Some CMDRs are just mean....

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I'd like to see a bounty system where you can post your own bounty on someone who has wronged you in the game, then have commanders take em down and then come to me or a broker for payment.

A few days ago I had a commander attack my Sidewinder in a Anaconda bring my shields down in two shots and reduce me to about 10% hull and then just f'd off no message or demand etc. ???? :):):) .
Got interdicted on the way back to the station survived luckly with 20k of explorer data on board.

Broke even on that trip.
 
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Is this some attempt at shaming me for not wanting to be your content? Carebear Island? Really? Is that the best you have? You just serve to make my point. I choose who I play around and so far my time in Open hasn't impressed me. If you need to prove your virility in a video game, be my guest. I have zero interest in witnessing that. FLex on mighty commander.

Those who live on carebear island have no shame... thus, they live on carebear island. Back to the hugging gardens with you.

My fun is an open community with interaction between people. Whether I am the one being pirated or the pirate, it doesn't matter so long as it's engaging and fun and involves people who are UNPREDICTABLE. Whether I am hired muscle to protect a trade convoy or the trade convoy itself, I don't need to murder others to have fun (but I understand that it's a dangerous universe). Playing in a universe that is predictable and my only risk is predictable AI -- boring.

So again... back to carebear island with thee!
 
I like this game, and I like being in open and see real people flying real ships and sometimes talking to me. But some people are just plain mean... I do know that pirating is in this game, and I think that is cool, it's not for me but cool. But when you drop me out of FSD, and demand my cargo but I don't have any cargo and you still start shooting me, then when I finally get out of there just to get to the station, where you met me and blow up my ship.... that's just mean.
(You know who are)

My rant comes with question, what do pirates get out of it? I know bounty hunters gets credits, but pirates?

fyl, mean wasn't the word I had in mind.... a jerk is more like it.

not a pirate mate...sorry ...most guys I know that rp a pirate...aint gonna croak a bread and butter...they let you drop a certain amount of freight...might fry you a bit...but let you go...after that you gonna be let go...some do kill but not many....someone going after an empty...they just out to cause some poor soul some grief.

remember the guy...most of the time, guys like that are not great at what they do so they prey on easy prey....if there are real sharks in the water...said person wont be...get some buddies...make some friends that don't mind pvp or live for it...and go have some fun at their expense...bet said person runs...or combat logs...then you know the measure of the player. always willing to help those passing through the same spheres so add me up...name is the signature...if you need help and I can help...I don't mind.
 
This may have already been brought up, (and I'm new to the game so it might not be viable) but try hiring a few players to hunt the offender down. Maybe even post on a real bounty bored.
 
Murder bounties need to be galaxy wide from any system they are committed in, with some form of government. If it's anarchy system... of course not. If it's independent, there needs to be a centralized system so you are indentified wherever you go and tracked down.

Cops need near instant teleport for murders in secured zones and these special cops need death lasers that insta kill the murderers. This would let carebear feel safe again and maybe bring them away from carebear
 
Those who live on carebear island have no shame... thus, they live on carebear island. Back to the hugging gardens with you.

My fun is an open community with interaction between people. Whether I am the one being pirated or the pirate, it doesn't matter so long as it's engaging and fun and involves people who are UNPREDICTABLE. Whether I am hired muscle to protect a trade convoy or the trade convoy itself, I don't need to murder others to have fun (but I understand that it's a dangerous universe). Playing in a universe that is predictable and my only risk is predictable AI -- boring.

So again... back to carebear island with thee!


Yeah, you hurt me. I'm all gonna have to get me in a bubble bath. No shame? I can't even find the words to express how petty you sound. I suppose after getting to my advanced years I don;t feel the need to prove myself to people. Especially people I don;t even know. In time one learns to look at the source of criticism. If you respect the person giving the critique you do something about it, if you don't have respect you let is fall on deaf ears. Take a moment and make guess what I'll do with yours.
 
Perfect Example Of Something That Will NEVER HAPPEN WITH AI on carebear island:

Someone I pirated long ago dumped his cargo and proceeded to leave the area. After 3 interdictions -- he knew he was had and gave up.

He was leaving and the ship computer said FSD charging so I proceeded to scoop cargo as usual.

He apparently canceled the jump, turned around and decided to fight.

He went silent running (didn't see him on scanner) and proceeded to ram me to death. First time hit me like a mach truck stripped shields and brought me to 50% hull. You'd think it'd be over and I would kill him with ease, but no. I was so jarred and shocked from this attack I paniced. Spinning around, with cargo scoop still out, I couldn't get my bearings and had no idea what was going on. By the time I did calm down and figured out what happened... I saw him barreling AGAIN straight at me, had just enough time to spin a little out of the way but he still caught me and I was down to 5% hull.

Full shields, full hull -- down to 5% because this trader decided to fight for what was his against this dirty pirate. He escaped once I began opening fire but he left me with one of the best stories of my ED life (perhaps my entire gaming life).

These are the interactions I long for. It is a shame that murders do exist out there and they are causing people to flock to these solo and group modes. I wish there was a mechanic to make murderers pay for their actions realistically and make it not worthwhile to murder indiscriminately -- an action where the rest of us can say "HA, that's what you get" and there can be no mix-up.
 
Perfect Example Of Something That Will NEVER HAPPEN WITH AI on carebear island:

Someone I pirated long ago dumped his cargo and proceeded to leave the area. After 3 interdictions -- he knew he was had and gave up.

He was leaving and the ship computer said FSD charging so I proceeded to scoop cargo as usual.

He apparently canceled the jump, turned around and decided to fight.

He went silent running (didn't see him on scanner) and proceeded to ram me to death. First time hit me like a mach truck stripped shields and brought me to 50% hull. You'd think it'd be over and I would kill him with ease, but no. I was so jarred and shocked from this attack I paniced. Spinning around, with cargo scoop still out, I couldn't get my bearings and had no idea what was going on. By the time I did calm down and figured out what happened... I saw him barreling AGAIN straight at me, had just enough time to spin a little out of the way but he still caught me and I was down to 5% hull.

Full shields, full hull -- down to 5% because this trader decided to fight for what was his against this dirty pirate. He escaped once I began opening fire but he left me with one of the best stories of my ED life (perhaps my entire gaming life).

These are the interactions I long for. It is a shame that murders do exist out there and they are causing people to flock to these solo and group modes. I wish there was a mechanic to make murderers pay for their actions realistically and make it not worthwhile to murder indiscriminately -- an action where the rest of us can say "HA, that's what you get" and there can be no mix-up.


If that is what you are after great. There was a time in my gaming life that I sought that out too. What I never did was pull out some overused, or any for that matter, insult on those that don't. That's the beauty of the way FD set this up. We have options available to find the type of gaming we seek. The only thing I would suggest is: stop with the childish attempt at goading. It is frowned upon here in the forums, and it makes you appear to be one of those selfish Commanders that insist their way is the right way.
 
Most of these so called PvPers aren't looking for a challenge.

They are there to look for soft easy targets to blow up. Justifying their actions as being "part of the game", but will taunt and jeer at you if you decided to stick to Solo or Private Group.
 
If that is what you are after great. There was a time in my gaming life that I sought that out too. What I never did was pull out some overused, or any for that matter, insult on those that don't. That's the beauty of the way FD set this up. We have options available to find the type of gaming we seek. The only thing I would suggest is: stop with the childish attempt at goading. It is frowned upon here in the forums, and it makes you appear to be one of those selfish Commanders that insist their way is the right way.

It not be a matter of right or wrong way, the truth be simple, Open is the one true way!
 
It not be a matter of right or wrong way, the truth be simple, Open is the one true way!


You again.... You're gonna get this thread merged. This attitude goes hand and glove with the OP's complaint. All you seek is a reaction. It validates you. So fine, be validated. I enjoy my Co-Op approach to gaming, you can go ahead and be confrontational. Read back a few posts and you'll have an idea how I respond to criticism.
 
You again.... You're gonna get this thread merged. This attitude goes hand and glove with the OP's complaint. All you seek is a reaction. It validates you. So fine, be validated. I enjoy my Co-Op approach to gaming, you can go ahead and be confrontational. Read back a few posts and you'll have an idea how I respond to criticism.

Tee hee. I love your signature...
"Separating Pirates and Ships since 3300"

Well, come separate. Come to Open. Fulfill your destiny!

Or is it all just talk?
 
If that is what you are after great. There was a time in my gaming life that I sought that out too. What I never did was pull out some overused, or any for that matter, insult on those that don't. That's the beauty of the way FD set this up. We have options available to find the type of gaming we seek. The only thing I would suggest is: stop with the childish attempt at goading. It is frowned upon here in the forums, and it makes you appear to be one of those selfish Commanders that insist their way is the right way.

No goading. Simple statement. Carebear island awaits thee.

Carebears only leave the real world (open world) because there are not enough protections for them, and when there is a safe place to do so. If there is no island for safe retreat... then their fur gets a little thicker, their claws get a little sharper, their teeth get a little longer, and their awareness goes up. They toughen up.

They go from carebear to a grizzly that can fight back and bring life to the universe.

There is nothing ANYONE can do to convince you to join open. I don't blame you for being who you are... I blame frontier for not thinking ahead and realizing what your people want and not putting in safeguards to protect your people so the universe can be more dynamic and have more user interaction.

Instead, the world is broken up into parts and is more lifeless because of it. Rather than figure out a way to punish the murderers and psychos, they simply encourage segregation and say "if you don't like it, go to solo or group".
 
Perfect Example Of Something That Will NEVER HAPPEN WITH AI on carebear island:

Someone I pirated long ago dumped his cargo and proceeded to leave the area. After 3 interdictions -- he knew he was had and gave up.

He was leaving and the ship computer said FSD charging so I proceeded to scoop cargo as usual.

He apparently canceled the jump, turned around and decided to fight.

He went silent running (didn't see him on scanner) and proceeded to ram me to death. First time hit me like a mach truck stripped shields and brought me to 50% hull. You'd think it'd be over and I would kill him with ease, but no. I was so jarred and shocked from this attack I paniced. Spinning around, with cargo scoop still out, I couldn't get my bearings and had no idea what was going on. By the time I did calm down and figured out what happened... I saw him barreling AGAIN straight at me, had just enough time to spin a little out of the way but he still caught me and I was down to 5% hull.

Full shields, full hull -- down to 5% because this trader decided to fight for what was his against this dirty pirate. He escaped once I began opening fire but he left me with one of the best stories of my ED life (perhaps my entire gaming life).

These are the interactions I long for. It is a shame that murders do exist out there and they are causing people to flock to these solo and group modes. I wish there was a mechanic to make murderers pay for their actions realistically and make it not worthwhile to murder indiscriminately -- an action where the rest of us can say "HA, that's what you get" and there can be no mix-up.

Awesome story, and that story alone is worth the risk of playing in the Open. Its the randomness of the whole lot... Another example, I was in my viper and got taken out by a CMDR who just turned on me and 2 others. It was my 2nd week in the game.. Anyway 2 days later I happened to be in a wing with 2x FAS's, the same CMDR asked to join the wing and I told the guys who took me under their wing (excuse the pun) that he had attacked and killed me 2 days ago for no reason... It was fun, we let him into the wing and turned on him... he ran in his clipper. We continued on in the HRES but he came back and taught me a lesson by ramming me and blowing me up in one big hit... I had a laugh, day later I winged up with the guy and we had a laugh about it.

2 things I learnt - when I was blown up by him I got angry, not angry at the game but angry at being blown up... the game managed to get a "REAL" reaction from me... When I died from being Rammed I got frustrated, I realised I am a complete noob and aspired to improve in combat and ships, and thirdly that the universe is completely random.

Now, I am prepared to lose a crap load of ships to get these emotions from a game, it makes it feel less like a game but something rather a little more, a little more real.

At the moment combat is my main income in the game, I traded in a A Spec Python for awhile but even doing the most lucrative runs (4600cred 25ly round trip) wasn't as fun or rewarding as Hres, in fact the trading side of it gets boring quickly... why did it get boring, because no one attacked me, no human pirate.. and heck the NPC's were just like flies. No challenge == no Fun.

Anyway, I liked your story and definitely something only Elite can give at the moment :)

There is nothing ANYONE can do to convince you to join open. I don't blame you for being who you are... I blame frontier for not thinking ahead and realizing what your people want and not putting in safeguards to protect your people so the universe can be more dynamic and have more user interaction.

Instead, the world is broken up into parts and is more lifeless because of it. Rather than figure out a way to punish the murderers and psychos, they simply encourage segregation and say "if you don't like it, go to solo or group".
Agree x1000.

This is the #1 thing that Fronteir needs to address. I can't believe they allowed their playerbase to be so split, solo, open, group? Really? Why.

Now, if only this game treated Piracy the way it should be..
If you get attacked by another player, you can simply go to police and report it. Along with that you can put a bounty on them (up to a limit, say their insurance bill x2 or x3 ???). Now that bounty would be available to all bounty hunters through the bulletin, so any player can choose to try and get that bounty. And simply each time the pirate docks their location is updated (if not in outpost) etc etc.

So we get notoriety, we get incentive, and you reward players for the bounty hunting, so engagement. You can imagine if you were a pirate and wanted to become the most notorious one in the galaxy? Or a feared trader who will place a bounty on your head if you cross paths? Now I guess this is simplistic and would need checks and balances so people dont simply just buy a sidewinder and transfer credits, but you get my drift. I would love to track a human pirate for even a $1,000,000 reward let alone 10,000,000.
 
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Talk. That's all it is. Carebear, and cliches, and idle challenges all to prove your virility. I have not one moment to spend on that. Play a sport, or arm wrestle an ape that'll let all the ladies know how rough and tumble you are. You don;t need me to measure those things.
 
Talk. That's all it is. Carebear, and cliches, and idle challenges all to prove your virility. I have not one moment to spend on that. Play a sport, or arm wrestle an ape that'll let all the ladies know how rough and tumble you are. You don;t need me to measure those things.

But you've been separating Pirates and Ships since 3300...

Not as far as I can tell. Talk is cheap.
 
Big difference between pirates and d-bags.

Pirates make the game fun, usually aren't too crazy, and are content to let you make some money... just with their cut (After all, if you're not making money... they aren't either.)

D-bags, on the other hand, are like that guy that no one invites to the party, and yet he shows up anyways. They always break something important, blame either you or someone else, and drink all your booze before you can even finish paying for it.
 
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