Here's what I've found out about them from the beta so far. If anyone has some more info to add, by all means, do so!
So there are three kinds, "basic", "standard" and "premium", corresponding to the +25%, +50% and +100% jump distance boosts we found out earlier.
You need the following materials:
Basic (+25%): 2 Vanadium, 1 Germanium
Standard (+50%): 1 Vanadium, 1 Germanium, 2 Cadmium, 1 Niobium
Premium (+100%): 1 Arsenic, 3 Niobium, 1 Yttrium, 1 Polonium
You can store 300 materials, and this is independent of any ship modules. You don't even need an SRV bay to store materials and synthesize stuff. (Maybe your commander keeps the materials in their pockets?) Also, you don't synthesize boosters and store them for later use: rather, you craft them when you use them. When you do that, you can activate only one boost at a time. Note that the increased jump range doesn't come with increased fuel usage.
With a capacity of 300 of these, in theory you could store a maximum of either 100 basic injections, or 60 standard injections, or 50 premium ones. Assuming you get rid of all the other materials, of course. However, even though SRV refuel materials are quite common now, you still might want to keep enough materials for one refuel around, so you don't lose your SRV and become saddled with a useless bay when you're dozens of light millennia from inhabited space.
Speaking of death, your collected resources stay after your SRV or ship is destroyed. However, do note that any cargo canisters carried by your SRV (or your ship) will still be lost!
I'll update this once I craft them and find out how they work in practice. In the meantime, did any other commander do so already, and any leads on where these metals might be found?
So there are three kinds, "basic", "standard" and "premium", corresponding to the +25%, +50% and +100% jump distance boosts we found out earlier.
You need the following materials:
Basic (+25%): 2 Vanadium, 1 Germanium
Standard (+50%): 1 Vanadium, 1 Germanium, 2 Cadmium, 1 Niobium
Premium (+100%): 1 Arsenic, 3 Niobium, 1 Yttrium, 1 Polonium
You can store 300 materials, and this is independent of any ship modules. You don't even need an SRV bay to store materials and synthesize stuff. (Maybe your commander keeps the materials in their pockets?) Also, you don't synthesize boosters and store them for later use: rather, you craft them when you use them. When you do that, you can activate only one boost at a time. Note that the increased jump range doesn't come with increased fuel usage.
With a capacity of 300 of these, in theory you could store a maximum of either 100 basic injections, or 60 standard injections, or 50 premium ones. Assuming you get rid of all the other materials, of course. However, even though SRV refuel materials are quite common now, you still might want to keep enough materials for one refuel around, so you don't lose your SRV and become saddled with a useless bay when you're dozens of light millennia from inhabited space.
Speaking of death, your collected resources stay after your SRV or ship is destroyed. However, do note that any cargo canisters carried by your SRV (or your ship) will still be lost!
I'll update this once I craft them and find out how they work in practice. In the meantime, did any other commander do so already, and any leads on where these metals might be found?
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