UA Mystery thread 4 - The Canonn

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Whisky and biscuits for all!
 
I've done a long 'thanks' post on the site which I won't repeat here. Instead I'll just say well done everyone on an incredible year of science - it's been a privilege to be involved with you all this year, and I'm hoping for much much more success, attention, discussion (and frustration, and the occasional unfortunate ragequit...) in the next :D

I toast you all with this dram of Bowmore O7

Code:
|       |
|-------|      (clink!)
\_______/

(Okay that looks more than a dram - but it's Christmas!)
 
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Has anyone else experience a UA sounding "slower" than normal? I'm heading back into the bubble to swap ships before heading back towards merope, and stopped at the first system I saw an SSS in. Popped in and all the audio sounds like it's around 75% of the normal speed. Not sure if this has been noted already, or a potential bug. Noticed it as I was swooping around and the whale call happened, immediately noticed it sounded a lot deeper/longer than usual. I'll grab some video now, and post it up if anyone thinks it's worth it. I can't really place it to be sure, but it all sounds different than "normal".

I'm currently in Arietis Sector YJ-A C1 8.79Ls away from the main star. There's also two landable planets here, so I'm going to scoop up the UA and pop down to the surfaces to check them out.

Edit* scratch that, the two planets I thought were landable were not. Jumped over to a different system to poke around on the surface with the UA. Still recording as well.
 
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Interesting,,,, Is it possible it's up to us to grow them? I wonder if putting a UA buy the persistent wreck of the Anaconda mentioned previously would yield any results?

Perhaps the UA are not damaging the internals, maybe they are feeding off them?


It means that the wreckage of T9 in the trailer is a HUGE clue.

So bring UA to wreckages?
 
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Interesting,,,, Is it possible it's up to us to grow them? I wonder if putting a UA buy the persistent wreck of the Anaconda mentioned previously would yield any results?

Perhaps the UA are not damaging the internals, maybe they are feeding off them?

If true, they would be feeding off of the energy in the stations where they are taken. It doesn't damage the station, it just drains power. They were talking about power outages on Galnet. Could this be why they die when dropped? No more power so they starve?
 
When I realized I had an annoying beeping and purring thing in my hold that was eating my ship I knew I had to do a certain something (damn that was looooong ago).
Sadly after setting course directly for the sun in Merope I found out that inside the forced dropout zone it's curiously balmy at around 60%, the UA kept nibbling my ship and on jettison a $!@&@##! npc jetted over and swiped my UA. Anyone try in a hotter running ship if something happens when the UA gets a bit more toasty?
 
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If true, they would be feeding off of the energy in the stations where they are taken. It doesn't damage the station, it just drains power. They were talking about power outages on Galnet. Could this be why they die when dropped? No more power so they starve?
They don't degrade when you first find them free floating, or when you drop them on a planet in a SRV.
 
Has anyone previously noted that UAs tend to appear around planets within the UA shell and in those instances appear to travel toward (or fall toward) the planet they're around? I was roving around the surface of Arietis Sector YO-A B4 A 2 after a bit of a crash landing and once I left the surface and reentered frame shift I noticed a SSS come up -- I investigated and, sure enough, it was a UA in motion (it was only travelling at a few m/s). I've only ever seen them stationary floating in space before now, so I figured I would mention it if no one noticed this behavior before. Bringing it to its apparent destination didn't seem to do anything, although I did get attacked by an NPC Vulture who appeared to want my cargo both when in orbit and (after escaping) again on the surface when I was in my SRV (I wasn't able to replicate the NPC Vulture attack upon coming back a second time, but UAs do seem to reliably spawn around the planet around 2-6Mm out).

My apologies if this is all well understood behavior now -- I'm a long time lurker and didn't notice anything in any of the posts I've read or in the wiki.
 
Little Update on Antares Search

I compiled an unscientific and exhausting but not exhaustive list of salvageable wrecks in the CG named systems.
Was hoping to see pattern to to the wrecks or to the drop rate ... didn't really pan out
I poped in and out the instances to get a feel for the drop rates
All the Drop rates were Good (5 canisters every time) except for those in Luyten 205 (which were lower)

Alpha Centauri Lagrange
Luhman 16 A2
WISE 0855-0714 1A
Epsilon Indi New Africa
Talta B2
Talta B3
Wise 1639-6847 2A
Rigga A1
Luyten 205-128 - poor drop rate (mostly got npcs)
Luyten 205-128 3 - mediocre drop rate (varied 5,3,2)

Im thinking the poor droprate at Luyten 205 is because it has a wreck by the main star and probably the quickest one to get to (probably the most used by commanders)

Luyten 205 and Talta were the only systems I found 2 wrecks in .. but i could have easily missed some.

Would be really interested if anyone has found Antares Wreckage in systems not identified by the CG
 
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Little Update on Antares Search

I compiled an unscientific and exhausting but not exhaustive list of salvageable wrecks in the CG named systems.
Was hoping to see pattern to to the wrecks or to the drop rate ... didn't really pan out
I poped in and out the instances to get a feel for the drop rates
All the Drop rates were Good (5 canisters every time) except for those in Luyten 205 (which were lower)

Alpha Centauri Lagrange
Luhman 16 A2
WISE 0855-0714 1A
Epsilon Indi New Africa
Talta B2
Talta B3
Wise 2A
Rigga A1
Luyten 205-128 - poor drop rate (mostly got npcs)
Luyten 205-128 3 - mediocre drop rate (varied 5,3,2)

Im thinking the poor droprate at Luyten 205 is because it has a wreck by the main star and probably the quickest one to get to (probably the most used by commanders)

Luyten 205 and Talta were the only systems I found 2 wrecks in .. but i could have easily missed some.

Would be really interested if anyone has found Antares Wreckage in systems not identified by the CG
Splendid. Update, I just compiled the same list, here's some extras for you:
* Wise 0855-0714 (7.84), near A1 (5 drops), near A5 (5 drops)
* Alpha Centauri, Lagrange (5 drops), near Eden (5 drops)

I've made a point of getting samples from all crash sites, just for CG & comparison. I've visited all planets now, in all system, been within 1000LS to look for clues.
I think yours and my list is complete.

Unfortunately all wreck sites seems to be similar in composition & density, all contain at least two types of vessels (make and models).
None of the permanent wreck sites indicate anything else but the 'Curier/Clipper/Cutter' and 'ASP/Python' debris parts.
It may be that the Antares hides elsewhere.

Trying to attach an Imgur album embed (need to figure out embedding):
dwKKy7T.png


The following clip shows the 'regular' debris field:
[video=youtube_share;Baw5LKZLSnU]https://youtu.be/Baw5LKZLSnU[/video]
album Url: http://imgur.com/a/Df7WN


Updated list:
Code:
(Distance from Sirius + System flight distance )
Alpha Centauri Lagrange (9.54 LY, +7217 LS)
Alpha Centauri Eden  (9.54 LY, +.22 LY)
Luhman 16 A2 (7.7 LY, +13 LS)
Wise 0855-0714 1 (7.84 LY, +105 LS)
Wise 0855-0714 5 (7.84 LY, +536 LS)
Epsilon Indi New Africa (15.27 LY, +260 LS)
Talta B2 (16.56 LY, +2319 LS)
Talta B3 (16.56 LY, +2442 LS)
Wise 1639-6847 2A (18.61 LY, +475 LS)
Rigga A1 (19.24 LY, +1758 LS)
Luyten 205-128 (22.80 LY, +5 LS) - poor drop rate (mostly got npcs)
Luyten 205-128 3 (22.80 LY, +2271 LS) - mediocre drop rate (varied 5,3,2)
 
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Picked up a UA on the way back to the bubble from Merope. Spotted an SSS and stopped in to find a UA. It's been a while since I've had one, so I don't know if I'm getting the space madness, or if the UA sounded a little slower than normal. Watched a few youtube videos of other UA's to compare and they started off sounding slightly different, but over time ended up sounding identical, so I scrapped that notion and just took off for the nearest landable planet. Spent a while trying to get the UA to stand up, and just seeing what it did on the surface since I haven't seen one since before 2.0.

Was recording the whole time and decided to toss the footage together for fun. There's some recordings of the sounds, but mostly it's me attempting to stand this thing up and watching it roll around aimlessly.

[video=youtube;dAgZpD21qgo]https://www.youtube.com/watch?v=dAgZpD21qgo&feature=youtu.be[/video]

Hope everyone has a great holiday as well!
 
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@ Rizala
Thank you so much for helping me get a UA scan of the "Tara" system star in secret from Commander Outspan :)
To all, Riz took a UA out to a star called Tara in a Tx ship ! He then deployed the UA and recoded it for me, I edited the file and sent it to Not on the High street.com
for it to be printed! Framed and presented to Commander Outspan to much joy and bewilderment, once again thanks Riz..... The people on these
forums never cease to amaze me and I believe we are honoured to be part of this fantastic community And a Very Merry Christmas to you all....o7
~
 

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@ Rizala
Thank you so much for helping me get a UA scan of the "Tara" system star in secret from Commander Outspan :)
To all, Riz took a UA out to a star called Tara in a Tx ship ! He then deployed the UA and recoded it for me, I edited the file and sent it to Not on the High street.com
for it to be printed! Framed and presented to Commander Outspan to much joy and bewilderment, once again thanks Riz..... The people on these
forums never cease to amaze me and I believe we are honoured to be part of this fantastic community And a Very Merry Christmas to you all....o7
~

It was a pleasure to help the "Elite Dangerous Family"!
And, it was a very nice idea indeed!

Merry Christmas to all of you :D
 
@ Rizala
Thank you so much for helping me get a UA scan of the "Tara" system star in secret from Commander Outspan :)
To all, Riz took a UA out to a star called Tara in a Tx ship ! He then deployed the UA and recoded it for me, I edited the file and sent it to Not on the High street.com
for it to be printed! Framed and presented to Commander Outspan to much joy and bewilderment, once again thanks Riz..... The people on these
forums never cease to amaze me and I believe we are honoured to be part of this fantastic community And a Very Merry Christmas to you all....o7
~

What a lucky lad. What a family!:)
 
Has anyone previously noted that UAs tend to appear around planets within the UA shell and in those instances appear to travel toward (or fall toward) the planet they're around? I was roving around the surface of Arietis Sector YO-A B4 A 2 after a bit of a crash landing and once I left the surface and reentered frame shift I noticed a SSS come up -- I investigated and, sure enough, it was a UA in motion (it was only travelling at a few m/s). I've only ever seen them stationary floating in space before now, so I figured I would mention it if no one noticed this behavior before. Bringing it to its apparent destination didn't seem to do anything, although I did get attacked by an NPC Vulture who appeared to want my cargo both when in orbit and (after escaping) again on the surface when I was in my SRV (I wasn't able to replicate the NPC Vulture attack upon coming back a second time, but UAs do seem to reliably spawn around the planet around 2-6Mm out).

My apologies if this is all well understood behavior now -- I'm a long time lurker and didn't notice anything in any of the posts I've read or in the wiki.

A couple of us have posted about this now. I originally saw it in Beta and posted on the other thread (keeping this spoiler free).and an here in live. I never had any npc pirates while checking it out though.

It probably doesn't mean much, but it does suggest they might be unable to escape the gravity well if they get too close... or it could be a bug. Keep forgetting to bug report in case. I'll do that when I'm not posting from my phone.

No need to apologise though. Good to be sure those who've seen this haven't imagined it.
 
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Could be a coincidence, but 12-21-15 could be a date as we write them here in 'murrica.

Yes. If this is a military equipment designation scheme then I would expect osme of the subsequent numbers to denote the modification date (version number) so the first 3 numbers could indeed be a date; but not sure what the others would represent as they are too high for dates (assuming we aren't going for a starlog numbering scheme!).

On the other hand maybe its a code, or coordinate scheme?
 
Has anyone else experience a UA sounding "slower" than normal? I'm heading back into the bubble to swap ships before heading back towards merope, and stopped at the first system I saw an SSS in. Popped in and all the audio sounds like it's around 75% of the normal speed. Not sure if this has been noted already, or a potential bug. Noticed it as I was swooping around and the whale call happened, immediately noticed it sounded a lot deeper/longer than usual. I'll grab some video now, and post it up if anyone thinks it's worth it. I can't really place it to be sure, but it all sounds different than "normal".

Well it's been a while since I've captured a UA but...

The pitch of the UA's high purrs is (was) inversely proportional to the health of the UA. Meaning when you find a 100% non-degrading UA the "high" purrs sound a lot lower than normal and are essentially "stuck" there since the health never drops.

Additionally a degrading UA would do two ultra slow cycles with only 2/3 purrs audible at deployment, and then quickly switch to 5-6 purrs per cycle as it degraded from 100%.

In short yeah what you're describing sounds like it's normal to me, but I'm comparing to general degrading UA behaviour. If you think it sounds different to a typical 100% health non-degrading UA that's a different matter. :)

Though I am a bit out of touch with UA sounds so not 100% sure anymore.
 
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