The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
No, no, it's just hilarious for who claimed they had internal sources on CIG that stated they would need a miracle to release 2.0 this year. Not only that, 2.1 is also said before Christmas, on the next few days then, i don't know about that but today's livestream will likely say more.

So many updates, but still can't get the basics right...
Yeah, dream game...because you can only dream they'll get it right at some point in the future.
 
Last edited:
So many updates, but still can't get the basics right...
Yeah, dream game...because you can only dream they'll get it right at some point in the future.

It's odd, it's so wrong and so bad... that people around are having fun with it? Bu.. but...
The basics are there, it doesn't need to be a dream because today it became based on opinion as there's the ones who like, or not. But Okay :)
 
Last edited:
There are also people who aren't having fun, what's your point except to flame bait and troll ?

Exactly, my point is that some people are having fun as other people aren't. Undeniable is that it's getting better. Also undeniable is that by no way it will be able to please everyone, specially on the Flight Model, people want different things.
 
Exactly, my point is that some people are having fun as other people aren't. Undeniable is that it's getting better. Also undeniable is that by no way it will be able to please everyone, specially on the Flight Model, people want different things.

Wow, You're a true eye opener, thanks for Your wisdom.

How would you rate importance of a flight model in a space sim, from 0 to 10, 0 being unimportant, 10 being most important ?
And how would you rate importance of being able to move crates about vs. getting the flight model done properly, 0 being "moving crates" more important, 10 being "getting the FM done" more important? Imagine it's a slider where you adjust the importance of those two.
(crates) 0---------5---------10 (FM)
 
Last edited:
Wow, You're a true eye opener, thanks for Your wisdom.

How would you rate importance of a flight model in a space sim, from 0 to 10, 0 being unimportant, 10 being most important ?
And how would you rate importance of being able to move crates about vs. getting the flight model done properly, 0 being "moving crates" more important, 10 being "getting the FM done" more important? Imagine it's a slider where you adjust the importance of those two.
(crates) 0---------5---------10 (FM)

I see a first person universe argument incoming...
 
Philip DeFranco talks about Star Citizen (just some overall mention after 2:10 nothing special):

[video=youtube;FS6E6_AAr5w]https://www.youtube.com/watch?v=FS6E6_AAr5w&feature=youtu.be&t=2m16s[/video]


I see a first person universe argument incoming...

Wow, You're a true eye opener, thanks for Your wisdom.

How would you rate importance of a flight model in a space sim, from 0 to 10, 0 being unimportant, 10 being most important ?
And how would you rate importance of being able to move crates about vs. getting the flight model done properly, 0 being "moving crates" more important, 10 being "getting the FM done" more important? Imagine it's a slider where you adjust the importance of those two.
(crates) 0---------5---------10 (FM)

First person Univerrrrr... No.

A flight model that is important, and that flight model is there, some people like it's direction and gameplay, others don't. The fact is the flight model is far from finished when it comes to balance and polish, what's the point of "finish" FM now if they will have to re-balance it over and over again as important features that will impact it are to be added? Important things like multi-crew now give them the feedback they need going forward, and with something like a connie you do feel the FM in a way you can hardly with the smaller ships, now, the core design of the FM... i wouldn't believe that will change.
 
Last edited:
So many updates, but still can't get the basics right...
Yeah, dream game...because you can only dream they'll get it right at some point in the future.

I think that now is more obvious then ever that CIG concentrate all their effort from the beginning into the things that going to bring just more money into it.Commercials and Glorious Gfx was the always top priority from other side FM,GP and finishing the game was somewhere down on the bottom of that list.When we add on here their great PR propaganda machine and the bed-time stories of CR we getting it this frankenstein monster product that we can play atm...Well not all backers are still dreaming and seems that many more getting awake by each day.........
 
Philip DeFranco talks about Star Citizen (2m15s):

https://www.youtube.com/watch?v=FS6E6_AAr5w&feature=youtu.be&t=2m16s






First person Univerrrrr... No.

A flight model that is important, and that flight model is there, some people like it's direction and gameplay, others don't. The fact is the flight model is far from finished when it comes to balance and polish, what's the point of "finish" FM now if they will have to re-balance it over and over again as important features that will impact it are to be added? Important things like multi-crew now give them the feedback they need going forward, and with something like a connie you do feel the FM in a way you can hardly with the smaller ships, now, the core design of the FM... i wouldn't believe that will change.


Thanks, you gave me the answers without actually answering my questions.
 

Viajero

Volunteer Moderator
*Mod hat off

No, no, it's just hilarious for who claimed they had internal sources on CIG that stated they would need a miracle to release 2.0 this year. Not only that, 2.1 is also said before Christmas, on the next few days then, i don't know about that but today's livestream will likely say more.

Tbh given the relatively poor state 2.0 was released in (either PTU or otherwise) and the nevertheless widespread acceptance by the community, I do not think it is too much of a stretch to think that 2.1 will be indeed pushed out before Christmass, irrespective of its actual readiness state. But we ll see, you never know.

I think that CIG has learned a valuable lesson: releasing actual content (gasp) can also be a business model :p The quality and polish dimension is probably something they still need to fine tune better (even for alphas) as even the community may have certain tolerance limits (unknown as of yet), but hey.

Really looking forward to see how all this evolves.
 
Last edited:
Thanks, you gave me the answers without actually answering my questions.

The only answer possible is: The game is under development.

We can't talk about getting the FM done, the FM is there, and shows for itself the stage of development the game is, alpha.


*Mod hat off

Tbh given the relatively poor state 2.0 was released in (either PTU or otherwise) and the nevertheless widespread acceptance by its community, I do not think it is too much of a stretch to think that 2.1 will be indeed pushed out before Christmass, no matter it actual readiness state. But we ll see, you never know.

The only readiness state it needs to be, is Alpha. The only thing that is severe on the current 2.0 release, is the server performance. And even that can be discuss able, i already saw games releasing actual finished products in worse shape. I think we all remember that famous MMO release that was offline during 1 week because the servers didn't stop crashing, oh the player outcry that was. :D

I think Chris Roberts just cancelled Christmas for 2.1, no breaks! But mostly 2.1 is quite a lot of polish on FPS, EVA... The biggest thing i hope they get ready in time is customize yourself on clothing/armor, so we can be a little different from each other instead of the generic white dude, ahah.

I don't know really, i take any date with a grain of salt, but i wasn't expecting that so shortly after 2.0 they already had another update ready.
 
Last edited:

jcrg99

Banned
No, no, it's just hilarious for who claimed they had internal sources on CIG that stated they would need a miracle to release 2.0 this year. Not only that, 2.1 is also said before Christmas, on the next few days then, i don't know about that but today's livestream will likely say more.

It continues to be not really worthy to claim as "released", following the own standards advertised by CIG/CR continuously ("we don't release anything too broken before passing of our high exigency level of quality, used specially to justify why is taking longer to release any of their builds). I mean.
What they released is so broken and unfinished and empty of working features (or even good ones) that to be considered "released", in an Alpha state, they should be releasing this AC 2.0 probably by, at least, half of the next year to accomplish with their promises (the ones made this year of course, since their promises move according with the time and in consequence, becomes obviously meaningless).

So, DS continues to be right in his statement. As the point that the guy probably tried to raise here.
 
Last edited:
The only readiness state it needs to be, is Alpha. The only thing that is severe on the current 2.0 release, is the server performance. And even that can be discuss able, i already saw games releasing actual finished products in worse shape. I think we all remember that famous MMO release that was offline during 1 week because the servers didn't stop crashing, oh the player outcry that was. :D

You can always find examples for worse software, for spacesims x:rebirth is good one!
But, well, SC presents itself a the reincarnation of AAA-megaquality Space-Game, Tactical Shooter, Fleetcmdr, Privateer, and Blockbuster MoCap Movie.
Just looking at the current state of the game, regardless of it's alpha status and 3-4 year dev, i is still lightyears away from delivering on that promise. The only polished aspect are ship models (i.e. the main source of income). Everything else needs A LOT work. Maybe it will become the übergame it claims to be, but that won't happen in the next 2 years judging by the status quo.
 
It continues to be not really worthy to claim as "released", following the own standards advertised by CIG/CR continuously ("we don't release anything to broken before passing of our high exigency level of quality, blablabla). I mean.
What they released is so broken and unfinished and empty of working features (or even good ones) that to be considered "released", in an Alpha state, they should be releasing this AC 2.0 probably by, at least, half of the next year.

So, DS continues to be right in his statement.

What they released is what they promised, the list of features they shown, on a Alpha Stage of development.

Lack of Optimization, Bugs, Crashes, and other issues are just part of it, on every game on this development i ever played, some more, others less. The current release justifies and screams Alpha on it.
 

Viajero

Volunteer Moderator
*Mod hat off

The only readiness state it needs to be, is Alpha.

I think addressed that in my edit. "Alpha" is a term that can mean totally different things in different contexts. In this case this is not just a standalone Alpha with testing alone in mind as you suggest. SC´s Alpha, much like Elite´s and other game´s out there, is also geared to help secure and attract further funding for the overall project. Which means it needs to reach certain thresholds for playability and polish where critically the community/pledgers will be the judge of.

I think atm CIG is sort of testing the lower limits and the "how low can we go".
 
Last edited:

jcrg99

Banned
What they released is what they promised, the list of features they shown, on a Alpha Stage of development.

Lack of Optimization, Bugs, Crashes, and other issues are just part of it, on every game on this development i ever played, some more, others less. The current release justifies and screams Alpha on it.

Nope. It screams pre-alpha, prototype... something in-between.
And nope, they did not accomplish with their promises. They promised to be perfectionist, to deliver and get out of PTU only when considering release-ready, when passing from the high level of quality of CR, so people "have fun".

They can't use such excuses to justify the delays, taking longer, and then, suddenly change to the "alpha" card, to justify a total broken mess released. Sorry, you simply can't always move to where the next excuse is. You give an excuse to justify something, a fail, or a mistake and you get a pass... if you stick with that. Only then you will keep the trust or any credibility. Otherwise, you have no credibility and do not deserve any leap of faith.


Besides, after CIG proving their bad faith attitude of denying refunds with statements like "we already have substantive game in your hands and just 'some' are missing"... we should then, evaluate what they are releasing as is was something more finished, don't you think? Of course, unfair with the devs (But not with CR/Ben/Sandi and other fews there)... it's nonsense because one more time, it was just another episode of "moving to where the excuse are, depending of the situation, regardless if that contradicts previous or other excuses already used". Typical of people that you know... are just lying and/or trying to deceive people.
 
Last edited:
You can always find examples for worse software, for spacesims x:rebirth is good one!
But, well, SC presents itself a the reincarnation of AAA-megaquality Space-Game, Tactical Shooter, Fleetcmdr, Privateer, and Blockbuster MoCap Movie.
Just looking at the current state of the game, regardless of it's alpha status and 3-4 year dev, i is still lightyears away from delivering on that promise. The only polished aspect are ship models (i.e. the main source of income). Everything else needs A LOT work. Maybe it will become the übergame it claims to be, but that won't happen in the next 2 years judging by the status quo.

It's early on its stage for certain. But the core of the game, this is, the core features of the gameplay sets on, are there. The Flight, Ship Combat, FPS, EVA, Multi-Crew, getting that core base of essential features is what they needed. Now they have that, they don't have one excuse to be struggling during years on Engine work on the tech that made these possible.


I think addressed that in my edit. "Alpha" is a term that can mean totally different things in different contexts. In this case this is not just a standalone Alpha with testing alone in mind as you suggest. SC´s Alpha, much like Elite´s and other game´s out there, is also geared to help secure and attract further funding for the overall project. Which means it needs to reach certain thresholds for playability and polish.

And it has them, the server may overkill it but i have been there, on performance i actually was expecting worse performance than the one i ended up reaching, and today you can have play sessions that last hours, so this isn't by far the most unstable alpha i ever played, no way, eheh.

Nope. It screams pre-alpha, prototype... something in-between.
And nope, they did not accomplish with their promises. They promised to be perfectionist, to deliver and get out of PTU only when considering release-ready, when passing from the high level of quality of CR, so people "have fun".

They can't use such excuses to justify the delays, taking longer, and then, suddenly change to the "alpha" card, to justify a total broken mess. Sorry, you just can't always move to where the next excuse is. You give a excuse, you stick with that. Then you will keep the trust or any credibility.

Again, their promises for the release of 2.0 on a alpha sage of development, again with the release-ready silliness, release-ready for one alpha playable by everyone.

Feel free to keep your opinion, this release, for me, it's one early Alpha, the core features of the game already have implementations and it's missing a ton of features that will set over those core features, being, that, one Alpha.

And i will not quote the later part of your post to not derail this thread AGAIN to discuss how Bad and Awful CIG is. This thread is about the GAME.
 
Last edited:
It's early on its stage for certain. But the core of the game, this is, the core features of the gameplay sets on, are there. The Flight, Ship Combat, FPS, EVA, Multi-Crew, getting that core base of essential features is what they needed. Now they have that, they don't have one excuse to be struggling during years on Engine work on the tech that made these possible.

Sure, and the next weeks/months will show the pace with which they can improve on this basis. I'm just saying that there is a lot to improve if the advertised quality and quantity is to be reached.

I didn't ask for a refund (yet), so my hopes are still up. But seriously, i don't have any facts to back this hope up.
 

Viajero

Volunteer Moderator
*Mod hat off

And it has them, the server may overkill it but i have been there, on performance i actually was expecting worse performance than the one i ended up reaching, and today you can have play sessions that last hours, so this isn't by far the most unstable alpha i ever played, no way, eheh.

Well, no, that is just one of the opinions out there obviously. Others think this Alpha is still very weak, even after updates. Either way and since there has been a decent uptick in funding after 2.0, CIG will now not have much incentive to raise the bar unless the team is managed with a strong discipline drive to improve, which typically requires time. And hence me thinking that a 2.1 release before Christmass irrespective of quality/polish is indeed a very strong possibility, but we ll see!
 
Last edited:
Well, no, that is just one of the opinions out there obviously. Others think this Alpha is still very weak, even after updates. Either way and since there has been a decent uptick in funding after 2.0, CIG will now not have much incentive to raise the bar unless the team is managed with strong discipline to improve. Hence me thinking that a 2.1 release before Christmass irrespctive of quality/polish is indeed a very strong possibility, but we ll see!

That's what i'm hoping for, with the first base of the universe released, they can keep a steady pipeline of releases to improve and expand it, until we finally have the PU. But from 10ftc Roberts says that he wants every release to pass trough the PTU starting next year, as it becomes much more successful for them to make playable releases to everybody else.

The only thing they need to do, is change the way they invite people to PTU, to people who actually want to help and accept that the releases done there, are not meant to be a nice playable experience.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom