UA Mystery thread 4 - The Canonn

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Update on the meta-alloys mission:

I've been spending some time on a variety of different planets, hoping for a magic meta-alloy drop. Nothing so far. I have 1 ED evening left before the mission ends, and I plan to pick a random planet somewhere near the Empire at the bottom of the bubble and wander around on it.


I've left Merope and the UA sphere and spent time searching POIs on Lave 2 (the mission target location is 'planet' and if you type 'planet' into the galaxy map it sends you to Lave, presumably because of 'Planet Lave'), and a Pristine Metal-Rich planet near Varati called Col 285 Sector IX-T d3-43 A 1. Both have been pretty boring, except for the vast amount of tea that I seem to find!

Apologies if this has been asked and answered, but can you provide some details about where you got that mission and some of the requirements if you remember what they were (i.e. ranks, friendliness, etc.)?
 
I think the tidally locked idea is good, but I have another idea about were it could be. I visited a dark nebula, don't remember the name but it was on the way back to the bubble from Iris Nebula. Any way, maybe that planet is in or really close to a dark nebula. That could be why we didn't see any stars.
 
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Well... My trip got cut short.

Smashed into a planet.

It was dark, and the terrain scanner was giving me confusing info(probably because the planet was potato shaped).
 
Experiment "Staring contest"

Idea: drop UA from SRV and observe it for 5-10 hours.
System: Merope
Planet: [classified]
Time: +3:59:45* (start: 9am). *will be updated
Observation from: Imperial Clipper "Princess Luna"
CMDR: AlexVII


If you find me on one of the Merope planets - do not interfere the experiment.
The experimet is being recorded and will be analyzed.
The ship is left on autopilot (no pilot to avoid creating Observer effect).
 
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Rather than listening to Merope perhaps we should be recording it and running it through a spectogram? The sounds stars give off in this game are pretty ideal for hiding images due to their noise based nature.

While I like this idea from a fellow geek's perspective, I really don't think the devs would make the puzzle so difficult that it could not be *plausibly* solved without advanced tools such as a spectrometer. They want it to be solvable by anyone, whether they have access to (or know how to use) such tools or not. Using it to help find suspected dots and dashes is one thing, but getting an image out of it, a-la slow-scan TV, or picking out peak frequencies in a spectrogram, is over the top.

The morse code was figured out by running the audio through Audacity and looking at the pulses to obtain dots and dashes... but it didn't HAVE to be solved that way if you have a good ear.
 
Very interesting.

Perhaps you don't have to, CMDR - if a player faction has such a station at their disposal, or just in their system, perhaps we can get it volunteered for the UA smuggling experiment - and get a\more CMDRs trying it out.

Could, but I don't play nice with other people ;) (contrary to how I may or may not appear on the forums!). Blame my MMO ideologies being cut out of 10 years playing EVE Online solo :D

Isn't that what were all actually doing here - achieving possibly nothing? You're just better at it; but certainly not ignored here.
tl;dr my grievances are beyond just UA interactions.
 
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Idea: drop UA from SRV and observe it for 5-10 hours.
System: Merope
Planet: [classified]
Time: +1:50:44 (start: 9am)
Observation from: Imperial Clipper "Princess Luna"
CMDR: AlexVII

If you find me on one of the Merope planets - do not interfere the experiment.
The experimet is being recorded and will be analyzed.
The ship left on autopilot (no pilot to avoid creating Observer effect).

5-10 hours.... someone get this man a case of cookies.
 
Meta Alloys. A third method of making alloys is to fire beams of ions (atoms with too few or too many electrons) into the surface layer of a piece of metal. Ion implantation, as this is known, is a very precise way of making an alloy. It's probably best known as a way of making the semiconductors used in electronic circuits and computer chips.


Maybe we are meant to make them ourselves or its a commodity already available. Like a station being slowly transformed by an Alien Lifeform into new composite metals.

Tin foil hat removed. o7
 
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[wow the galactic cartography surveyors are blowing my mind]

I gotta say that one comment, posted above (somewhere) really struck a chord with me; regarding the UAs, their behavior, and why there is absolutely nothing else to glean about them.

- Why they are in a shell a certain distance from Merope (distance from Merope= 1 data point)
- Why they all point at Merope Star (second data point)
- Why that is the end of the extent of data to be obtained. (END of data set)

So, the UAs were placed by means unknown, to point at a certain star, and to mark a certain distance. The big question is: WHY?

The idea, to put it simply: They are "orange traffic cones" marking out the hazards of a pending supernova- demarking the safe distance. This was a courtesy caution placed by some advanced alien race... possibly Type 2 or 3 interstellar species.

We, as a silly Type 0.77 interstellar species, completely missed the point. We scrambled around, stealing the Caution/Hazard beacons, moved them around, Dropping them elsewhere, kicked them, shot them, absconding them to distant stations... we scratched our heads trying to figure it all out- even went to the very center of the danger zone, went so far as to built a base there (with more to come)- utterly missing the point; that it was all just a "stay away from this star by this much, if you want to survive" message.

That theory- it.. it makes perfect sense to me. The cause of the Pleiades nebula itself (the remnant supernova explosion of (presumably) Maia B) already shows that those hot, young, fast living blue stars have already started to POP! I... may decide to stay away from there from now on.

... maybe earmark a good front row seat for the show on a good moon, setup my SRV launchair and tailgate party attachments- wait and watch for news of "Merope star fluctuations causing concern". Bring some popcorn. And maybe some shades. :cool:
I'm not saying your theory is wrong, but you are forgetting at least one data point... The UAs broadcast the nearest celestial body or the nearest ship, depending on the situation. Why would a traffic cone do that?

Edit: I see you addressed this in a later post. But I'm still not convinced about the "advanced traffic cones" angle. It's unnecessary design that risks misleading an observer as to the function of the object. Meaning that if its main function is to convey a "warning, stay away" message broadcasting crude ship drawings only muddles that message with unnecessary data, and therefore makes it more difficult to decipher. Still, you may be right. There hasn't yet been any good theory that I'm aware of that explains both the shell distribution and the morse. So yours is about as likely as any other at this point.

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One time myself and a group of bored teenagers stole 100 traffic cones in one night from the streets of Wildwood, NJ. We filled an entire minivan with them. It was great. Then Wildwood exploded and there's a white dwarf city there now. Thousands died. Shame that.
BORED TEENAGERS CONFIRMED!!!
 
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Could someone please film an UA in complete darkness and post the video. For example in a very dark canyon or crater without any lightsources at all.

I don't think this has been done...

I don't have footage of it but way back in the day, before Horizons, I dropped a UA behind the dark side of a planet, so that the planet was between the UA and the only star in the system. So essentially I was using the planet to block the light of the star.

The UA was still visible, and not only the glowy parts, but the whole thing. I think it was a very pale greenish colour. As with many things discussed in this thread I'm not sure if it was a feature (ie: bioluminescence) or a bug (ie: an artist at FD forgot to zero out the ambient channel of the UA texture).
 
I've been poking around about 150ly from Merope, on the bubble-side and far side.

I also hit on the idea of focusing on planets tidally locked to the main star and exploring the night-sides for 'barnacles'. Given the apparent size of the structures seen in the trailer, I was hoping they would be visible from OC like settlements are.

So far nothing. I've even been checking planetary rings to see if anything new pops up.

I'm still surprised at how many NPCs spawn in rings and man-made structures spawn on barren planets so far away from the bubble or stations. I guess Obsidian orbital is relatively close now. I keep getting the feeling I need to head *really* far out to find things, far away from human activity. I might need to get a bigger ship, I think my Cobra MKIII is becoming too small for all the multi-role exploration kit I want installed.

Presently I'm in the Taurus Dark Region, about 145ly from Merope on the far side, but I haven't bumped into any UAs. Am I in the wrong place, or have I just been unlucky so far?
 
Of possible interest, given that morse code is part of the UA mystery (not my discovery).




9E3sCOL.jpg


Source: Morse code message in Sol Newspaper


According to Jackie Silver, the person who found it, the text is "freighter under pirate attack, we've gone down on Charon at -45(S), -80(W)."
 
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Of possible interest, given that morse code is part of the UA mystery (not my discovery).




http://i.imgur.com/9E3sCOL.jpg

Source: Morse code message in Sol Newspaper


According to Jackie Silver, the person who found it, the text is "freighter under pirate attack, we've gone down on Charon at -45(S), -80(W)."

I think it's part of some next treasure hunt that is still not active.
In fact, someone went there and found nothing.

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Thanks a lot. this gives a good view of the angle between the two courses.

Han, remember that you can do all of that yourself, just using http://ed-map.eu/. Press shift, and you activate the distance calculator, then click on systems.
That, in addition to calculating distances, draws a line between the two systems you clicked. Very useful, I use it every time to draw lines on the Galmap.
 
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Runcible Shaw:

I believe it was Shriver Platform on the Ovid system (a planet-side base). I didn't realise that I'd hit an exciting thing until about 15 mins after accepting the mission, hence the lack of certainty.

I didn't record the rank requirements, but my ranks were Expert/Merchant/Pioneer, so those are the upper limit on the mission's CMDR rank requirements. I don't have any special relationship with the local factions, but I but am allied with the Alliance and (IIRC) Federation and friendly with the Empire.
 
Im all excited about finding the Antares !

Did some CG work ... and tried to reconstruct the projected route of the Antares ... I am not really sure what its final destination was ... I wanted it to be a Tourism world ... but the only ones that seemed close were Mari, LHS 3167, and CD-45 12902
They didn't strike me as Maiden Voyage worthy ( you would think the route would be a matter of historic record ... but things seem to have gotten lost) .... I used to think SOL was the destination ... but the debris field points a different direction ... Thoughts anyone ?

anteresroute.jpg
 
Im all excited about finding the Antares !

Did some CG work ... and tried to reconstruct the projected route of the Antares ... I am not really sure what its final destination was ... I wanted it to be a Tourism world ... but the only ones that seemed close were Mari, LHS 3167, and CD-45 12902
They didn't strike me as Maiden Voyage worthy ( you would think the route would be a matter of historic record ... but things seem to have gotten lost) .... I used to think SOL was the destination ... but the debris field points a different direction ... Thoughts anyone ?

May I ask, how did you get the initial points for your plotting? Are they all a matter of record in galnet?

Whatever the case, nice effort commander. +rep.
 
May I ask, how did you get the initial points for your plotting? Are they all a matter of record in galnet?

Whatever the case, nice effort commander. +rep.

I pull the xyz data from EDdiscovery - which I think gets it from the EDDB... basically a collection of player triangulated systems ...
 
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