Some CMDRs are just mean....

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imo - Piracy should be allowed in the game, murder should come with a price!

If a Cmdr successfully pirates another Cmdr their Bounty should be the cost of the cargo plundered + £10K. If they murder the other Cmdr then the bounty should be the cost of the cargo + the Insurance Re-buy Cost (insurance Company issue the Bounty).
This bounty should stick with the Cmdr in whatever ship or system they are in until they are hunted and killed by another Cmdr, not NPC or Security. They can hide in a group or solo if they choose but if they log on in Open then Galnet should send a flash message to all Cmdrs online so they can go hunting!

If you are in a wing that kills a Cmdr then you all get the same Bounty - not split between you!

When a Cmdr Bounty is claimed then the Cmdr should be made to start over again in a Sidey with £1K. Their records wiped from the Pilots Federation and all ranks removed. This should also stop Cmdrs Friends killing each other to boost their accounts.
Please can we have your opinion about power play? I am very interested in your opinion about this, i already have some popcorn in the oven.
 
Please can we have your opinion about power play? I am very interested in your opinion about this, i already have some popcorn in the oven.

That is not necessary murder! If you chose to enter an enemies power area and are attacked by a defending power - its not murder - you knew the risk, ts like entering a CZ. anywhere else its murder!
 
That is not necessary murder! If you chose to enter an enemies power area and are attacked by a defending power - its not murder - you knew the risk, ts like entering a CZ. anywhere else its murder!
I enter in the enemy area with the express purpose to kill enemy commanders. This is murder in your opinion? Because in my opinion is just doing my job (and having a lot fun on top).
 
imo - Piracy should be allowed in the game, murder should come with a price!

If a Cmdr successfully pirates another Cmdr their Bounty should be the cost of the cargo plundered + £10K. If they murder the other Cmdr then the bounty should be the cost of the cargo + the Insurance Re-buy Cost (insurance Company issue the Bounty).
This bounty should stick with the Cmdr in whatever ship or system they are in until they are hunted and killed by another Cmdr, not NPC or Security. They can hide in a group or solo if they choose but if they log on in Open then Galnet should send a flash message to all Cmdrs online so they can go hunting!

If you are in a wing that kills a Cmdr then you all get the same Bounty - not split between you!

When a Cmdr Bounty is claimed then the Cmdr should be made to start over again in a Sidey with £1K. Their records wiped from the Pilots Federation and all ranks removed. This should also stop Cmdrs Friends killing each other to boost their accounts.

To be honest I found it interesting up to the game over-start in sidey part...

I mean shouldnt a bounty equal the stolen cargo? How is a pirate detared from pirating if the punishment is less than the gain? If you murder someone shouldnt you be responsible for the insurance cost? If anything the insurance company should hunt you down to claim the expenses!

What piracy needs is serious punishment, and buffed gains. Right now even if you blow up someone during pirating, you cannot hold all the cargo anyway most times. There is still a limit to how much a trader can abandon which limits gains. It's there for a reason, but maybe the proper way to make someone think well before the crime, should be the punishment and how to evade it.

Victims that behave irationally (I d rather die than let you have 20 tonnes of cargo out of my 450 haul...) are not helping to finding a good balance to piracy either...

Also make it so NPC piracy is a viable source of income, similar to other professions. PvP is good and all, but when it comes to imersing yourself as a pirate, only another player can contribute to that. NPCs simply do not worth the time and effort, as they feel like souless metal boxes drifting in space (I m looking at you Mr Type-6 NPC). They just lack some believable interaction. A few dialogue scenarios, maybe selectable options as is the case in most RPG games. Maybe a dialogue mini game even?
 
imo - Piracy should be allowed in the game, murder should come with a price!

If a Cmdr successfully pirates another Cmdr their Bounty should be the cost of the cargo plundered + £10K. If they murder the other Cmdr then the bounty should be the cost of the cargo + the Insurance Re-buy Cost (insurance Company issue the Bounty).
This bounty should stick with the Cmdr in whatever ship or system they are in until they are hunted and killed by another Cmdr, not NPC or Security. They can hide in a group or solo if they choose but if they log on in Open then Galnet should send a flash message to all Cmdrs online so they can go hunting!

If you are in a wing that kills a Cmdr then you all get the same Bounty - not split between you!

When a Cmdr Bounty is claimed then the Cmdr should be made to start over again in a Sidey with £1K. Their records wiped from the Pilots Federation and all ranks removed. This should also stop Cmdrs Friends killing each other to boost their accounts.

Cmdr Johnson.

I got killed all i lost was 7 million credits.
What you offer is insane!
You are suggesting that the player should return 1 year back in playtime.

And what if accidentally you shoot to a cmdr in RES and make the final move?
How will the game understand if it was on purpose or not!

Are you willing to turn to the beginning?
Or maybe we should change the question first, how long have you been playing?
I've been playing for 1 year not much frequently, but even for the pirates i wouldn't like them to lose all of their efforts.
People played hundreds of hours this game till now.



About the solo/Mobius thing.
The alternative that you guys are offering does not provide the same player experience...
Limited interaction in mobius (you have to get the same system - in the same time)
And no interaction at all in solo.
Wheres the fun part of the game then?
 
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I enter in the enemy area with the express purpose to kill enemy commanders. This is murder in your opinion? Because in my opinion is just doing my job (and having a lot fun on top).

That's a fair quote TBH. Maybe its not treated as murder as you are openly pledged to opposing powers unless they are in a formal alliance. Maybe the Power can put a Power Bounty on you to encourage their members to hunt you down.

The whole thing is quite complex and I am only trying to think about ways of keeping all players reasonably happy. Piracy should be fun for both sides - if not a little annoying for the one who's cargo gets taken. Murder is not so much fun but that's the risk of Open. We need to make the risk significant for the murderer and enhance the BH career path. Then everyone has fun (apart from the poor Cmdr who was murdered! at least he knows retribution will follow)
 
I love that there are people like that in the game.

People are jerks in real life, so they just make it more immersive for me. Of course, after they blow my ship up I hurl obscenities at my computer for a few minutes, question the parentage of my opponent and swear never to touch the game again. Once I've gone away and had a cigarette though, I come back determined to improve my flying skills so that I'll beat them next time, although I haven't managed any revenge kills yet....

Not that things are always that extreme, but getting myself killed often leaves me with that frustration (I could never leave ED though. It was love at first sight lol). Most of the times you realize you died victim of your own inabilility to grasp the situation you were in. Maybe you decided to jump back into the fray with no shields, or simply you were at the wrong place at the wrong time, and that wing tore your lone ship apart. No shame being defeated in a 3 vs 1 fight. Even if that wasn't the case you did your best, even when you ran away from such odds. After that cigar, I do the same as you, coming back determined to get skilled and better for the next time. Well, galaxy is a big big place, and the chance of finding your nemesis is slim, unless you know where they lurk and go snooping around, risking your hide again. You can only hope to get better and manage to get alive the next time, with a few kills on your log.
 
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Cmdr Johnson.

I got killed all i lost was 7 million credits.
What you offer is insane!
You are suggesting that the player should return 1 year back in playtime.

And what if accidentally you shoot to a cmdr in RES and make the final move?
How will the game understand if it was on purpose or not!

Are you willing to turn to the beginning?
Or maybe we should change the question first, how long have you been playing?
I've been playing for 1 year not much frequently, but even for the pirates i wouldn't like them to lose all of their efforts.
People played hundreds of hours this game till now.



About the solo/Mobius thing.
The alternative that you guys are offering does not provide the same player experience...
Limited interaction in mobius (you have to get the same system - in the same time)
And no interaction at all in solo.
Wheres the fun part of the game then?

I'm a Premium Beta Backer so been around for a while - It is a difficult one to solve, with virtually every player having a different view. I was just chucking out a suggestion for discussion. I'm glad I don't have to try and solve it or code it into the game!!!!
 
That's a fair quote TBH. Maybe its not treated as murder as you are openly pledged to opposing powers unless they are in a formal alliance. Maybe the Power can put a Power Bounty on you to encourage their members to hunt you down.

The whole thing is quite complex and I am only trying to think about ways of keeping all players reasonably happy. Piracy should be fun for both sides - if not a little annoying for the one who's cargo gets taken. Murder is not so much fun but that's the risk of Open. We need to make the risk significant for the murderer and enhance the BH career path. Then everyone has fun (apart from the poor Cmdr who was murdered! at least he knows retribution will follow)
The problem with punishments for murder it's a little tricky in my opinion. If the punishment is too high i can buy from FD another account dedicated only for killings, and with my current character/account i can make the money pretty easy for the second account, even if the second account it's downgraded to sidewinder. You can make pretty easy the credits for a pvp Cobra/Viper and this ships are more than enough to kill a lot of ships.
 
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The problem with punishments for murder it's a little tricky in my opinion. If the punishment is too high i can buy from FD another account dedicated only for killings, and with my current character/account i can make the money pretty easy for the second account, even if the second account it's downgraded to sidewinder. You can make pretty easy the credits for a pvp Cobra/Viper and this ships are more than enough to kill a lot of ships.

Agree - its not an easy one to solve - although it needs looking at if it is driving people from Open - I would love to see everyone flying in one big galaxy in the same instance. Maybe we just make it real easy and say if you are killed by a Cmdr you are restored to your last docked position with cargo and ships reinstated then then victim loses nothing but time! the Aggressor gets the bounty added to them until it is claimed and they get put back to their last docked position with the bounty paid out of their credits, another suggestion.
 
The problem with punishments for murder it's a little tricky in my opinion. If the punishment is too high i can buy from FD another account dedicated only for killings, and with my current character/account i can make the money pretty easy for the second account, even if the second account it's downgraded to sidewinder. You can make pretty easy the credits for a pvp Cobra/Viper and this ships are more than enough to kill a lot of ships.


How would one account be able to fund a second? You would have to be able to run both accounts simultaneously to transfer items to be sold for credits. Now that goes from the cost of another copy, to the copy plus a PC to run it on. All of that to circumvent the design intent. That just seems like one more good reason not to allow credit sharing at all.
 
How would one account be able to fund a second? You would have to be able to run both accounts simultaneously to transfer items to be sold for credits. Now that goes from the cost of another copy, to the copy plus a PC to run it on. All of that to circumvent the design intent. That just seems like one more good reason not to allow credit sharing at all.
I already have two pc's, and two laptops able to run ED. Laptops are not very good for this but it can be done, desktops on the other hand are more than enough. Also i can pretty easy setup a second ISP account, (available in my country) and with my help of my real life friends i can buy the second account with another card and another name. I think is more than enough for running two accounts.
 
I already have two pc's, and two laptops able to run ED. Laptops are not very good for this but it can be done, desktops on the other hand are more than enough. Also i can pretty easy setup a second ISP account, (available in my country) and with my help of my real life friends i can buy the second account with another card and another name. I think is more than enough for running two accounts.


That sounds like a lot of effort just to be a nuisance. My guess is the suggestion, not one I advocate, would have an affect on most of the players.
 
There can be perfectly viable motives to attack any other commander. Piracy, powerplay powers etc. All should have serious implications, and good payouts. If murder implications are really something scary, but lack the good payout, you simply won't kill on sight.

Let's say I am a psycho and kill a fellow CMDR. Bounty for murder flashes on my screen, 2 milion. Same thing flashes on bounty hunter HUDs in the area. (Bounty can be a percentage of current assets to make it fair for new players, up to an upper limit). Well, I should run, or .. I can hide in solo! But what if NPC BHers have better AI as they should be elite BHers seeking a murderer? They come in wings and pilot good ships. Make it so that even in solo I am in danger. Those BHers should be perisitent and give me a 30% chance of actually loosing ship and those 2mil credits. Hm, I think I ll need to find another way to get my PvP fix.

Now let's say I try PvP through actual believable mechanics, piracy, power play, or anything availble. Still I get a bounty, but if I m powerplaying, I ll be more safe in my power's systems. If I pirated, I 'd avoid killing the victim to avoid being hunted for murder even by NPCs (that actually pose a threat).

Surely there are holes and gaps to the above scenarios, but roughly, I think that's how it should work. Force the player to interact in a fun believable way when PvP comes to play.

When we ll have to kill within the frame of a believable motive, thus making the galaxy dangerous and believable.
 
There can be perfectly viable motives to attack any other commander. Piracy, powerplay powers etc. All should have serious implications, and good payouts. If murder implications are really something scary, but lack the good payout, you simply won't kill on sight.

Let's say I am a psycho and kill a fellow CMDR. Bounty for murder flashes on my screen, 2 milion. Same thing flashes on bounty hunter HUDs in the area. (Bounty can be a percentage of current assets to make it fair for new players, up to an upper limit). Well, I should run, or .. I can hide in solo! But what if NPC BHers have better AI as they should be elite BHers seeking a murderer? They come in wings and pilot good ships. Make it so that even in solo I am in danger. Those BHers should be perisitent and give me a 30% chance of actually loosing ship and those 2mil credits. Hm, I think I ll need to find another way to get my PvP fix.

Now let's say I try PvP through actual believable mechanics, piracy, power play, or anything availble. Still I get a bounty, but if I m powerplaying, I ll be more safe in my power's systems. If I pirated, I 'd avoid killing the victim to avoid being hunted for murder even by NPCs (that actually pose a threat).

Surely there are holes and gaps to the above scenarios, but roughly, I think that's how it should work. Force the player to interact in a fun believable way when PvP comes to play.

When we ll have to kill within the frame of a believable motive, thus making the galaxy dangerous and believable.
Do you realize in EVE online the NPC police it's not only impossible to kill, it's considered an exploit to escape escape from them. But even with this, the most player kills are located in the most safe area in game, named high sec, by suicide squads (search CODE alliance in EVE or enter the http://www.minerbumping.com/). The only way to forbade this is to change the game entirely and cut Dangerous from the name of the game.
 
Gende is my favorite to be honest, but i really like to travel: Orang, Anlave, Guuguyni, HIP 16607 etc etc.

As a powerplayer, although we're not pledged to the same power, i love to open reddit and watch the videos that you guys publish.
Thats so much adrenaline out there when you all join in fights. You are well organized :D

Powerplay is something different of course!
When i am damaging your power you should have the right to intredict and hunt me.
Its totally understandable.
But also i don't find right module trading. You know what i mean.
The moment when you feel safe at space, the ally intredicts you and "you live or you die".
But while in normal space, while playing togather in the same instance, suddenly attacking from behind in 4 wings!! thats not fair at all.

Wish i could play harsh as u do guys :)
I'm not a pvp'er at all unfortunately.
 
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Do you realize in EVE online the NPC police it's not only impossible to kill, it's considered an exploit to escape escape from them. But even with this, the most player kills are located in the most safe area in game, named high sec, by suicide squads (search CODE alliance in EVE or enter the http://www.minerbumping.com/). The only way to forbade this is to change the game entirely and cut Dangerous from the name of the game.

But we are not EVE. The game cannot support too many commanders in the same instance. I m missing how this relates to elite. I do not propose a less dangerous place. Just some implications when crime is commited. I gave a chance of success, not a straight "Did crime, I get shot down by NPCs immediately". I have not played EVE to be fair and I probably miss what you 're actually saying.

If I understand suicide squads correctly, they would target someone, but who? NPCs that will hunt murderer? PC BHers? Suicide implies they loose the ship? If they suicide in sidewinders for less credit loss, well good luck. If they commit said suicide in FDLs and Pythons, good luck paying the insurance repeatedly.

On the other hand if you prefer the current crime implications (close to none) then how is it Elite -Dangerous- for the murderer ? Danger should be there for both victim and murderer no?

I m probably missing something here?
 
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