Perfect Example Of Something That Will NEVER HAPPEN WITH AI on carebear island:
Someone I pirated long ago dumped his cargo and proceeded to leave the area. After 3 interdictions -- he knew he was had and gave up.
He was leaving and the ship computer said FSD charging so I proceeded to scoop cargo as usual.
He apparently canceled the jump, turned around and decided to fight.
He went silent running (didn't see him on scanner) and proceeded to ram me to death. First time hit me like a mach truck stripped shields and brought me to 50% hull. You'd think it'd be over and I would kill him with ease, but no. I was so jarred and shocked from this attack I paniced. Spinning around, with cargo scoop still out, I couldn't get my bearings and had no idea what was going on. By the time I did calm down and figured out what happened... I saw him barreling AGAIN straight at me, had just enough time to spin a little out of the way but he still caught me and I was down to 5% hull.
Full shields, full hull -- down to 5% because this trader decided to fight for what was his against this dirty pirate. He escaped once I began opening fire but he left me with one of the best stories of my ED life (perhaps my entire gaming life).
These are the interactions I long for. It is a shame that murders do exist out there and they are causing people to flock to these solo and group modes. I wish there was a mechanic to make murderers pay for their actions realistically and make it not worthwhile to murder indiscriminately -- an action where the rest of us can say "HA, that's what you get" and there can be no mix-up.
Awesome story, and that story alone is worth the risk of playing in the Open. Its the randomness of the whole lot... Another example, I was in my viper and got taken out by a CMDR who just turned on me and 2 others. It was my 2nd week in the game.. Anyway 2 days later I happened to be in a wing with 2x FAS's, the same CMDR asked to join the wing and I told the guys who took me under their wing (excuse the pun) that he had attacked and killed me 2 days ago for no reason... It was fun, we let him into the wing and turned on him... he ran in his clipper. We continued on in the HRES but he came back and taught me a lesson by ramming me and blowing me up in one big hit... I had a laugh, day later I winged up with the guy and we had a laugh about it.
2 things I learnt - when I was blown up by him I got angry, not angry at the game but angry at being blown up... the game managed to get a "REAL" reaction from me... When I died from being Rammed I got frustrated, I realised I am a complete noob and aspired to improve in combat and ships, and thirdly that the universe is completely random.
Now, I am prepared to lose a crap load of ships to get these emotions from a game, it makes it feel less like a game but something rather a little more, a little more real.
At the moment combat is my main income in the game, I traded in a A Spec Python for awhile but even doing the most lucrative runs (4600cred 25ly round trip) wasn't as fun or rewarding as Hres, in fact the trading side of it gets boring quickly... why did it get boring, because no one attacked me, no human pirate.. and heck the NPC's were just like flies. No challenge == no Fun.
Anyway, I liked your story and definitely something only Elite can give at the moment
There is nothing ANYONE can do to convince you to join open. I don't blame you for being who you are... I blame frontier for not thinking ahead and realizing what your people want and not putting in safeguards to protect your people so the universe can be more dynamic and have more user interaction.
Instead, the world is broken up into parts and is more lifeless because of it. Rather than figure out a way to punish the murderers and psychos, they simply encourage segregation and say "if you don't like it, go to solo or group".
Agree x1000.
This is the #1 thing that Fronteir needs to address. I can't believe they allowed their playerbase to be so split, solo, open, group? Really? Why.
Now, if only this game treated Piracy the way it should be..
If you get attacked by another player, you can simply go to police and report it. Along with that you can put a bounty on them (up to a limit, say their insurance bill x2 or x3 ???). Now that bounty would be available to all bounty hunters through the bulletin, so any player can choose to try and get that bounty. And simply each time the pirate docks their location is updated (if not in outpost) etc etc.
So we get notoriety, we get incentive, and you reward players for the bounty hunting, so engagement. You can imagine if you were a pirate and wanted to become the most notorious one in the galaxy? Or a feared trader who will place a bounty on your head if you cross paths? Now I guess this is simplistic and would need checks and balances so people dont simply just buy a sidewinder and transfer credits, but you get my drift. I would love to track a human pirate for even a $1,000,000 reward let alone 10,000,000.