Some Open advocates play Solo. (proven in the S.O.G. threads when they own up to it)
99% of the time I play in Open. The only times where I play solo or private group is for a community goal, or to take some hi res screen shots. Its not to avoid being attacked by other players but if the situation means that people are fighting for the same resource and it negatively impacts what sort of contribution (it comes down to credits) I can attain it means those who aren't competing for resources (solo/pg) have an advantage. That is ultimately a result of the way the game has been designed - which I think in general is a single player experience, later improved upon to one that which we can share with friends.
When it comes to community goals, whilst there use and implementation is far better than they were when it first came out, I think its something in place to cover for a certain lack of depth in the game. Although it does have the benefit of focusing people together and is perhaps not a bad thing considering the size of the playable area. Normally, its very easy to play the game in Open and rarely see another player. Its for this reason I think the point about unwanted pvp seems erroneous, often hysterical, and very much out of touch. It most certainly makes power-play a lot weaker than it could be. I'd be more convinced of the argument if we were sharing a galaxy of 20 systems where we were constantly meeting other players.
My disagreement isn't with the player but how this was designed and implemented in the first place. Not to give FD too hard a time though, there are lots of past developmental considerations to take into account. Anyhow I think these discussions aren't going to change much. FD have said in the past they'd like people to play in Open - it tends to be better for an mmo if people see other players and I'd like to see people in the same play area rather than branching off. But FD do make constant concessions to the risk adverse (for example, at one time we were meant to be able to move people on from outposts.. what happened to that? - Despite that its never enough.
At the end of the day I just don't think a game can be both single player and an mmo at the same time and there is very little jeopardy in the game, pve wise at least. At the risk of repeating myself, I'm gonna leave it here.
