understand, my money is worth the same as yours?

If this is the route, then Open should have a toggle in that right hand menu, PvP on/off - then there is no need for private groups and people can pick choose when / where to PvP.

(Do you begrudge PvE servers in games that have them??)
 

Robert Maynard

Volunteer Moderator
Ok... but isnt that the purpose of the thread?

:p

The thread is here to concentrate the Solo vs Open vs Groups debate into one place.

In all the time that the debate has been going (over three years now), Frontier have not shifted their stance regarding the three game modes, mode mobility and hte single shared galaxy state (between the modes and now platforms). There are those who seek to remove existing choices from all players to suit their play-styles. There are those who really quite like the existing choices available to all players who oppose the change lobby. The concept of an Open-PvE mode is (relatively) new and is, probably, in part a reaction to those who want players to remove choices.
 
While I will agree with you that the NPC targets are lame, I prefer other pilots. I want the challenge. I want to be able to lose. NPC's defeating me is meaningless. But when a PERSON outsmarts me, outguns me, or gets away.... thats when I feel the game has provided me my next challenge. It drives me to want to be better. Shooting NPC's while I watch my wallet grow, for me, is terribly boring. I want risk.


Then you have to arrange for that challenge, not accept that people want that challenge the same as you. As I stated, you cannot hunt prey in this game. You can luckily come across it. The only way to be guaranteed a way to have a challenging experience is to set one up. Unless you are not looking for a challenge and a large payout for the effort of killing someone carrying large bounties.

In the end, you will probably leave this game, because it is not what you expected. It is not about challenging random PVP experiences. And in the coming days, these will be even fewer. It is, and always will be, about challenging PVE collection races between groups of people.
 
I'm not sure what the fuss is about here :)

The fuss is because some people who consider themselves "The Voice Of Open" come here frequently with a list of why solo/group is killing the game; why open should have more rewards because "risk" and advance the opinion that solo/group modes should be dropped from the game or penalized or, in general, be nerfed to accomodate hardcore pvpers.

I haven't advanced any agenda except that given to us by FD. I am content with the modes and the reasons for them. I haven't said anything about the proposed PVP/PVE switch or PVE "group"; I leave that to others. I understand their reasoning (and it makes sense to me) in that many, many (most?) players don't go looking for outside info about the game (which I don't understand; games are expensive enough now that I want to know if it's a worthwhile investment of time and money and if I will like playing the game).
 
Then you have to arrange for that challenge, not accept that people want that challenge the same as you. As I stated, you cannot hunt prey in this game. You can luckily come across it. The only way to be guaranteed a way to have a challenging experience is to set one up. Unless you are not looking for a challenge and a large payout for the effort of killing someone carrying large bounties.

In the end, you will probably leave this game, because it is not what you expected. It is not about challenging random PVP experiences. And in the coming days, these will be even fewer. It is, and always will be, about challenging PVE collection races between groups of people.

Look like you're trying to sell your personal perception of how the game should be as the game itself. Arranged fights happen yet in another extra mode CQC. I never tried it nor intend to. ED is the best player's hunting game out there. If somebody else knows the better one please let me know :)
 
I want my target to be thinking of ways to outsmart me, or out pilot me. People are smart, and they play smart. NPC piracy is extremely boring and very often, not worth the time it takes to make the interdiction.

Sounds good... until a wing of high-level ships jumps a shieldless, gunless trader (which happens pretty frequently, as these forums will attest). There is challenge in this?
 
Sounds good... until a wing of high-level ships jumps a shieldless, gunless trader (which happens pretty frequently, as these forums will attest). There is challenge in this?

The challenge is not to be in the wrong place in the wrong time in the wrong ship. If somebody allowed himself to die to a wing in the shieldless trading ship he pretty much deserved it. It's the space natural selection. Welcome to the jungle, babe!
 
The challenge is not to be in the wrong place in the wrong time in the wrong ship. If somebody allowed himself to die to a wing in the shieldless trading ship he pretty much deserved it. It's the space natural selection. Welcome to the jungle, babe!

And the result is players wanting Open PvE, going to Solo or private mode and getting very angry about pirates. Natural mode selection. Welcome to reality, babe! ;)
 
Look like you're trying to sell your personal perception of how the game should be as the game itself. Arranged fights happen yet in another extra mode CQC. I never tried it nor intend to. ED is the best player's hunting game out there. If somebody else knows the better one please let me know :)

Star Citizen PTU.

Some guy there claimed he was out in his big ship - got attacked by a bunch of small ships - missiled the crap out of them till they blew up/left - landed at a base - went inside - someone nicked his ship - he waited on the pad and shot the next person that left the ship they landed - he chased after his own ship in the stolen ship and blew his own ship up!

Does that count?
 
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