Please stop with "smuggling is broken" threads

why even offer the mission if its impossible would be a slightly better question I feel , which makes me feel the devs have either tweaked it too far or the system which governs them is broken. either way something needs to be changed I would think.
 
why even offer the mission if its impossible would be a slightly better question I feel , which makes me feel the devs have either tweaked it too far or the system which governs them is broken. either way something needs to be changed I would think.
I am flying a sidewinder and took a mission to kill 3 anacondas. How about being responsible for your own actions?
 
So... are smuggling missions still good for ranking up, not too bothered about the credits, just want to find a good spot to smuggle for rank, is robigo still good for fed ranking, and where's best to smuggle for empire rep.
 
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I am flying a sidewinder and took a mission to kill 3 anacondas. How about being responsible for your own actions?

so youre seriously defending a system that offers missions which cant be completed regardless of ship , rank , skill etc???. killing 3 anacondas for a mission is doable with the right equipment and skill , however when the mission is a bust due to bad logic then theres inherently something wrong with the system in place.

So... are smuggling missions still good for ranking up, not too bothered about the credits, just want to find a good spot to smuggle for rank, is robigo still good for fed ranking, and where's best to smuggle for empire rep.

I would say that smuggling seems to really be the best way to rank up for now as the games been tweaked to make it even more of a grind , charity missions now only offer a "low" rank progression and so do the other mission types except for data missions I believe.
 
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so youre seriously defending a system that offers missions which cant be completed regardless of ship , rank , skill etc???. killing 3 anacondas for a mission is doable with the right equipment and skill , however when the mission is a bust due to bad logic then theres inherently something wrong with the system in place.
Or there is something wrong with your decision to take a mission when you knew you wouldn't succeed. Maybe I am just defending the system because of schadenfreude. Learning what you can do and what you can't do sounds like an important smugglers skill to me, so I hope they don't change it. That shouldn't happen regularly though.
 
Hello..
i am a smuggler I see this mission has a time limit.. No fear i have turned up in a python and will do the trip in 137 jumps.
dont give the mission to the people who turned up in an asp and can do the trip in 16 jumps with time to spare. give it to me because i brough the perfect ship to fail the mission in...

A smuggler

hello again.

i cant believe this stupid thing let me take missions in a python. It should have known i could namever make it in the time limit, and i should have come in the asp..
it would have been much better if i flew all the way to robigo in my python and had 0 missions to select.
i would not have complained about that, and i wouldnt have blamed the game, and called it broken.. even though the end result is the same (I cant do the mission because i brought the wrong ship)

A Angry smuggler
 
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Hello..
i am a smuggler I see this mission has a time limit.. No fear i have turned up in a python and will do the trip in 137 jumps.
dont give the mission to the people who turned up in an asp and can do the trip in 16 jumps with time to spare. give it to me because i brough the perfect ship to fail the mission in...

A smuggler

hello again.

i cant believe this stupid thing let me take missions in a python. It should have known i could namever make it in the time limit, and i should have come in the asp..
it would have been much better if i glew all the way to robigo in my python and had 0 missions to select.
i would not have complained about that even though the end result is the same..
I brought the wrong ship for the job..

A Angry smuggler

actually the results would have been the same in an asp or the python ....

1. cargo hold space requirements mean there is no space in an asp

2. even with the greater jump range its still impossible due to the time allocated

3. you will still need to stop several times to refuel
 
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i have never ran out of time on a robigo run.
but a python is terrible for smuggling. something that takes me 1 jump in my asp takes me 8 in my python. (fastest rout)

also i only need 1 refule stop in my asp to make it back to the bubble and that does not even need to be a full refill.. so i just skim stars allong the way never actually stopping to refuel.
I also have not seen a mission needing more than 100T of anything from robigo (although i guess it could be possible)
but i usually leave robigo with empty cargo space even after lowering the cargo from 112t to 104t and then to where i am now at 100t..

i wouldnt even contemplate taking a python to robigo. it just is not designed for the job at all.
 
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actually the results would have been the same in an asp or the python ....

1. cargo hold space requirements mean there is no space in an asp

2. even with the greater jump range its still impossible due to the time allocated

3. you will still need to stop several times to refuel

So you know exactly how long every ship in the game would take to do the trip and yet you accepted the missions. Still sounds like a bad smuggler to me.

Just out of curiosity, what was the time requirement?
 
i have never ran out of time on a robigo run.
but a python is terrible for smuggling. something that takes me 1 jump in my asp takes me 8 in my python. (fastest rout)

also i only need 1 refule stop in my asp to make it back to the bubble and that does not even need to be a full refill..
I also have not seen a mission needing more than 100T of anything from robigo (although i guess it could be possible)
but i usually leave robigo with empty cargo space even after lowering the cargo from 112t to 104t and then to where i am now at 100t..

i wouldnt even contemplate taking a python to robigo. it just is not designed for the job at all.

the missions that I have are tycoon and required a cargo hold of 140+ tonnes which I don't think is possible in a ship as small as the asp. all I would suggest to ED is that the timers reflect the size of ship required and the time it would "reasonably" take to get there , like I said before I don't hang around in systems , I jump in and out as fast as possible and submit to interdictions so I can immediately jump out. the timer was already finished before reaching the halfway point.

now this may have been possible in larger range ships but landing pads in outposts don't allow Annie's , the asp doesn't have the space for it ... leaving the only possible contender the python (which is defeated by the timer).

Cargo should be confiscated in the station, and a fine, if you are caught smuggling. It is ridiculous to imagine that Customs would simply fine a person on discovering illegal items, they would confiscate the cargo, too. Another pathetic loophole in Elite 'Dangerous' - there;s nothing dangerous about it. Usually you can sell the cargo and pay the fine with the smuggled goods that have been sold - meaning no real loss at all. Pathetic.

I do agree with this also , ditch the cargo or deal with lasers. a fine isn't nearly enough punishment when the payout far exceeds any consequences.
 
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Cargo should be confiscated in the station, and a fine, if you are caught smuggling. It is ridiculous to imagine that Customs would simply fine a person on discovering illegal items, they would confiscate the cargo, too. Another pathetic loophole in Elite 'Dangerous' - there;s nothing dangerous about it. Usually you can sell the cargo and pay the fine with the smuggled goods that have been sold - meaning no real loss at all. Pathetic.
I agree and would like to add that I want to be chased by Jabba across the galaxy when I fail a mission.
 
I think they have that now. I have been hunted by a FDL after failing a mission. His mission was to terminate me and he never fails! (liar)
 
So... are smuggling missions still good for ranking up, not too bothered about the credits, just want to find a good spot to smuggle for rank, is robigo still good for fed ranking, and where's best to smuggle for empire rep.

Quince was working great for the empire, but the charity missions seem to have dried up, and the only good smuggling missions yesterday were for the non-empire minor faction.
5.8m for an 8T run as entrepreneur was not too shabby though, and gratefully accepted!
 
So you know exactly how long every ship in the game would take to do the trip and yet you accepted the missions. Still sounds like a bad smuggler to me.

Just out of curiosity, what was the time requirement?

not every ship , just the ones which meet the smuggler mission requirements (cargo space , Jump range , Fuel requirements). when the mission demands a cargo of 140+ tonnes then you can easily tell which ships will hold that amount and which wont.
 
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If that was true wouldn't I also be saying smuggling is broken?

You obviously haven't experienced the same bugs as the complaining players, so you see no reason to accept their criticism. I'd call that a rather narrow minded view of the problem. Said bugs seem to mainly occur in the context of smuggling missions, so the statement "smuggling missions are broken" is not too far fetched.

Interdictions that cannot be fought nor submitted to because they complete too fast without giving the player an opportunity to even react to them, scans that complete instantly without taking the ten seconds minimum... Making a mission challenging is not the same as making it unbeatable.

Happy for you if you haven't encountered those bugs before. Others have. For them, smuggling is not a viable choice of gameplay anymore. So, just because your experience differs from theirs, their point of view is not invalid.
 
So what was the time requirement?

I didn't check it in the BB as I assumed it wouldn't be insanely short however it was when the mission failed and I was a little under halfway back that I realised there was no possibility of completing the mission , like I said there could be no other ship than the python to carry out the job , the cargo required a space which only a python or larger vessel would hold , the landing pad requirement was no larger than a medium sized ship so ruling out the conda or T9.
 
Smuggling isn't broken.

Silent running is. If a scan starts and you go into silent running you are screwed unless you can get away. Distance is the only workable smuggling method left.

Chaff mechanics are not consistent. NPC's can break your scans using chaff (and silent running). We can't break theirs or other PC's. I don't care how it works as long as it is consistent. It isn't currently

You spend days of game time getting better relations with a systems ruling sub-faction who has 75% influence. After getting allied with them, the smuggling missions from the 2% sub-faction you are hated by pays twice as much. WTH?

These are not bugs, they are by design. Inconsistent and broken with impact throughout the game. Smuggling isn't broken, the game is.
 
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