Yeah, it's hard to shoot an Anaconda in a RES twice and make 300k credits from the bounty...such a grind!
Now use that to replay an internal module that costs 100m+.....such a grind!
What because SC is going to be more in depth? after freelancer I dont trust the man.nope.
We have already a wear and tear tax, add to that rebuying an anacondas powerplant or FTL regulary ?
Theese things are bloody expensive so it would be running only high income trade all time to keep up with the costs (for big ships rule is hull is the cheapest part, modules can cost several times the hull all together.)
So well.. no
Or i play star citizen as soon out or so.
No thanks, last thing i'd want to have is a faulty FSD 65000LY from SOL
What does it bring to the game?
Having to spend credits on a regular basis to repair/replace your worn out modules.
What does it take away from the game?
Having to spend credits on a regular basis to repair/replace your worn out modules.
I know there are more important stuff that needs attention
Ship modules should wear out and "get old".
There is already wear and tear, which you can repair separately.
Also if you are talking about perm decay, technically they don't even really happen in modern cars anymore unless you really don't drive it very much and keep it well maintained. I mean have you ever heard of a car that is over 200 to 300 thousand km old needing an engine replacement unless the driver wasn't maintaining it or caned the crap out of it?
You look at even old cars or plane that rarely happens (at least, not within the lifetime of you using the vechicle). An technically when it does it is time to get a new car anyways.
Elite is a game that bases on real-time time scale, so if you need to replace engine on a ship every once in a few months, there is something really wrong with your ship or the way you are using it; and if they are to program such a mechanism in there, that will be really bad game design, since it isn't even a realistic scenario in everyday life.
ED has lots of things you CAN do. But not much you MUST do. I honestly think that if keeping your ships in working order would be harder and require some care, it would bring some DEPTH. It all comes down how it would get balanced to give fun experience.
Actually it was around 40k or so for a refill in my conda for a typical A>B>C>B>A run. And around 125k to fill up all 32 tons. So yea, it would eat into profits.
It also didn't make any sense whatsoever since it's just hydrogen.
but that's over and done with. Just wanted to set that straight so people don't get confused by the hyperbole.![]()
Moreover, you shouldn't be comparing the engine in ED's ships to cars. If you must comapre a Hydrogen Fusion reactor to anything, compare it to the diesel engines you find in barges, tugboats and larger seaworthy vessels. Their lifespan is measured in hours, and in the case of many of the larger ones, they're rebuilt on the spot, wherever that clock happens to run out, as a backup engine takes over, by the mechanic on board.
I think that is a wrongful assumption for this game actually ships in Elite is actually more equivalent to car than actual sea going vessels - because of the fact that most people don't even need to use or own a sea going vessel.
If maintenance of lifespan of a ship in Elite is measured in hours, people would be going bankrupt left and right, because basically you are saying a car also needs have parts replaced every trip.
If that is that case cars can only be owned and afforded by big corporations and runs to a schedule. That is NOT the case, same as in ships in Elite.
Also, you are assuming using current materials technology on a sci-fi game. One would be safe to assume that materials technology in 3300s would make parts a lot more durable and reliable, because otherwise, as mentioned above, owning ships will be out of reach of any individual civilians and the premise of this game wouldn't have been possible.
It is hard to get a running life of the ships in Elite
In FE2 they needed a yearly service and could operate easily from months on end during the Real Space jouneys In binary and tertiary system
The one week per jump and yearly service requirements are what limited ships range beyond human space.
Now we have ships that can travel the same distances in minutes what took weeks, but their fuel consumption now means their endurance is measured in hours instead of months.
Its like the new tech has sacrificed efficiency for speed.