UA Mystery thread 4 - The Canonn

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If the pricing really is doing this - then it suggests a gentle nudge towards selling more, and over a wider area.

'They' (the mysterious 'them') want the malfunctions to spread more before we can look at solving them.

Or... If it's confirmed that having materials on ship does slow down the rate of corrosion - then I'd be looking for a way for us to stop ship corrosion altogether.

Solve that problem and, if the station malfunctions are indeed UA-caused (no doubts any more, surely) then it stands to reason the same thing would stop that too.

So if any CMDRs have the patience to continue playing with materials harvested from planets, storing then on-ship to see if the degradation rate genuinely is affected - that'd be much appreciated :)

Those so called "malfunctions" might not be errors occuring in the stations at all.
I rather think of them as interactions between the UA and the datacore of the stations.
It even could require a dozen more to go "dark" so their data is updated, having every station have a
portion of the UA-Network data, requiring all computing power to decipher it.

In the end we might get a galaxy map with additional info served.
We oughta find out if the "going dark" is tied in to UA sales,
and if ships, docking with the station (interaction with the station database) are used
as messangers, trailblazing a "network" to other stations aswell.

If the "going dark" is not tied into UA sales there,
we might wanna keep track of the systems "infected",
in case this paints a picture/constellation or can be used as a code.
 
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Someone mentioned that answers/hints/clue was 'before out eyes' or something like that. The -eye- missions in beta alluded to bits of literature. Merope Gaunt is a character in harry potter, noted because her eyes look in opposite directions. Well, opposite of Taurus from sol, is Piscis (ish) which contains the star Fomalhaut. Fomalhaut has a debris field that looks like an eye. I'm going to check it out, just for personal interest. Might as well let you all know in case you smart people see a similar connection somewhere.

This is exactly the kind of theorising that makes this thread - and everyone who's ever taken part in it, so bloody brilliant.

Good luck CMDR
 
can someone link me to the original post where FD said it was "right before our eyes" or "right in front of us" or whatever it was? I've seen many different mentions of that "clue," if it was one.
 
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That's REALLY INTERESTING: more tests needed! All CMDRs please report on the subject! Could try to jettisons materials one by one to isolate the possible cause?

BTW the problem is that, even if we find a material is reducing UA damage, we cannot sell them to any station, at least for now.

I didn't try that out, then again in beta I was not sure that what I was seing was going to be in Live. I have to start rebuilding my materials to try the theory out again.
 
anyone near the California nebula? could be worth checking again now we can land there


I've landed a few places there today. Didn't find anything more than usual, some materials, some crashed ships and bunch of skimmers guarding a structure with several canisters of tea. Heading further out now.. going to look around Orion Nebula and Barnard's Loop. Partly because I've never bothered to go there before... but I figure I;m just being an independent explorer.

If I do find anything out of the ordinary, this is the first place I will post.

Strangely enough (and I don't feel like turning around now), I was just thinking how material rich HIP 63835 could be we all those different stars and the black hole. Checked the system map and there are definitely landable planets there if anyone else fancies taking a look before I return to the bubble or UA shell (whichever takes my mood, or needs :D).
 
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Hmmm.... I'm wary of reading too much into other parts of the trailer.

I don't think the 'spooky green barnacle' section is part of the previous section's narrative, and thus not necessarily in the same - or indeed any - specific location. The trailer is primarily showing us the kinds of things you can get up to down there on the surface - and the kinds of things you'll find.

No, I think this section of the trailer is more a hint (still a good one) that we might find something distinctly alien on a planet surface occasionally, or that there's a specific planet somewhere that might have something on it that's like what we see here.

Equally, if you think back to the Wings trailer - the California Nebula was all lovely and everything, but when we went there at the time, not a single whiff of a UA was found at all out there. Might be worth, however, someone heading out to California Sector HW-W C1-7 and see if it's got any planets worth landing on... I can try tonight - but 1kly is a fair old way to go in a 15ly Python!

While I was around the California Nebula I checked out California Sector HW-W C1-7. There are 3 landfall planets. I checked the HMC orbitting the nearest star, but didn't check the other 2 that were 62kls out (they looked like "rockies", but didn't get the detailed scans).
 
If the trailer(specifically the orientation of the thrusters on the tires[slightly pointed down with a subtle graphical effect]) is anything to go by, the planet is going to have gravity higher than earths. Probably just under 1.50g. Based on my experience so far, at 1.80g thrusters on the tires aim down as far as they can and you can see the thruster effect prominently, at 0.90g they point to the side with no graphical effect.
 
can someone link me to the original post where FD said it was "right before our eyes" or "right in front of us" or whatever it was? I've seen many different mentions of that "clue," if it was one.

Not in our threads.
It was mentioned during some of the early public events, like Brighton or in Germany I don't remember, by someone from FD.
Kerrash said similar things and that we were so close.

But all of them were almost surely talking about the MORSE we discovered later.
In fact the morse theory was proposed a first time but it encountered a lot of "resistance" from the thread "senators" (I was not one of them...), because the morse was so well hidden, and not so "common" or "typical" at all to lead some morse expert to refuse to say it was morse.
 
Hi guys, I don't post very often but just thought I would offer up a little advice in case anyone hasn't realized it. In the SRV with everything turned on the fuel consumption rate is about 0.25 t/h, so with the 0.5 t tank you only get about 2 hours of driving time before needing a refill. Well if you turn off everything except for Life support, the Wave Scanner, and Sensors the consumption rate drops to about 0.15 t/h. This gives you a little over 3 hours of driving time. I know some people were saying they were having a hard time finding fuel mats and this can help out with fuel efficienecy.

One thing to note though is that if you have the weapon disabled and you go into the debug camera mode the turret will stow itself like it does when you are near the ship. However in this case once you leave the debug camera the turret will not redeploy itself and you cannot fire any shots regardless if you have the weapon active or not. Interestingly enough you can still go into the turret view and look around (and the view is a little weird since the turret is stowed) but you cannot fire the weapon. The only way to fix this is to recall the ship and drive close to it so that you get the turret stowed message, then drive away again so that the turret deploys itself. Also this can be avoided as long as you remember to turn the weapon back on before you enter debug camera mode. I'm gonna file a bug report on this as soon as I'm done with this post.

Spent quite awhile driving around on Merope 2a and 2c last night. Didn't find anything out of the ordinary. One thing I did notice though were some sounds from the wave scanner that sounded more like static with the occasional burst of radio noise (like the sound used in a lot of games when an old radio is changing frequencies.) I tried following the noise for quite a while but it was hard to track as there was almost no visual indication on the scanner, and the visual component that was there wouldn't show up on every sweep. Also since the sound is rather quiet it meant stopping frequently to listen to the sound. I heard this sound several times on both planets so I don't think it is especially unique but I was never really able to figure out where the sound was leading me to. The sounds for the rocks and things are usually very distinct and have a rather easy to follow visual component so maybe the radio sound will lead to poi's. Anyways just thought I would mention it as getting good at tracking things in the SRV will most likely come in handy.

Last thing is just that I am amazed at the scope. I was cruising around Merope 2c and spotted one of those large craters with the ejected material marks and decided to land and check it out. Once I got down and saw the size I decided I wanted to go ahead and try driving across the crater just to see how long it would take. Well it ended up taking me about 2 hours just to cross one crater on one planet in one system. The scale of all of this is insane. :) Screenies in the spoiler tag.

 
Great post. Thanks. I've noticed the POIs seem to have a different sound than the rocks as well. I'm not sure how common that knowledge is.
 
wouldnt the end solution be both space and planet based to make sure non horizons holders werent disadvanted. Are we even sure meta alloys are something that actually exists or are the cure for UAs, it could be something no one has found yet.
 
Put the trailer into premiere to get a better look at the barnacle shot. Unfortunately compression gives us a lot of artifacts (NO PUN INTENDED) so this is the best I can get for now.

Sequence 01.00_00_04_12.Still003.jpgSequence 01.00_00_06_11.Still004.jpgSequence 01.00_00_07_21.Still005.jpg

Based on what I see and my opinion (most of which has already been stated by others) :
- Soil color is very light / sandy brown
- Same illuminated "honeycomb" as the UA's on the structure
- Structure has a "foam" look - meta-alloy construction?
- Doesn't look to be located inside of a canyon
- Background seems to be blue in hue. Color graded the clip to bring white-balance back to something somewhat balanced. Again, compression limits us a ton on what we can pull out of the shadows - total loss of detail in most of it. Clip just before this shows illumination from a red nebula, this one either has no illumination, or possibly a blue nebula? You can also tell there's rolling hills in the background, and no stars visible. Could this be out in the dark area CMDR's were attempting to reach earlier in the year? With the new FSD injections, crossing that void may not be as difficult as before.
Sequence 01.00_00_07_26.Still009.jpg

I'm just gonna go ahead and say that in my opinion, wherever this object is, it's wayyyy out there. Also going to state that I think this object is massive, and we are potentially only seeing one "foot" of the structure. I'm gonna guess that whatever the structure is, I think we *could* be able to spot it from orbital cruise

Also, gonna agree that this is 100% not in Merope. But what is still so special about Merope that the UA's all point there? WE MUST GO DEEPER!


*edit* here's a still of the crashed t9 for good measure.
Sequence 01.00_00_01_12.Still010.jpg

Noticed it looks like a ship bone-yard out there. The structure on the right looks like a wing-tip of a federal drop/assault/gun ship? Structure on the left foreground looks like a piece of a hull, and the object in the back looks like another downed ship.
 
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It seems that the "Rescue One" can now be Anaconda. (I have seen only Asps before.)
attachment.php

Also, how should we call "this alien structure from the trailer" ?
 
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I've landed a few places there today. Didn't find anything more than usual, some materials, some crashed ships and bunch of skimmers guarding a structure with several canisters of tea. Heading further out now.. going to look around Orion Nebula and Barnard's Loop. Partly because I've never bothered to go there before... but I figure I;m just being an independent explorer.

If I do find anything out of the ordinary, this is the first place I will post.

Strangely enough (and I don't feel like turning around now), I was just thinking how material rich HIP 63835 could be we all those different stars and the black hole. Checked the system map and there are definitely landable planets there if anyone else fancies taking a look before I return to the bubble or UA shell (whichever takes my mood, or needs :D).

Honestly one of the craziest places I've ever seen, that system.

You land on one of those planets, though, and when you come back...

...morse in the dust - that's all I'm saying.

- - - - - Additional Content Posted / Auto Merge - - - - -

Hi guys, I don't post very often but just thought I would offer up a little advice in case anyone hasn't realized it. In the SRV with everything turned on the fuel consumption rate is about 0.25 t/h, so with the 0.5 t tank you only get about 2 hours of driving time before needing a refill. Well if you turn off everything except for Life support, the Wave Scanner, and Sensors the consumption rate drops to about 0.15 t/h. This gives you a little over 3 hours of driving time. I know some people were saying they were having a hard time finding fuel mats and this can help out with fuel efficienecy.

One thing to note though is that if you have the weapon disabled and you go into the debug camera mode the turret will stow itself like it does when you are near the ship. However in this case once you leave the debug camera the turret will not redeploy itself and you cannot fire any shots regardless if you have the weapon active or not. Interestingly enough you can still go into the turret view and look around (and the view is a little weird since the turret is stowed) but you cannot fire the weapon. The only way to fix this is to recall the ship and drive close to it so that you get the turret stowed message, then drive away again so that the turret deploys itself. Also this can be avoided as long as you remember to turn the weapon back on before you enter debug camera mode. I'm gonna file a bug report on this as soon as I'm done with this post.

Spent quite awhile driving around on Merope 2a and 2c last night. Didn't find anything out of the ordinary. One thing I did notice though were some sounds from the wave scanner that sounded more like static with the occasional burst of radio noise (like the sound used in a lot of games when an old radio is changing frequencies.) I tried following the noise for quite a while but it was hard to track as there was almost no visual indication on the scanner, and the visual component that was there wouldn't show up on every sweep. Also since the sound is rather quiet it meant stopping frequently to listen to the sound. I heard this sound several times on both planets so I don't think it is especially unique but I was never really able to figure out where the sound was leading me to. The sounds for the rocks and things are usually very distinct and have a rather easy to follow visual component so maybe the radio sound will lead to poi's. Anyways just thought I would mention it as getting good at tracking things in the SRV will most likely come in handy.

Last thing is just that I am amazed at the scope. I was cruising around Merope 2c and spotted one of those large craters with the ejected material marks and decided to land and check it out. Once I got down and saw the size I decided I wanted to go ahead and try driving across the crater just to see how long it would take. Well it ended up taking me about 2 hours just to cross one crater on one planet in one system. The scale of all of this is insane. :) Screenies in the spoiler tag.


So many great nuggets here in this post - thank you.
 
Quick question:
Are we now able to scan unknown stellar bodies without a d-scanner?
I just flew to merope 3B and it scanned it at 1O Ls,
resolving the name.
I have an UA in the cargo-bay.
 
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