Is trading ruined now? -Money making

The pricing of items is a BGS issue. Either there have been changes to the BGS to make the economy work differently/provide smaller profits, the BGS is broken in some way, or the pricing changes are working as they are supposed to...and people expectations are out of line with what SHOULD have been the way things were.

Again, pricing is a direct change controlled by the BGS. Once the BGS updates, prices move towards the median galactic price, based on commander activity with the system and the sale of items within that system.

Roybe what happened to your profile pic? Did you go full serial killer due to the state of the BGS?
 
As I recall, there were issues when 1.3 came out with supplies and demands. These issues were not permanent, it just takes time for supplies and demands to return to working levels.

Suppose for a moment all supply and demand figures reset to zero at update. They would regenerate, but there would be a time with good buying prices and terrible selling prices (= lower profit).

Effectively the same thing would happen if supplies and demands started from their (unseen) maximum station value - terrible buying prices but good selling prices (again, =lower profit).

I'll look into it in detail, and yes I believe there are price fluctuations based on how close the nearest supply/demand is, but these have never been the most important factor. Wait a little longer and see if profits improve.

Edit: if supply/demand value reset is the issue, we should see steadily improving profits day by day on any given route as the values return to operating levels.
 
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Well, pretty much everyone i know, including myself, had to grind with the best and work systematically and shrewdly towards a goal.
Nobody i know just got handed a free Conda overnight..

I got into those kind of figures by trading rares and res hunting until i could get myself a half decent trading ship and then just went for it.

On the flipside, most people I know with a Conda (and the new ultra-huge ships) mostly exploited the myriad trade bugs present in the game for the first ~6 months.

On topic, another good way to make money is Powerplay. Grinding that up to the highest rank shouldn't take too terribly long (and can be done very easily in a Vulture, at least for the combat ones), and you make lots of dosh per cycle. That's my current plan to make money anyway... It'll be a cold, cold day in Lave before I outfit my Clipper for trade. Combat Clipper or nothing.
 
To be honest (My opinion)
I think this game is great but if they keep going like this i will end up quitting the game. I don't wanna spend 2 years getting the best ship. I think it's :):):):)ed. Can't they just "IMPROVE" And not "NERF" Everything?

Step 1: sign up with Aisling Duval (powerplay).

Step 2: hit rank 2 by gaining 100 merits. (Google how to do this)

Step 3: after rank 2 is earned (takes a week, powerplay cycles refresh in Thursdays) go to an Aisling Duval controlled system (use galaxy map in powerplay mode to locate one) and start bounty hunting in a resource extraction site.

Step 4: earn big bucks.
 
Step 1: sign up with Aisling Duval (powerplay).

Step 2: hit rank 2 by gaining 100 merits. (Google how to do this)

Step 3: after rank 2 is earned (takes a week, powerplay cycles refresh in Thursdays) go to an Aisling Duval controlled system (use galaxy map in powerplay mode to locate one) and start bounty hunting in a resource extraction site.

Step 4: earn big bucks.

Arissa Lavigny-Duval* is the one offering the bounty hunting bonuses.

Aisling is the abolitionist. You can make money bringing Palladium from Torval's space to Aisling's space without being pledged to either of them.
 
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just assumed that the places i was trading with bringing them 100+T of the item they wanted the most repeatedly, finally got enough of that item that they were now offering less money for it. (seems sensible, and how i hope the game works)

As for making money all in all, its about the same i think. sure you probably cant rack up 50+mill missions on long hauls. which is right, and i think more missions should have mission specific cargo, to stop people exploiting the missions.
But i have had hauling missions for reasonably large sums of money for 40ly trips or there about. (600k for a hauling mission not smuggling or anything) I wouldn't have seen a mission like that within the bubble before horizons. Im not saying they are common especially at my low rank etc, but they are there and do add up.
Depending on web page data to set up a trade rout probably isnt the best idea either, if you notice something is cheap then buy it and if you find its expensive some where else, sell it there..
Pretty much what i do. I know what they need lots of at the hub i call home, so at the end of the night when i start heading back there i will pick up a cargo full of that stuff if i see it cheap.

Trading is not meant to be. go here here here and here. buy this sell that buy this sell that then repeat forever and make millions an hour. It simply isn't how it works in reality..
If the game is evolving to represent a more realistic trading system then that's good.

One thing i do think we need more of however, is missions going out from the center to supply the outer edges, seems really strange that all the long haul missions go from out to in. when you would expect the center would be supplying materials to expand to the edges.
 
On the flipside, most people I know with a Conda (and the new ultra-huge ships) mostly exploited the myriad trade bugs present in the game for the first ~6 months.

On topic, another good way to make money is Powerplay. Grinding that up to the highest rank shouldn't take too terribly long (and can be done very easily in a Vulture, at least for the combat ones), and you make lots of dosh per cycle. That's my current plan to make money anyway... It'll be a cold, cold day in Lave before I outfit my Clipper for trade. Combat Clipper or nothing.

Yep, indeed, various 'opportunities' have arisen in this game over the months and everyone has had the opportunity to bump their credits up quicker.
Long distance smuggling being a more recent one, but smuggling slaves was also a highly profitable route to good money. Both perfectly valid.

And you're right, and as i've said before, Res site hunting once you've got a half decent rank with someone like Hudson or Duval can bring in very nice credits. It still takes some time and dedication, but it's a nice way of breaking up the various other credit making opportunities in order to get the ship of your dreams.
 
All I can say is if you want to make a ton of credits get to grinding out a Cutter. These things practically print credits. A rated thrusters let me single boost right to the mail slot and glide right in.

FOR THE LOVE OF ALL THAT IS SANE AND HOLY PLEASE PLEASE PLEASE STOP TALKING ABOUT THE CUTTER AS IF YOU CAN JUST DECIDE TO GO AND GET ONE!! It seems to divide players into 'got there before the Nerf bat nah nah na naah nah' and 'oh I missed that open door, oh well, there'll be others, oh there wont, all the doors are being shut?'

Sigh... getting real tired of people just throwing the Cuttter out there! Get in a Cutter, it'll answer all your problems!

Some of us are a LONG way from getting a Cutter, and with the Nerf bat happy Devs, every change seems to make the distance to 200+m and Duke even further away. I've given up on my Cutter aspirations, it's just too far away. The best idea is to forget about it all together and just play the game, hopefully the money and ranks will naturally pile up.

"Darling you always wanted that Lambourgini, I can't understand why you simply don't just go to the shops and buy one."
 
FOR THE LOVE OF ALL THAT IS SANE AND HOLY PLEASE PLEASE PLEASE STOP TALKING ABOUT THE CUTTER AS IF YOU CAN JUST DECIDE TO GO AND GET ONE!! It seems to divide players into 'got there before the Nerf bat nah nah na naah nah' and 'oh I missed that open door, oh well, there'll be others, oh there wont, all the doors are being shut?'

Sigh... getting real tired of people just throwing the Cuttter out there! Get in a Cutter, it'll answer all your problems!

Some of us are a LONG way from getting a Cutter, and with the Nerf bat happy Devs, every change seems to make the distance to 200+m and Duke even further away. I've given up on my Cutter aspirations, it's just too far away. The best idea is to forget about it all together and just play the game, hopefully the money and ranks will naturally pile up.

"Darling you always wanted that Lambourgini, I can't understand why you simply don't just go to the shops and buy one."
Assassination and long range smuggling seems to be a rather fast way to do it. It isn't so untouchable as some would moan on about.
 
I can see that there is now a planetary outpost with a commodities market exporting Imperial Slaves in the system where I used to sell them, so the system is probably now fulfilling its own demand.

I think this is at least part of the problem. I've seen quite a few planetary outposts with different economies from the stations. Meaning its quite possible to have a situation like high tech, industrial and refinery all in one system. All partially meeting demands and reducing trade potential.

Of course the map still only colours the system icon for one of the economy types, sigh.

I've head off into the core to explore for a few weeks, hopefully next patch will sort out some of the mission and trade weirdness. :)
 
FOR THE LOVE OF ALL THAT IS SANE AND HOLY PLEASE PLEASE PLEASE STOP TALKING ABOUT THE CUTTER AS IF YOU CAN JUST DECIDE TO GO AND GET ONE!! It seems to divide players into 'got there before the Nerf bat nah nah na naah nah' and 'oh I missed that open door, oh well, there'll be others, oh there wont, all the doors are being shut?'

Sigh... getting real tired of people just throwing the Cuttter out there! Get in a Cutter, it'll answer all your problems!

Some of us are a LONG way from getting a Cutter, and with the Nerf bat happy Devs, every change seems to make the distance to 200+m and Duke even further away. I've given up on my Cutter aspirations, it's just too far away. The best idea is to forget about it all together and just play the game, hopefully the money and ranks will naturally pile up.

"Darling you always wanted that Lambourgini, I can't understand why you simply don't just go to the shops and buy one."

Get a cutter!
 
Lol shows you how far inflation in this game has come. Routes got buffed 50%+ with powerplay, trading's still orders of magnitude better than many other professions, and the best/easiest way of making money in the game

Hmmm - that has not been my experience. PowerPants totally messed up commodity prices in my "home area" making some commodity trades a loss from a moderate profit and wiping 40% - 60% off high profit commodities (palladium and Perf Enh for example). Post horizons profit margins are now even further reduced. Seems like I will have to "re-locate" my operations to work up the credit balance of my second commander account.

Mind you, with the changes affecting combat (FA Off mucked up, temperatures raised, SCBs now Self-Destruct Modules, etc) I don't know that trading isn't still the most lucrative, simple method of profit making (certainly beats the mindless tedium of mining).
 
I don't know that trading isn't still the most lucrative, simple method of profit making (certainly beats the mindless tedium of mining).

Erm...what...are you really calling mining more mindless than trading? What defines the amount of exercise displayed nowadays, because I fail to see it displayed on trading.
 
Can confirm this. All my trading and smuggling route profits went down by 25-30% bit with the release of 1.5/2.0.

Yes, I have 3 different trade routes in 3 different areas of civilization, all have been affected, increase in costs, and a decrease in sales price.

Spending a lot of time looking for new routes/products.
 
Erm...what...are you really calling mining more mindless than trading? What defines the amount of exercise displayed nowadays, because I fail to see it displayed on trading.

Ok so I have to admit to only a few mining excursions (a few days each time for the CGs) and never before prospector and collector limpets came along. Mindless is probably too value-laden a word for me to have used, but certainly I found it tedious.

However, it seemed to me that the "resources unallocated" / hopper stuck bug was a deliberate move by F D to stop people falling asleep. I mean - find a pristine metallic ring, drop in near the central edge, kill the inevitable pirate that spawns with you, fly up to some rocks, fire a prospector, swing, fire another, swing fire another - move, repeat, AHA 45% Palladium, smack that rock with the trusty mining laser, fire off some collectors, repeat until chucks stop, "asteroid depleted", - rinse and repeat.

I honestly found it the most boring thing I have ever experienced in E D. If you like it, great, but to me it is just soporific. Yes I suppose other people might find trading a real bore but I enjoy it, combining exploring places I have never been plus making some educated guesses about places not covered by / outdated in Thrudds etc and the added diversion of blowing up/running away from naughty pirates that interdict me. I don't like the idea of "mindless grinding" of the same trades continuously to raise credits but by varying the places you operate you keep it interesting, whilst having some "banker" trades / routes to raise credits for a particular purpose.
 
Ok so I have to admit to only a few mining excursions (a few days each time for the CGs) and never before prospector and collector limpets came along. Mindless is probably too value-laden a word for me to have used, but certainly I found it tedious.

However, it seemed to me that the "resources unallocated" / hopper stuck bug was a deliberate move by F D to stop people falling asleep. I mean - find a pristine metallic ring, drop in near the central edge, kill the inevitable pirate that spawns with you, fly up to some rocks, fire a prospector, swing, fire another, swing fire another - move, repeat, AHA 45% Palladium, smack that rock with the trusty mining laser, fire off some collectors, repeat until chucks stop, "asteroid depleted", - rinse and repeat.

I honestly found it the most boring thing I have ever experienced in E D. If you like it, great, but to me it is just soporific. Yes I suppose other people might find trading a real bore but I enjoy it, combining exploring places I have never been plus making some educated guesses about places not covered by / outdated in Thrudds etc and the added diversion of blowing up/running away from naughty pirates that interdict me. I don't like the idea of "mindless grinding" of the same trades continuously to raise credits but by varying the places you operate you keep it interesting, whilst having some "banker" trades / routes to raise credits for a particular purpose.

Well, now that makes much more sense.

And yes, I do enjoy the tranquility of mining, coupled with some sort of RNG-discovery-awe combination from getting that 50% painite asteroid.

Didn't mean to offend any traders, but l don't think that many people really go around searching for routes, which would be part of the job normally. Props to those that do it and enjoy it.

They have fixed the refinery issue by the way. That was a pleasant change that didn't go unnoticed like it could have.
 
Sorry, i have been away a little. But i see i'm not the only one who thinks something is wrong after the new updates. SO.

-WHAT IS: The best way of making cash RIGHT now? Still traiding? I can't get it tho. No routes works as good as they did before. I can't find any short ranged where i actually think like, "I can make a profit pretty fast on this". I haven't had that for a long time.
 
Been seeing "Piscium" Sectors flagged as Agricultural which have no space stations and unsurprisingly no surface stations listed as Agricultural so I suspect there may be a bug lurking somewhere.
So far, I've only noticed this with Agricultural systems.

Also and as mentioned in another post above, surface stations not having the same economy as the space station but I have no idea if that's intended or not.

At the start I could make over just make over 1,000cr per ton trading Marine Equipment from Industrial to Agricultural but today I couldn't make any decent profit. Either they've made the markets more volatile and susceptible to player actions or there's something causing problems.

Some systems changed according to patch notes but they seem to have changed in a way that currently makes no sense.
 
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Trading is not ruined...the commodities markets have all been changed because there are a bunch of new planetary bases in most systems, and all those new bases have new economies, hence the economy is different.

If you are relying on eddb.io to give you a 3000 Cr/ton route instantly, prepare to be disappointed.

If you look around the galaxy and check the new prices at planetary bases, you'll soon find that trading has actually been slightly buffed. More possible bases = more possible trade routes = higher possible max profit per ton.
 
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