Ship systems should wear out on normal use

It's the opposite over here in the states. The mileage you get out engines has been going up, ours has been going down.

As someone who lives in the States, I have to disagree there. When I was a kid cars were considered "worn out" at 100,000 miles. By that time they were usually trailing a blue cloud of oil smoke everywhere they went, stalling at traffic lights, and failing to start in cold weather. At that point you either sprung for an engine rebuild, or junked the car -- probably the latter, if you lived in a northern state, because it would be so rusty by that point it would barely cast a shadow. And reliability? It was common for cars to have several faults *when you bought them fresh from the factory*, and it only got worse from there.

Today? I've driven cars with 200,000 miles on them that drove like a new car. Both reliability and durability have gone way up. Most people rarely have to deal with anything but routine maintenance.
 
Will here's your problem. Your frame shift drive is misaligned.

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Disrespectful? Needing to keep your exploration vessel in good working order would also add some variation and depth to exploration.

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That really isn't the point. :) When one feels it is too easy on combat zones, just turn off your shields? When trading, use only half of your gargo space?

Yes. I noticed there is a contingent here that seems intent on turning this game into Elite: Space Death&Grind Simulator.
If you think the game's too easy, turn off your shields or fly a smaller ship.
If you think people are earning credits too fast and you have too much in your account, buy the biggest ship you can afford and hit the self destruct button until you feel like you are struggling enough.
The rest of us want a fun game to play.
 
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Wear and tear sounds interesting but I guess it depends on which components fail.

Loss of life support, cargo hatch, lasers, shields are interesting enough, but what if your fsd packed in? I don't imagine getting stuck in a ship with no ability to manoeuvre would be all that much fun. In FE2 you could suddenly find your engines had transmuted into a hold full of scrap iron. If you were very lucky you might still have an interplanetary drive, if not you weren't going anywhere.

AFAIK there's no ability to tow a dead ship or remotely repair one, so even the Fuel Rats would be unable to help out.

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Otoh perhaps when multicrew lands we might have some sort of rescue mechanic possible.
 
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we already have this implemented...it's called "ship integrity".

We can't make the modules degrade substantially over time...it would just be another pointless timesink in the game that adds no depth, just annoyance.

I already have to regularly switch out my modules and make long treks in space. OP wants to make it so I have to spend time "renewing" my modules as well? It's just a bad idea tbh. What happens when I get in a fight and my thrusters get damaged? If I have to sell a module, buy a fuel scoop, go 150 ly to Li-Yong/Founder's world (discounted parts), "renew" the part, and then fly all the way back? That would probably take 2 hours to do round trip in a FDL.

It's just not going to make sense in terms of balance, especially when we already have Ship Integrity for precisely OP's reasoning.
 
What happens when I get in a fight and my thrusters get damaged? If I have to sell a module, buy a fuel scoop, go 150 ly to Li-Yong/Founder's world (discounted parts), "renew" the part, and then fly all the way back? That would probably take 2 hours to do round trip in a FDL.

Or you could - alternatively - stay where you are, take an assasination mission and earn twice the price difference between standard- and Li-Yong-prices in halve the time.
I always find it hilarious, when people drive around for one hour in order to buy a cheaper light bulb and not only burn fuel in the same price range, but also two hours of their life in order to do so. The magic of sales and the legacy of our hunting ancestors, I guess. :D

As stated above, permanent modul decay wouldn't necessarily be a game mechanic you can do nothing to avoid. In the contrary: As it is now, 'primary' damage would still only occur due to rough ship handling like overheating while fuel scooping, emergency dropouts, battle damage, material stress due to interdictions (active or failed evasions) and so on. The permanent decay would kick-in when the related module damage gets repaired.
Additionally, permanent decay could possibly only trigger if a certain damage threshold is reached (be it due to severe battle damage or long-term ship neglection).

Inevitable effects might be annoying and could be called questionable game design.
Something that is based on player actions is merely... consequences.
 
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just a fyi, im not agreeing 100% with the idea. but something could be made around repair costs.
I have returned in a ship with 5% hull left canopy totaly gone, and repair costs weren't expensive at all.
if the repair costs were so high that i had to go and manually chose what to hav repaired at what % then that would be more interesting than "repair all"
and the argument "well i have a really expensive ship, it would be very expensive for me" isnt really a good argument. it would just be a reason not to jump in to the expensive ships until you had the money to afford it. or that you had to use one of your other ones whilst you found the money..

i dont think repairing a hull should cost 1:1 % wise in damage vs new hull cost. but 95% hull damage should cost a lot more than it does now. IRL 95% damage would mean you bought a new car. i the game the more damaged it becomes then the more it should cost..

lets say 1% on an asp should cost 600cr to repair 2% would be 1300cr and 10% would be more like 80k and then 99% should be more like 1m (given the asp is a rated) and you do repair all. (which would be about 700k less than a rebuy value of the a class ship)
You would also have little slider options for each components and could repair them individually to a chosen %..

Now This idea will not work, People who were early backers don't pay the same insurance ammount. so they would benifit more from flying the ship out of the dock and detonating it.

But the mechanic was sound it just cant work..

as for the satire post i made..
Every idea i have seen posted on the forums gets the same reply "i dont like that idea" Its very strange.. people complain, but they dont make suggestions. and any suggestions others make they dont like it.. This is known as being a little crying whiner.
If you have an idea how to make things better "even if it may not be workable after consideration" At least you are contributing.
If however all you do is say its broken, then say every idea is stupid. then you are a crying whiner.
 
Every idea i have seen posted on the forums gets the same reply "i dont like that idea" Its very strange.. people complain, but they dont make suggestions. and any suggestions others make they dont like it.. This is known as being a little crying whiner.
If you have an idea how to make things better "even if it may not be workable after consideration" At least you are contributing.
If however all you do is say its broken, then say every idea is stupid. then you are a crying whiner.


Because most of the ideas bring another levels of punishment and grind. I don't like the suggestions because everybody can provide one and if the devs start to listen they can really Funk the game. We can't have that.
Yes - I have large ships and yes now when my conda power plant was badly damaged it took 2 million to fix it. 2 million. Since the missions are GONE now and payout is below silly this is a real hit and makes me or others go trading instead of having fun.
LESS GRIND - MORE GAMEPLAY. No stupid ideas. Play your game, lets log in and stop this madness:]
 
But why doesn't, what others proposed so far (and I in the second halve of post #119), qualify as "more gameplay" in your opinion? In my opinion, it does.

You can still have it. Damage your ship before docking. You will get your credit punishment, have your gameplay whilst leaving the other commanders as they wish to be left alone.
My proposition is not to touch the troll topic. Do not discuss, leave it alone to rot. Let if slide down and be forgotten as it should be. Good day.
 
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You can still have it. Damage your ship before docking. You will get your credit punishment, have your gameplay whilst leaving the other commanders as they wish to be left alone.
My proposition is not to touch the troll topic. Do not discuss, leave it alone to rot. Let if slide down and be forgotten as it should be. Good day.

There is a diference between "grind" because thats what you chose to do and "no gameplay just grind"
I understand alot of people prefered it when you could stack 50mill in long haul slave missions. and in an few hours could affoard the best ship in the game.
But thats not game play. May as well start in the best ship and have done with it.

regardless casuall gamers will always want a casual expirience. its just a shame real gamers have to cater for them. it has been the bane of simplistic shallow gaming for years now.
 
There is a diference between "grind" because thats what you chose to do and "no gameplay just grind"
I understand alot of people prefered it when you could stack 50mill in long haul slave missions. and in an few hours could affoard the best ship in the game.
But thats not game play. May as well start in the best ship and have done with it.

regardless casuall gamers will always want a casual expirience. its just a shame real gamers have to cater for them. it has been the bane of simplistic shallow gaming for years now.

Oh yes and you are the real gamer. Go and celebrate Christmas and stop trolling commander! :]
 
Oh yes and you are the real gamer. Go and celebrate Christmas and stop trolling commander! :]

So with your logic. entering an idea thread with the comment "Can we ban people who have ideas mods"
Is not trolling lol..
and having a coherent debate expressing the pros and cons and different views of a point is trolling??

No wonder you have a hard time grasping the deference between game play and what you call game play.
Ah well, enjoy i guess.
 
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the whole wear and tear mechanic is rather unrealistic and symplistic,A better way would be.

After you ship has travled a number of light years,it should have to undergo maintainance.This would cost an amount based on the value of your ship.Travelling without maintainance would mean there would a percentage chance that one of the modules on your ship would malfunction,The longer you go with out maintainance the more serious and more frequent the malfunctions would be.
 
Lets be fair if your saying it would take a certain long amount of time I think we can all say during that time we would be shot at more than a few times. Repairing ships is already in the game lets face it. This is unecessary and our ships wouldn't get to this point in this type of game.
 
the whole wear and tear mechanic is rather unrealistic and symplistic,A better way would be.

After you ship has travled a number of light years,it should have to undergo maintainance. This would cost an amount based on the value of your ship.Travelling without maintainance would mean there would a percentage chance that one of the modules on your ship would malfunction,The longer you go with out maintainance the more serious and more frequent the malfunctions would be.

How many light years ? 1000 ? 2000 ? 10,000 ?


There's examples of several things that players have done. A circumnavigation of the galaxy, at 400,000 light years. And the Buckyball race, which is 26,000 ly each way, so 52,000 in total. There's the 65,000 ly from Sol club as well.

Do you want to kill off those player created achievements, or not ?
 
the only way it could work is to have seperate wear for everything, and not degradation over time, also repair all feature should cost a % of the rebuy insurance value.. 95% overall damage should be 95% of the insurance rebuy.. BUT this cannot work due to having given early backers cheaper insurance costs..
this is irreversible. so this avenue of approach cannot be followed.
But it is an idea that could "if done correctly" add depth to the game.
 
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