Horizons Why is FD recommending using 32bit over 64bit in the launcher?

In the launcher, there's a support notice saying that if both options are shown in the launcher, we should choose 32bit.

Why is this?

And I thought Horizons and moving forward was a 64bit thing only, no?... A bit odd this.
 
I have no idea :(

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I'll take a wild guess and say prob 64bit is still in early access.
So 32bit is the safest option if you don't own horizon just yet.

Elite have never crashed on me even in the beta days,yet i just had my first one on horizon.
 
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the base game is a 32-bit program. So if you just have 1.5 run the 32bit version. If you have horizons run the 64bit as it is a 64bit program.
 
I own Horizons, have a decent system (i5-4670k @ 4.3GHz, GTX980, Win10 x64) and it's recommending 32 bit for me. Not that I'm following the recommendation, though.
 
it may just be a bedding in thing....

if you playing horizons go 64 and drool at i.,

if you playing the base game, best to stick to 32 for now.

im sure that will change.. the base game looks awesome in 64!
 
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There is going to be additional overhead with the 64bit version (because things - pointers, etc - take twice as much memory to store). I don't know how much of a difference this is in practice. It would depend a lot on how the Cobra engine works.

As others have pointed out, for Horizons (with compute shaders and planetary landings), 64bit is required. For the new 1.5 ED update, it seems you can still get away with 32bit. May as well go with the one with lower overhead.

I'm really not sure why they released a 64bit version of 1.5. Unless they're testing the transition or something.
 
I'm really not sure why they released a 64bit version of 1.5. Unless they're testing the transition or something.

Yes, exactly. David Braben mentioned 1% of the playerbase using 32bit, from hardware surveys. That number falling, is natural progression. It would have been a big hit on these few, but nevertheless *sentient* people (!), to say you can't get Horizons AND you can't play ED any more, either! But they will get reminder now, every time they play and see a 64bit install, that time for an upgrade is approaching .. and I believe 32bit support will last about one more year.
 
64bit is a new technology, introduced in 2003 with the Athlon64 into consumer space. Frontier simply hasn't had enough time yet to adapt. So it's all bleeding edge and prone to fail ;-).

Yes, exactly. David Braben mentioned 1% of the playerbase using 32bit, from hardware surveys. That number falling, is natural progression. It would have been a big hit on these few, but nevertheless *sentient* people (!), to say you can't get Horizons AND you can't play ED any more, either! But they will get reminder now, every time they play and see a 64bit install, that time for an upgrade is approaching .. and I believe 32bit support will last about one more year.

Those machines wouldn't be able to run Horizons anyway. Granted, the requirements are still low, but a P4/early Atom/AMD Barton or equivalent? Not enough power..
 
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In my case, I get the 32bits recommandation. To a certain extent, the recommandation is valid : I can't launch any 64bits version, although my computer is by far capable of it.
 
Isn't it perfectly clear to everyone that there are now two games effectively - Elite Dangerous 1.5 & Horizons.

Horizons is a 64 bit program, Elite Dangerous is available in either 32 bit or 64 bit.

As this is an Horizons sub forum I'm not sure why anybody would be even mentioning 32 bit!
 
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