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Regarding the hunt for barnicles - how many people are searching Shell planets for barnicles? (Theory here would be that they are "sown" by the UA???)
perhaps we should return to our roots (the UA's). we know where to find those. perhaps we should see if anything has changed in their behavior since the patch. anyone bothered to let the new ships be scanned by one? everyones off searching for the proverbial needle in a haystack. the odds of anyone finding anything without any information is astronomically slim. i feel like its a huge waste of time.
either fdev has not flipped the switch on whats supposed to happen with barnacles yet, or we are missing something.
thats what frustrates me most about this whole thing is we never know when its simply the former.
Currently Searching NGC 7822, my favourite nebula. Haven't had chance to land on any planets yet. First landable planet was 3+ G, very much nope. Currently investigating an interesting looking potato.I hope at least some of us are searching for barnacles away from shell. We don't know that the barnacles are related to the UAs (personally I think they probably aren't), and if they aren't then the shell is no more likely than any other part of the galaxy.
Currently Searching NGC 7822, my favourite nebula. Haven't had chance to land on any planets yet. First landable planet was 3+ G, very much nope. Currently investigating an interesting looking potato.
For the same reason Red Wizzard pointed out, I'm currently in HIP 61958, ~1000Ly up the galactic plane...
Found an awesome ultra scarred ice Potato moon, but no Barnacles so far...
Currently Searching NGC 7822, my favourite nebula. Haven't had chance to land on any planets yet. First landable planet was 3+ G, very much nope. Currently investigating an interesting looking potato.
I cut it above 2.5G. To much damage to far out can make for some tedious trips back and forth from civilized space for repairs.3g isn't too bad. I landed on a planet that was 23 earth masses. Talk about a clincher. I was full on vertical thrust the whole time and still hit pretty hard but managed to land.
I cut it above 2.5G. To much damage to far out can make for some tedious trips back and forth from civilized space for repairs.
It's the planets you least expect that have the most interesting features.I don't blame you! That huge planet I landed on was a metal rich planet and I really wanted to see what was on it. Honestly, I was rather disappointed. Won't be making that mistake again.
yup. it was a bugged one.
serious question: when did you guys decide that the ua is pointing towards merope? i am in hr 1639, an ua is right in front of me, i am perfeclty aligned behind it and its NOT pointing to merope. maia aint it either.
it seems to point to a system outside the pleiades. i am investigating this.
I've tried to keep up with the thread, so my apologies if I've missed this - what is the procedure once one of these is found? Much like the UA, Some ideas:
- Post here and see if anyone can join you at the coordinates (just post the system, planet and coordinates). Wing up.
- High res video and audio recording of the SRV scanning the barnacle (and zoom into the scanner if possible)
- Record moving towards the barnacle (i.e. figure out how others can pick up on something / anything to detect their presence without a direct visual
- Go around it; try to pick up on any audio or video queues, and record / screenshot as much as you can
- See if you can "access it" via data scan (who knows?). Other communication methods? Headlights on, headlights off, completely power down the SRV... etc etc.
- Same testing as with the UA; park some craft & other objects (UA for example) next to one, see if anything changes.
- Check other P.O.I.s on the same planet, and start checking similar planet types in neighboring systems
- Compare markings with the UA. See if they "point" in a certain direction (same UA stuff).
- Firing at it should be a last resort; just like with the UAs, there's going to be a time when these are in abundance, but until then, treat whatever you find as if it were the only one for a while.
- See if someone has or can get a mission to deliver it; the ~$80k price on the market won't get the research anywhere and I'm sure other players can spot you the cash if that's an issue.
Despite this, my fear is that, as has been raised before, we'll need to blow it up simply to get the meta-alloy to be sold for research purposes. Doesn't seem like we'll have the know-how / tools to treat it as being "sentient". Pretty sad "first contact" experience - you don't reply, so we'll blow you up and cart you to a lab.
Alternate tin-foil hat theories (and no, as of this post, not one has been discovered):
- Hopefully the clicks and beeps (or visuals) from the SRVs scanner will help people distinguish between these and rocks / man-made objects.
- These launch the UAs into space (although that seems to have been disproved)
- They only "grow" on certain types of planets
- These are just the "tip of the iceberg", although with in-game dynamics, hard to "dig" below them to find out.
- The barnacle looks like the back end of a small ship which crashed directly into the planet (half buried) https://forums.frontier.co.uk/attachment.php?attachmentid=90013
- If they do exist, some players may have already found them and are harvesting them for the cash (looking at this post and smirking because of the revenue), and not giving any peeps or leads.
I'm not questioning the behaviour, but am interested in the technique- how was it ascertained that UAs point to Merope? I can understand positioning the camera behind the UA aligned along its axis but how to decide what star it's pointing at? because I'm assuming Merope wasn't visible 160 ly away?
You can target any system in the galaxy using the galaxy map. Once you do that it appears targeted in the canopy hud, so you can position yourself so the UA is between you and the HUD target and see if the UA is aligned with it.
Thanks Jorge. Sorry, I didn't explain my question clearly. I assumed that selection in the Galaxy Map was the mechanism to give a visual highlight on the hud to check the alignment, but what was behind the decision to select Merope in the GalMap- there is a step missing from visual alignment along the axis of the UA to selection in the GMap. In RL you would check the stars either side of the visual alignment, then go into the GMap & use those to refine the alignment search but it's more complicated. I'm wondering because with any measurement there is an element of inaccuracy & the visual alignment would give a cone of possible alignments; and that cone would extend to the far edge of the galaxy giving a huge number of possible stars. I'm interested in how that accuracy was refined down specifically to select Merope.