You can avoid pirate players in solo mode, as well as group mode.
I don't know where the misunderstanding was between us, because this has been my position since I joined this thread.
All the rest is just Newton's Third Law.
You can avoid pirate players in solo mode, as well as group mode.
And the result is players wanting Open PvE, going to Solo or private mode and getting very angry about pirates. Natural mode selection. Welcome to reality, babe!![]()
Star Citizen PTU.
Some guy there claimed he was out in his big ship - got attacked by a bunch of small ships - missiled the crap out of them till they blew up/left - landed at a base - went inside - someone nicked his ship - he waited on the pad and shot the next person that left the ship they landed - he chased after his own ship in the stolen ship and blew his own ship up!
Does that count?
Some go to Solo, some grow some spikes and strike back, some will cry on forums and uninstall. The humanity is the rainbow of beauty and spirituality.
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I lost the train of thought here. What happened exactly?
I think you asked if there was a better player hunting game out there - so I described what someone said they did in - "the other game".
I see. SC would be a nice game once they finish it. So far I know they dont even allow space travel.
The challenge is not to be in the wrong place in the wrong time in the wrong ship.....
You would be surprised.Nobody I know of buys a multiplayer game with the intent on fighting nothing but bots. Nobody watches the gaming championships (I dont anyhow) to see players fight bots. World of warcraft perhaps focuses on group PVE above most other games.
If that was the case, you would still have good manuals in PDF format. For the most part you don't. The "manuals" most games ship with nowadays are barely more than a promotional leaflet and a list of keybinds.I hate the lack of a proper manual anymore. But its not because of "decades of research" (seriously, you can come up with a positive demographic to justify pretty much ANY research), its because game companies dont want to spend money with printing materials when they can get away with a PDF file.
Kinda, I would say.The gamers havent gotten softer... the publishers have gotten cheaper.
… The humanity is the rainbow of beauty and spirituality.
Then you have to arrange for that challenge, not accept that people want that challenge the same as you. As I stated, you cannot hunt prey in this game. You can luckily come across it. The only way to be guaranteed a way to have a challenging experience is to set one up. Unless you are not looking for a challenge and a large payout for the effort of killing someone carrying large bounties.
In the end, you will probably leave this game, because it is not what you expected. It is not about challenging random PVP experiences. And in the coming days, these will be even fewer. It is, and always will be, about challenging PVE collection races between groups of people.
If there was a plausible way to know where the right / wrong places were - then that would actually be a point to make.
However, system status means nothing. No way of filtering the map for high / low crime areas, or high / low player density.
NPC police are worthless and do not respond in a timely manner in the so called "safe space".
You cannot filter your route planner to avoid anything or route by set criteria.
At the moment, it is flying blindly in to the unknown. So there cannot be a right / wrong place / time.
The intent was always for PvP to be present for the players that wanted it, though not a focus of the game.I know you didnt say this yourself, but many of the participants in this thread seem to be of the mindset that the devs dont want PVP and were somehow forced into adding it. They arent. Why? Because they made a statement saying combat logging is considered and exploit and plan on implementing penalties in the future. That tells me they support open conflict between pilots, and would prefer that pvp SHOULD mean something when it happens.
What makes you sound selfish is the fact you want to target unwilling players. You want your choice of going after, and potentially ruining the game for, others preserved, while at the same time you want to deny those other players the chance to socialize without PvP potentially ruining the experience for them.And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.
Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?
It's space travel Toxic, but not as we know it.
If there was a plausible way to know where the right / wrong places were - then that would actually be a point to make.
…
I don't know where the misunderstanding was between us, because this has been my position since I joined this thread.
All the rest is just Newton's Third Law.
Welcome to the jungle, babe!
Also - I'd just like to say hello to all the familiar names in the thread - haven't posted in here for a while - nice to see nothing has changed. Kind of reassuring in a strange sort of way...![]()
How would YOU feel if the opposite were to happen, and open mode was server-based (hosted) and forced? Would you leave?
And good sir, thats why they already have the options to avoid unwanted PVP -- without ruining the game for people like myself. We dont need to give them ANOTHER out.
Edit: I still dont understand how that is just ME being selfish, when I am not the one asking for change. Just because im the "bad guy", I dont get a say without it being selfish?
The intent was always for PvP to be present for the players that wanted it, though not a focus of the game.
But, at the same time, the intent was also for players that don't want PvP to intrude in their games (or even player contact as a whole) to be able to eliminate that element and still play the game.
So, when you look at the devs tackling combat logging, you should keep that in mind. Frontier's intent — as can be gleamed by interviews, forum posts, and even the way the game is designed — was never to force PvP unto the players, but when the players do choose to engage in it, the PvP is meant to be enjoyable and meaningful.
BTW: for the purposes of what Frontier wants to fix, combat logging doesn't include logging out through the menus while in combat. If the other player waited the countdown, without killing the game or otherwise making his ship vanish earlier, then it's valid gameplay as far as Frontier is concerned.
What makes you sound selfish is the fact you want to target unwilling players. You want your choice of going after, and potentially ruining the game for, others preserved, while at the same time you want to deny those other players the chance to socialize without PvP potentially ruining the experience for them.
The choice to not allow someone else to join into your instance should always trump the choice to force others into, well, anything. Or, like people say, your freedom to swing your fists ends at the tip of my nose.
|I choose PVP optional.