FD, still after all this time. Missions still make no sense.

>Assasination mission for dominant faction that has multi system control. (Njikan Jet Dynamic Industry: Fed ally)

> only kill target

>wanted status in all their systems


smh

Edit:
Im not complaining about pay outs or the context of the mission in the sense of what you are doing. But when a Multi System Power gives out Kill Authority/Civilians/Traders against another system its controlling is dumb. Or in my circumstance i take on an Assassination in another one of "their" controlled systems and i gain a wanted status. Ok, im going to kill someone for you but you cant waive a 6k bounty when you are paying me 400k+ credits?

I havent played E2 but from what people have said here and from what ive read about it from others in the past there should be no reason FD cant make more missions or expand on what we already have since they have done it once before.

Main topic at the moment seems to be about the new Horizon missions where you are tasked to find a stranded pilot on any planet or something specific in general and how its still based off RNG instances just like in space USS hunting. Right now the obvious solution is for the mission to give a co-ordinate on the planet or in a system instead of waiting "on the game to give it to you randomly" for missions where you need to find specifics.
 
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Bring me 2 TVs the hotter the better, Ill pay you more then they sell on the market new and legal. Because.


Yeah missions need a lot of work XD

You forgot.. and no I won't accept ones you've bought elsewhere.
 
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>Assasination mission for dominant faction that has multi system control. (Njikan Jet Dynamic Industry: Fed ally)

> only kill target

>wanted status in all their systems


smh

Unless your target is wanted themselves, you did a crime. You could have flushed them into a different system then gone after them and killed them where there is no oversight

Smh :p
 
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Bring me 2 TVs the hotter the better, Ill pay you more then they sell on the market new and legal. Because.


Yeah missions need a lot of work XD


Yeah missions could be a lot more variant and deeper for sure, and it will come, but the above mission does make sense to me.

You are getting paid above the market value of the goods because you have to commit a crime to get the said items. Why does your employer want them in this way and not just buy them? They want the goods but they don't want to buy them from a competing company, but if you hire somebody to steal the goods from another competing company, then your employer gets the goods but also weakens that competing company and the competing company is none the wiser!
 
Ive gone past the mission system not making any sense (at all, not even remotely) and now regard it as well designed content to make me laugh my ass off at how stupid the missions are, once you do that.... ;)

(this may not work if you are both intelligent and sober, at the same time)
 
Most ridiculous for me is that all missions are in separate star systems! Imagine, you go to visit london and all jobs you can find is "go to china and kill pirates", etc... and if you want actualy do some missions in 'London' area... you have to look for them in china... I hate it!
 
>Assasination mission for dominant faction that has multi system control. (Njikan Jet Dynamic Industry: Fed ally)

> only kill target

>wanted status in all their systems


smh

I you get hired by some shady representative from a real world government to kill someone in their country you would still get wanted, wouldn't you? ;) Don't see a major problem here really...

If we are gonna complain about something...

------------------

"A pilot has gone missing! Please bring him/her back!"

"I'm on it! Where should I look?"


"A planet?"

"Care to be a bit more specific? There's quite a lot of them you know."

"No."

"Ehm...ok...I'll try my best then I guess..."

*lifts off from the planetary starport and flies 3 km to the east*

"Hey! There is a POI here...I wonder what that might be!?"
"How about that! The pilot I was looking for!"
"Well...actually not THE pilot, just A pilot, but nevermind...that doesn't seem to matter..."

:D

-----------
Come on FD! If you get a mission to retrieve a specific item...just spawn that location at a specific location when you enter the system in question. Then give us something similar to the SRV wave scanner to track down that POI, doesn't matter if it's in space or down on a planet. When we get close enough it appears as a signal source/POI as usual and the current game mechanics takes over.

The whole point of these salvage/retrieval missions is to find things. At the moment we aren't finding them...instead they are being delivered to us by the game itself by spawning right were we happen to be.

These type of missions are your biggest "sin" right now IMO. Many of the others a in much better shape.

Assassinating someone or killing pirates/bountyhunters/traders still allows you to actively find them (by chosing the right locations to search or interdicting them) and kill them.

Trade missions obviously works in terms of gameplay.

Mining missions also work since you can still make informed choices where to look for the resources wanted and then actively mine these.

Taking out generators or retrieving information from nodes in settlements in Horizons is also fine.

And so on...

Retrieval missions are not fine...
 
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My favourite is not having enough reputation to donate credits to a minor faction even though they are desperate, but they trust you enough to give you 200,000 credits worth of goods to ship for them. :S
 
The OP's mission kind of makes sense to me. The mission is illegal isn't it. You're the dodgy commander willing to take the risk for money.
 
Bring me 2 TVs the hotter the better, Ill pay you more then they sell on the market new and legal. Because.


Yeah missions need a lot of work XD

I can't comment on the OP really, I have my ways to justify it, but in 1.5/2.0, the cargo theft missions start to make some more sense,, they target individual ships and stuff. E.g "Person X is hauling Y, we need you to get it off them"

EDIT: Oh, @OP, what does "smh" mean? I only know it as "Sydney Morning Herald"...
 
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Deleted member 38366

D
Based on what I've seen, the total lack of Faction ethos (what little we had got wiped when V1.3 was released) is still going strong - resulting in bizarre and nonsensical Missions all over the place ever since.

I've seen my Home System's Faction offering Missions to kill Authority, Traders or Civilians in the next-door System. Teaching our competitors a lesson.
Problem is : the next-door System is controlled by them as well. Same team. They're just hurting themselves *lol*

Heck, both the Federation Navy and the Imperial Navy will rank you up with all sorts of illegal Missions, just as the Pilots Federation itself will shower you with Credits & Reputation if you run Terrorist-Missions for them.
All Factions do it, no matter where you go.

Makes no sense at all.
But since it's been in place since V1.3 - and this showstopper-bug didn't even trigger a single Dev Response... I guess they want it to make no sense.
Beats me why.... I have no idea.

I call it "lack of attention to detail", complete lack of common sense and "failure to connect the dots" on an epic scale.
They call it "working as intended".
 
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My favourite is not having enough reputation to donate credits to a minor faction even though they are desperate, but they trust you enough to give you 200,000 credits worth of goods to ship for them. :S

yeah they're desperate but don't want YOUR money cos you don't have rep with them. But donating would give you rep with them. Even if you're a murdering scumbag, your money is clean ain't it?
LOL
 
I can't comment on the OP really, I have my ways to justify it, but in 1.5/2.0, the cargo theft missions start to make some more sense,, they target individual ships and stuff. E.g "Person X is hauling Y, we need you to get it off them"

EDIT: Oh, @OP, what does "smh" mean? I only know it as "Sydney Morning Herald"...

Shake my head, SMH :)
 
I can't comment on the OP really, I have my ways to justify it, but in 1.5/2.0, the cargo theft missions start to make some more sense,, they target individual ships and stuff. E.g "Person X is hauling Y, we need you to get it off them"

EDIT: Oh, @OP, what does "smh" mean? I only know it as "Sydney Morning Herald"...

Yeah I kinda figured it was a placeholder for something along the lines you described, glad they finally got around to change it....Wait, is the missions to destroy the ship OR take the cargo or is it simply to destroy the ship?

Meh, nvm I know the answer :(
 
Why do the factions controlling a space station ask you to smuggle stuff into or out of that same station? Why don't they just, I don't know, give you a permit to carry it, rather than fine you and shoot at you if they happen to catch you doing the stuff they asked you to do?

For that matter, why don't any of the factions have any ethics? By which I mean, shouldn't at least some of the factions refuse point-blank to ask you to do smuggling, assassinations, kill civilians, piracy or other illegal things? Yes, I know, the "good guys" would be disadvantaged if they never offered the high-paying criminal missions... but they should have high-paying "ethical" missions of their own, like rescuing refugees or delivering urgent medical supplies, or something.

Why do the "auxiliary navies" of the superpowers only offer you the same kinds of missions as the corporations and the political parties do? Don't they have any actual military-related missions for them to do at all? Why would the great powers even have an Auxiliary Navy if they don't have anything for them to actually do?
 
...and why does being Elite and dangerous always have to include illegal acts and or cold blooded murder?
I can be Elite and be very dangerous by stopping it from happening as well...pew pew could be causing the targeted wanted ship to be somehow detained in an entertaining way by a special device.

All this cargo that is in such desperate need by stations that float around post pirate ship destruction is simply destroyed by the drunkin goofy security team.
it could be coded that if you are unwanted and have not declared yourself as a pirate (decals and all) the cargo you collect post ship destruction is worthless to sell but you can bring it to the station for high rep etc.
Enough of the stupid friendly fire over reaction plz...and let us save the lives that liberate from pirate ships.

Why not allow us to use the aux military rankings as a stepping stone into the actual military and then perform REAL military actions?

Some of us dont care how many planets are landable or how detailed the dust the srv drives on is, we like what IS already pre Horizons and want that to advance. If i want terrestrial gaming there is plenty of that elsewhere..
 
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Why do the factions controlling a space station ask you to smuggle stuff into or out of that same station? Why don't they just, I don't know, give you a permit to carry it, rather than fine you and shoot at you if they happen to catch you doing the stuff they asked you to do?

For that matter, why don't any of the factions have any ethics? By which I mean, shouldn't at least some of the factions refuse point-blank to ask you to do smuggling, assassinations, kill civilians, piracy or other illegal things? Yes, I know, the "good guys" would be disadvantaged if they never offered the high-paying criminal missions... but they should have high-paying "ethical" missions of their own, like rescuing refugees or delivering urgent medical supplies, or something.

Why do the "auxiliary navies" of the superpowers only offer you the same kinds of missions as the corporations and the political parties do? Don't they have any actual military-related missions for them to do at all? Why would the great powers even have an Auxiliary Navy if they don't have anything for them to actually do?

Yes, I don't understand why you can't do military missions as they were available in Frontier. I got stuck trying to get further promotion with the empire doing Nuke bombing missions on planets. Quite awesome diving down to your target with dozens of ships taking off to intercept you. Release... turn... accelerate... BOOM! Good old days of mega annihilation...:D
 
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