Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I'm not advocating the removal of Open Mode (or any change to the core system of Open Mode. I do would like to see some content additions). I play roughly 20% of my playtime in Open Mode.

That said:
Private PvE groups and Solo Mode is not enough or even close to what an Open PvE mode would be - in my opinion. Private Groups with players agreeing on not doing PvE is something different as an Open PvE mode that allows everybody to join, that doesn't depend on one player to admin the group.

And as an add-on:
If an Open PvE mode would exist - I don't think that FD will create such mode in the foreseeable future - I would still play around 20% of the time in Open Mode.

I'm not 100% against the idea of a dedicated PvE mode, as the mobius players and a fair amount of solo players would no doubt populate it pretty quick. Just concerned about the impact it would have on open, so I'm reticent to support.
 
I'm not 100% against the idea of a dedicated PvE mode, as the mobius players and a fair amount of solo players would no doubt populate it pretty quick. Just concerned about the impact it would have on open, so I'm reticent to support.
Now we're talking! :)
 
I'm not 100% against the idea of a dedicated PvE mode, as the mobius players and a fair amount of solo players would no doubt populate it pretty quick. Just concerned about the impact it would have on open, so I'm reticent to support.

By the logic shown by most pro Open posters, there should be no impact, since us scaredy cats wouldn't play there anyway, right? As I said a few posts ago, I really cannot understand why an Open PvE mode would make you think it is detrimental to Open as it is, unless you think that the pirate and BH targets are not there by choice. And in that case, they have every right to abandon ship and go to an Open PvE mode.
 
Translated;

I don't want the main population to know they don't have to be my cannon fodder - in case they then leave me to play with myself.

What's wrong with being concerned about player numbers in open? It's quite a common theme on this forum.

I enjoy PvP piracy as its one of the main sources of player interaction in ED, I don't 'gank' people for lolz like many of you probably are implying.
 
I don't see that many human players. Because I'm in an obscure corner of the bubble.

If you think you see too many, try to stay away from community goals, starting systems and similar.

See? You do get to choose via your in-game actions, rather than a menu option.

All this needs is meaningful, effective system security to create safe zones for traders who don't want to get into scraps.
 
What's wrong with being concerned about player numbers in open? It's quite a common theme on this forum.

I enjoy PvP piracy as its one of the main sources of player interaction in ED, I don't 'gank' people for lolz like many of you probably are implying.

There is nothing wrong with that, the wrong comes from people coming up with convoluted reasons to buff credits in open, (one example), the wrong comes from people trying to force people into open by suggesting group and solo modes should be removed or handicapped. Sadly, many of the PVP advocates, many who claim to be pirates and many who do just shoot for the lulz have, partially at least, made their own bed in terms of so many being in group and solo play, and now, they moan about having to lay in that bed. I'm not pretending that the numbers in open would be far, far greater if there were not so many pew pew only commanders, but I bet there would be more in open if there were less trigger happy people flying about.
 
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What's wrong with being concerned about player numbers in open?

You know what withholding information from someone is known as in legal circles?
(Toxic, this is your fault, you woke my legal brain up, so I blaming you :p lol)

Lie by omission.

lie by omission.jpg

So in order for your personal enjoyment, you're willing to lie about the game to prevent others from gaining their personal enjoyment.
You are really able to sit there and advocate a lie by omission so you can build your entire play time on that lie ???

Personally, I think fair play is a better option, but hey - I must be weird wanting every player to be able to choose how to enjoy the game and not trick them in to my game style.


I don't 'gank' people for lolz like many of you probably are implying.

No one is implying that, we have out right stated it :p

The only reason to force unarmed soft targets in to open (or retain them by deceit) is because you want something easy to kill (aka "gank" them) and not people who are ready to defend themselves (which would be the case if PvE and PvP were separated properly as in other MMOs)
 
What's wrong with being concerned about player numbers in open? It's quite a common theme on this forum.
Not a thing. In fact I'd support promoting Open any day of the week, and twice in October.

But I feel the motivation always has to be to promote the inherent qualities Open has over other modes. If you're going to give a credit bonus, you'll be promoting the credit bonus, and you will have people in Open because of that credit bonus, but who don't like the inherent qualities in Open. Credits are a bad motivator in that regard.

And as a pirate you'd be hard pressed to deliver a valid reason to players, traders, why they need to be in Open so you can enjoy more PvP Piracy.
 
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There is nothing wrong with that, the wrong comes from people coming up with convoluted reasons to buff credits in open, (one example), the wrong comes from people trying to force people into open by suggesting group and solo modes should be removed or handicapped. Sadly, many of the PVP advocates, many who claim to be pirates and many who do just shoot for the lulz have, partially at least, made their own bed in terms of so many being in group and solo play, and now, they moan about having to lay in that bed. I'm not pretending that the numbers in open would be far, far greater if there were not so many pew pew only commanders, but I bet there would be more in open if there were less trigger happy people flying about.

There are always going to be player killers in open-world sandbox MMO games, that was inevitable from the moment Frontier made the decision to go down that path.

If they're not going to add any incentives for people to play in open, then fine - but FD should add in-game systems that make traders feel safer (like AI wingmates, more effective anti-pirate weapons or better bounty hunting tools).

If traders are tougher to rob because of this... then great it's more fun that way. What I seek in ED is unpredictable player encounters and emergent gameplay - not griefing.
 
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And as a pirate you'd be hard pressed to deliver a valid reason to players, traders, why they need to be in Open so you can enjoy more PvP Piracy.

Well that is difficult, hence why I suggested the bonus.. having said that some traders do enjoy the risk. You know the ones, they thank you for robbing them...
 
There are always going to be player killers in open-world sandbox MMO games, that was inevitable from the moment Frontier made the decision to go down that path.

If they're not going to add any incentives for people to play in open, then fine - but FD should add in-game systems that make traders feel safer (like AI wingmates, more effective anti-pirate weapons or better bounty hunting tools).

Agreed, but like it or not, there is also some responsibility of some open players to not behave like they are playing whack-a-mole, some of those in open have the ability and the understanding that their actions have an effect, the fact that they still chose to pollute the water they want to drink from is baffling on all levels. The issue many of the true RP pirates have in this game should not be with the solo and group players who have felt pushed out of open, but with the PVP'ers and pretend pirates who have made open so unpalatable to so many.
 
Well that is difficult, hence why I suggested the bonus.. having said that some traders do enjoy the risk. You know the ones, they thank you for robbing them...
And those traders will already be in Open right?

The gameplay mechanics you named in your other post are exactly the thing that might draw those who are hesitant into Open, because Open would suit them better. Not because there's a credit bonus, while their issues with Open remain.
 
That is how traders feel about getting pulled over by 2+ heavily armed fighters who don't even have the ability to carry 1T of cargo between them.
Your flying along when suddenly the mini game pops up and the red dot is a Vulture in a wing, *yawn*.
[Esc] > Save to menu > wait 15 seconds > log back in > carry on (I DO NOT ADVOCATE THIS! Just pointing out it happens - I'd guess by people who do not know about Mobius).

I have played CQC a few times, quite enjoyed - buy a few cheats knocking about and put me off for now.
(Well, that and I need to build my empire rank for a Cutter - so no time for CQC atm)

It's not bad for a change of pace, especially if you're out in the black. I played it more when I was out at Sag A*

I think it was Roybe (???) who once said all PvP should be pushed to CQC and the main game be PvE.
That wasn't a bad idea. So it's only the gankers who would lose out as genuine PvP'ers could get their fix in CQC

I hear you Jockey, this is what I want to avoid. Although I am looking for some 'light' PvP I'm not to keen to be pirating truckers and would look more the multi-role ships as I mainly fly a Cobra I figure this would be fair however I do not want to be the one sending others to the insurance screen just for my enjoyment nor do I want to be the one who makes a player even think about changing modes.

I have the idea of announcing that I intend to interdict a ship with a message along the lines of 'RUN!' just to add a bit of spice to the chase. Not sure how it will work out...

I guess ethical pirating is not an easy thing! :D
 
And those traders will already be in Open right?

Yeah, that was more of a general comment about traders.. I used to trade a lot pre 1.3 and I enjoyed the CGs the most because of the threat of piracy from players. I did get destroyed a couple of times and stopped short of thanking them... but I found it far more enjoyable than normal trading - which I always found pretty dull.

The gameplay mechanics you named in your other post are exactly the thing that might draw those who are hesitant into Open, because Open would suit them better. Not because there's a credit bonus, while their issues with Open remain.

I'm happy with that :)

I think the shock mines in 1.5/2.0 are an initial attempt to help traders stuck in pirate situations, but FD need to go much further if traders are going to come back to open.
 
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Robert Maynard

Volunteer Moderator
There are always going to be player killers in open-world sandbox MMO games, that was inevitable from the moment Frontier made the decision to go down that path.

If they're not going to add any incentives for people to play in open, then fine - but FD should add in-game systems that make traders feel safer (like AI wingmates, more effective anti-pirate weapons or better bounty hunting tools).

If traders are tougher to rob because of this... then great it's more fun that way. What I seek in ED is unpredictable player encounters and emergent gameplay - not griefing.

Of course there are - they can be remarkably tenacious in bringing PKing to games that would survive perfectly well without it.

NPC wingmen were discusses in the DDF (here) - hopefully they will make an appearance sooner rather than later - they could end up being a double-edged sword though (in that attackers can use them too).

Unpredictability in most pirate / trader encounters would require the trading ships to be much tougher....
 
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