Ship systems should wear out on normal use

Now use that to replay an internal module that costs 100m+.....such a grind!

Imperial Cutter = 200,000,000cr
Class 8 Grade A thrusters = 162,000,000cr
Class 8 Grade A powerplant = 162,000,000cr
Class 7 Grade A FSD = 51,000,000cr

Realizing you'll have to rebuy that crap when it breaks = priceless. :p
 
nope.
We have already a wear and tear tax, add to that rebuying an anacondas powerplant or FTL regulary ?
Theese things are bloody expensive so it would be running only high income trade all time to keep up with the costs (for big ships rule is hull is the cheapest part, modules can cost several times the hull all together.)

So well.. no

Or i play star citizen as soon out or so.
What because SC is going to be more in depth? after freelancer I dont trust the man.

anyway my opinion on the matter is yes , a million times yes
 
No thanks, last thing i'd want to have is a faulty FSD 65000LY from SOL

That's where your AFMU comes in, which you need to regularly supply with materials.

But seriously, LOL at all the players complaining ED lacks depth, but get spasms of apoplexy at the idea of introducing a little depth.
 
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What does it bring to the game?

Having to spend credits on a regular basis to repair/replace your worn out modules.

What does it take away from the game?

Having to spend credits on a regular basis to repair/replace your worn out modules.
 
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What does it bring to the game?

Having to spend credits on a regular basis to repair/replace your worn out modules.

What does it take away from the game?

Having to spend credits on a regular basis to repair/replace your worn out modules.

ED has lots of things you CAN do. But not much you MUST do. I honestly think that if keeping your ships in working order would be harder and require some care, it would bring some DEPTH. It all comes down how it would get balanced to give fun experience.
 
I know there are more important stuff that needs attention

Yes.

Ship modules should wear out and "get old".

They do, to a degree. Even if you don't get involved in combat, over time getting the occasional sub-optimal kick out of SC will cause module damage. Heat damage will affect modules. And so on.

Note that aircraft currently flying have regular maintenance cycles, so it's more likely that your Cobra or Anaconda would need an overhaul after every 10,000 LY or something to maintain flight-worthiness. So if you're looking for a more realistic aspect; go look at aircraft maintenance cycles and realise that it's going to require people have their ships grounded for regular service and have to fly something else.

Or nothing at all; welcome to the game, scrubs. You get to wait for x period of time whilst your ship is overhauled. It's not grinding; it's "depth". :D

It's quite plausible in the far-future universe that we are stuck in port whilst the station mechanics pull the thrusters out for a service and overhaul/ replacement. Stuff will wear and tear. In aerospace industry they take that very seriously.

But until we can wander around a starport, and or find more excuses to spend even more credits on "depth", perhaps Frontier could work on the AI and the multitude of other mechanics that have quite some value in a 'working as intended' state.
 
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There is already wear and tear, which you can repair separately.

Also if you are talking about perm decay, technically they don't even really happen in modern cars anymore unless you really don't drive it very much and keep it well maintained. I mean have you ever heard of a car that is over 200 to 300 thousand km old needing an engine replacement unless the driver wasn't maintaining it or caned the crap out of it?

You look at even old cars or plane that rarely happens (at least, not within the lifetime of you using the vechicle). An technically when it does it is time to get a new car anyways.

Elite is a game that bases on real-time time scale, so if you need to replace engine on a ship every once in a few months, there is something really wrong with your ship or the way you are using it; and if they are to program such a mechanism in there, that will be really bad game design, since it isn't even a realistic scenario in everyday life.
 
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There is already wear and tear, which you can repair separately.

Also if you are talking about perm decay, technically they don't even really happen in modern cars anymore unless you really don't drive it very much and keep it well maintained. I mean have you ever heard of a car that is over 200 to 300 thousand km old needing an engine replacement unless the driver wasn't maintaining it or caned the crap out of it?

You look at even old cars or plane that rarely happens (at least, not within the lifetime of you using the vechicle). An technically when it does it is time to get a new car anyways.

Elite is a game that bases on real-time time scale, so if you need to replace engine on a ship every once in a few months, there is something really wrong with your ship or the way you are using it; and if they are to program such a mechanism in there, that will be really bad game design, since it isn't even a realistic scenario in everyday life.

It's the opposite over here in the states. The mileage you get out engines has been going up, ours has been going down.

Moreover, you shouldn't be comparing the engine in ED's ships to cars. If you must comapre a Hydrogen Fusion reactor to anything, compare it to the diesel engines you find in barges, tugboats and larger seaworthy vessels. Their lifespan is measured in hours, and in the case of many of the larger ones, they're rebuilt on the spot, wherever that clock happens to run out, as a backup engine takes over, by the mechanic on board.

Need to change the rings and injectors at 5,000 hours? You change them at 5,000 hours, no questions asked, and it doesn't matter if you're in the middle of a tropical storm 600 miles off the shore.

Shore maintenance is only scheduled when you need equipment that simply can't be carried on the boat at all times. You know... Like Cranes....
 
ED has lots of things you CAN do. But not much you MUST do. I honestly think that if keeping your ships in working order would be harder and require some care, it would bring some DEPTH. It all comes down how it would get balanced to give fun experience.

Maybe, but there are much better ways to bring depth to the game than forcing us to rebuy modules every x number of light years/firing cycles etc...

Besides, don't we already have degredation? What's that ship integrity stuff all about? I thought that represented wear and tear?
 
I agree with CMDR_Uberdude, if there's an easy work-around (a la fuel scooping) then fine, but some of us like disappearing off into the black, and while (admittedly) there's not much risk (or reward for that matter!) it would limit what "explorers"* could do. The only disadvantage to traders or pirates or bounty hunters would be occasional (likely insignificant) expense, but exploration would suffer.


*I know.

edit: Trying to be too clever. Fixed.
 
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Yes it would inmersify the game by at least 69%, but it would be annoying AF. Unless it would take a looooooooooooong time for the modules to wear out. (Multiple months) its just going to annoy the big ships. (Oh you need to replace your 8A powerplant? Thatll be 160 million credits thankyouverymuch.)
 
Actually it was around 40k or so for a refill in my conda for a typical A>B>C>B>A run. And around 125k to fill up all 32 tons. So yea, it would eat into profits.

It also didn't make any sense whatsoever since it's just hydrogen.

but that's over and done with. Just wanted to set that straight so people don't get confused by the hyperbole. ;)

Mea Culpa
125k from 10 million so a massive 1%

And it was a landing fee tariff as explain I'm the galnet post when introduced with the comment that fuel scoops offered an alternative but people didn't like it so retail costs of fuel dropped below wholesale rates.
Does that make more sense.
People hate the idea of larger ships even having higher docking fees, buried in fuel cost like road user charges are today, arguing it doesn't make sense.

Nexo hit it on the head
People complain of a lack of depth but hate anything that makes then change what they do or slow down their 10s of millions an hr profit.

People want a dynamic economy but scream nerf if their repeatable trade route drops the profit by 5%

People want dynamic security and system states but would scream if farming a RES for days on end killing every pirate actually resulted in a drop off in the number of pirates as they are either all dead or go somewhere safer.
We often see a I only made 5 million an hour in a Haz Res today have they been needed thread.

People call the AI dumb but as soon as it puts up a fight it's either too hard or slowing down CR and hr. Honestly thing people will complain when the folly AI pirates disappear as it will mean no free money.

The only changes people want is the X activity needs make Y+1 million and hour as Z activity is more profitable.
Which is followed by Z needs to make Y+2 million an hour as X activity is more profitable.
And the credit inflation continues
 
Moreover, you shouldn't be comparing the engine in ED's ships to cars. If you must comapre a Hydrogen Fusion reactor to anything, compare it to the diesel engines you find in barges, tugboats and larger seaworthy vessels. Their lifespan is measured in hours, and in the case of many of the larger ones, they're rebuilt on the spot, wherever that clock happens to run out, as a backup engine takes over, by the mechanic on board.

I think that is a wrongful assumption for this game actually ships in Elite is actually more equivalent to car than actual sea going vessels - because of the fact that most people don't even need to use or own a sea going vessel.

If maintenance of lifespan of a ship in Elite is measured in hours, people would be going bankrupt left and right, because basically you are saying a car also needs have parts replaced every trip.

If that is that case cars can only be owned and afforded by big corporations and runs to a schedule. That is NOT the case, same as in ships in Elite.

Also, you are assuming using current materials technology on a sci-fi game. One would be safe to assume that materials technology in 3300s would make parts a lot more durable and reliable, because otherwise, as mentioned above, owning ships will be out of reach of any individual civilians and the premise of this game wouldn't have been possible.
 
I think that is a wrongful assumption for this game actually ships in Elite is actually more equivalent to car than actual sea going vessels - because of the fact that most people don't even need to use or own a sea going vessel.

If maintenance of lifespan of a ship in Elite is measured in hours, people would be going bankrupt left and right, because basically you are saying a car also needs have parts replaced every trip.

If that is that case cars can only be owned and afforded by big corporations and runs to a schedule. That is NOT the case, same as in ships in Elite.

Also, you are assuming using current materials technology on a sci-fi game. One would be safe to assume that materials technology in 3300s would make parts a lot more durable and reliable, because otherwise, as mentioned above, owning ships will be out of reach of any individual civilians and the premise of this game wouldn't have been possible.

It is hard to get a running life of the ships in Elite
In FE2 they needed a yearly service and could operate easily from months on end during the Real Space jouneys In binary and tertiary system
The one week per jump and yearly service requirements are what limited ships range beyond human space.

Now we have ships that can travel the same distances in minutes what took weeks, but their fuel consumption now means their endurance is measured in hours instead of months.

Its like the new tech has sacrificed efficiency for speed.
 
You know guys, this game just isn't real enough. In the spirit of imersion, let's make pilots wait for 3-4 weeks for a ship to be repaired. Or when they hand in bounties they have to actually go ino the security office and fill out all of the necessary paperwork to collect the bounty. Hell, lets even make people fill out tax forms every April and pay in-game taxes in their income. In fact, when you die its game over. Your save file is erased and you have to start completely from scratch. Or, better yet, it automatically uninstalls the game from your computer and never lets you reinstall it because you are dead in the Elite universe. Now THATS imersion.

Ultimately it's a game guys. Its a game with lasers and warping and star systems that dont exist in reality. We play games to have fun. There is a fine balance between "realism/imersion" and gaminess. If you want to have the realistic experience of upkeeping the wear and tear on a vehicle, then take car if your car IRL. For a game, most people prefer the magic insta-fix of "repair all." I don't play games to do what I experience in everyday life. Quite the opposite actually.
 
It is hard to get a running life of the ships in Elite
In FE2 they needed a yearly service and could operate easily from months on end during the Real Space jouneys In binary and tertiary system
The one week per jump and yearly service requirements are what limited ships range beyond human space.

Now we have ships that can travel the same distances in minutes what took weeks, but their fuel consumption now means their endurance is measured in hours instead of months.

Its like the new tech has sacrificed efficiency for speed.

Actually in FE2 there is also no repairing wear and tear available at the end of every trip, so it kinda evens out in a way (ie. constant minor service vs yearly major service).

I think the biggest problem with putting in the need of major servicing is the game's timescale itself. In FE2 time can be compressed. In ED time cannot.
 
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