Are there any CLUES as to where to look for generation ships etc?

Would you like some clues added to help explorers find unique objects/places?

  • Yes

    Votes: 53 56.4%
  • No

    Votes: 41 43.6%

  • Total voters
    94
I think the honking mechanic really is what needs improvement. I think it should find objects a certain size. Anything smaller needs something else to find for comets and all that. The DSS also needs improving. You should get schematics popping up showing you what you are scanning and decide HOW DETAILED you want to scan it. Such as deep scan for landing purposes. Level 1 Scan would be the basic details and makeup of the planet. The Level 2 would take longer and you need to get closer and it would discover all the interesting points on the planet. Then you can bring up your planetary map and find the interesting POI's and explore. If there are 50 per planet it still will take time to fly to them and find them while on the surface.

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Life is time consuming.

This was posted on the forums a few days ago. Make of it what you will:
http://www.drewwagar.com/progress-report/generation-ships-the-definitive-guide/

Excellent thanks. There are 70,000 of these ships.. and they should be at maximum about 1101 Light years from the core planets. That is if they didn't stop and were traveling exactly at light speed. We know that wouldn't be the case so on average all of them would be inside the bubble somewhere.. and that has already been explored. But now I guess to the surface we look.
 
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I think the honking mechanic really is what needs improvement. I think it should find objects a certain size. Anything smaller needs something else to find for comets and all that. The DSS also needs improving. You should get schematics popping up showing you what you are scanning and decide HOW DETAILED you want to scan it. Such as deep scan for landing purposes. Level 1 Scan would be the basic details and makeup of the planet. The Level 2 would take longer and you need to get closer and it would discover all the interesting points on the planet. Then you can bring up your planetary map and find the interesting POI's and explore. If there are 50 per planet it still will take time to fly to them and find them while on the surface.

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Excellent thanks. There are 70,000 of these ships.. and they should be at maximum about 1101 Light years from the core planets. That is if they didn't stop and were traveling exactly at light speed. We know that wouldn't be the case so on average all of them would be inside the bubble somewhere.. and that has already been explored. But now I guess to the surface we look.

Drop that distance halfway and you'll be more on target, those Generation ships didn't travel at 1c, they take hundreds of years to reach 0.6c, so most of them would be within 500LY of Sol or thereabouts, and with 70,000 of them logged and known about, that's a lot of ships. Combine that with the fact that many of them weren't logged at all and the numbers go up(per the Generations story in GalNet). We won't find them in the void, we don't travel IN the void, we travel outside of it in Witchspace, so we'll have to look for where they might have been looking to end up, which means on a planet.

Now, considering the time they left, early 2000s to early 2500s(when hyperdrive come into play), we've got a sphere centered on Sol and extending outwards UP to 500 or 600 light years distance. So, since the last ships were launched around 2500, that means they'll have had 800 years of travel time, with speeds getting UP TO 0.6c possible, so they'll be in the 300 to 400 light year distance range from Sol.

So, start at Sol, pick a path up to 700 light years long and start stopping at every uninhabited system you come across and check out the planets and moons that we can land on. I would suggest, as a starting point for possible targets, you look at what WE consider potential targets today with our limited knowledge of what's out there, those would, logically, be the most promising targets for those Generation ships.

Needle in a haystack full of needles in a field full of needles...not so much now, when you apply a little deductive reasoning and simple physics and a little common sense.
 
Yeah but there is not a worse feeling in the world when you are looking for something and others find it and you don't. You spent hours/days/weeks looking and some other person did get it. Then your journey is over and it was a waste of time.

That is why I think there will need to be many many objects out there so people can still keep looking but there needs to be unique clues that are not similar at all and only deciphered by the person who gets the clue.

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I want to kit out to go exploring immediately but ... where do you go? Seriously just leave and aimlessly wander or should we pick a point and go to it?

So it's a disappointment if someone else finds something and tells you where it is, but it's good gameplay if the game tells you where something is...
 
You have clues:
How fast were the generations ships going?
Where did they leave from?
There's your search bubble. Can you narrow it down a vector?

If it was easy, it'd be no fun. Then it'd just be a tourist trap, with a postcard and tshirt stand and "I saw the generations ship and all I got was this tshirt" and people would be complaining there was nothing to find.
 
Hmm, the more I think on it, the more fun this really sounds now, I hadn't really given much thought to their slow speed previously, they really won't be far from Sol at all, or they shouldn't be far from Sol at any rate...

I will personally be looking at stars of the type as good ole Sol, since those would be the most promising targets considering the time of the exodus. As for direction, well, that's a right pain really, there's SO many possible points that could be targets, and that's just based on what we know today, imagine how many more possible points there could be for targets over the next 400 years with improvements in tech and astronomy. Might have to expand my potential star class a bit, but I'll start with Gs and go from there. Gives me something to occupy my time until my grandson gets his Christmas presents, then he can join me on the search. 12 years old and I threatened him last night with making him write me reports on stellar objects to play Elite. His response...can I please! Then we spent an hour talking about the planets in our own system, their names and the counterparts for those names and what the gods they're named after were in charge of, even touched on Ceres and Eros. I couldn't be more proud! He'll love this little treasure hunt, I'm sure.
 
How can we fill in the blanks if we can't even keep track of the systems we've already been to? That feature is missing from the game. If this is going to be a process of elimination...

Look up Elite Notes on your android device (if you have one) and you will have exactly what youre asking for. I agree it should be put in the game, but give it time, I'm sure FD will get that figured out and integrated eventually. But for now, Elite Notes off the google play store has done wonders for me :) I know where to get my first Fer de Lance when I have the credits thanks to that app :D
 
The best thing about not having clues is I have the same chance as anyone to find things. I hate puzzles so I hate clues.
Also means that you have the same chance as everyone else to never ever find anything in your whole life : /

I'd love it if surface or space wrecks could hold clues, make them randomly generated for all I care, that hint you to something nearby. That way way more people could have their own treasure hunts without having the ones that are expert clue solvers beat them to the race before you even figured out where to look. Or something like that.
 
Presumably, ships would tend to have aimed for relatively nearby systems rather than a "let's see how far we can get before we die" approach.
 
Drop that distance halfway and you'll be more on target, those Generation ships didn't travel at 1c, they take hundreds of years to reach 0.6c, so most of them would be within 500LY of Sol or thereabouts, and with 70,000 of them logged and known about, that's a lot of ships. Combine that with the fact that many of them weren't logged at all and the numbers go up(per the Generations story in GalNet). We won't find them in the void, we don't travel IN the void, we travel outside of it in Witchspace, so we'll have to look for where they might have been looking to end up, which means on a planet.

Now, considering the time they left, early 2000s to early 2500s(when hyperdrive come into play), we've got a sphere centered on Sol and extending outwards UP to 500 or 600 light years distance. So, since the last ships were launched around 2500, that means they'll have had 800 years of travel time, with speeds getting UP TO 0.6c possible, so they'll be in the 300 to 400 light year distance range from Sol.

So, start at Sol, pick a path up to 700 light years long and start stopping at every uninhabited system you come across and check out the planets and moons that we can land on. I would suggest, as a starting point for possible targets, you look at what WE consider potential targets today with our limited knowledge of what's out there, those would, logically, be the most promising targets for those Generation ships.

Needle in a haystack full of needles in a field full of needles...not so much now, when you apply a little deductive reasoning and simple physics and a little common sense.

This is the best use of deductive reasoning on this post. They have given you plenty to start with. The rest is up to you CMDR. What else do we know about nearby systems today? Well, we know about some of the Kepler systems we have kept an eye on. I have yet to look those up in game, but someone else may know if they exist or if they are simply named something else. That could be another clue for you. Maybe travel in that direction?

To add, Kepler is about 470LY away from Sol so it could fit the bill based on the above reasoning.
 
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Being hard enough to only be possible as a community effort does not make it less interesting.

Look at how much fun the guys from Cannon group had and keep having pinpoiting the UA mistery to the Merope system. Dozens of players have now moved to Maia system in the Pleiades and are having tons of fun combing Merope's planets in search for clues. It would be near impossible doing that on your own.

Being part of a community effort is as much fun, possibly more if people are working together in an organized way, as doing it by yourself.
 
I think it's safe to say they will find us.

im really interested in the idea that they might still have working AI. Possibly even self evolved AI and I imagine that won't end well.

See the Cylons for details.
 
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