Bounties are capped at 1 million because players would rack up huge bounties then have one of their friends collect it by shooting up a disposable sidewinder.Shame there is no bounty system in this game. The guy prolly got a naff 500cr fine whilst you paid millions in insurance.
Shame there is no way to set a bounty on jerks, you know, actually give bounty hunters something to hunt. No I'm not counting the NPC bounty mission targets that just spawn when you enter the system
The whole legal system in E
But beyond this I would suggest a radical change, beyond simply reworking how the NPC police react to crimes though.
Combine Solo & Open into one game mode, where a player selects if they want their interactions with other players to be Solo or Open.
From then on, if a Solo player is attacked or attacks an other player, both players are replaced by identical NPC versions of each other during their fights. After that, neither player will ever encounter each other, added to each other's server side ignore list effectively making both permanently "dead" to the other. No more combat logging, no more complaints about unfair persecution, attacker gets something to blow up, defender has to fight off something.
Open vs Open would continue on to be the same.
Playerbase is no longer split into two (or more) groups.