Immersion breaking discovery in exploration : cannot pass a literal 'wall'

The procedurally generated galaxy sectors are 1,000ly cubes.

Like others have already said, I'm assuming that each cube has a specified star density leading to some of these abrupt cutoffs.
These will be even more noticeable if FD have put known objects in a sparsely populated cube.
Sounds like the OP has hit one of those.
 
This is the sort of thing cesmode is referring to :


Not the real data "strips", the artefacts of the stellar forge building cubes (presumably each from its own seed).

As I say maybe one way to fix it would be to make the sectors smaller around the divisions and seed them so they merge better.

But from a technical point of view I obviously have no idea of how easy that would be, nor how much would need manually fixing this way, this is a whole galaxy were talking about and finding and fixing all such lines might actually be a pretty huge undertaking. Dunno, I guess there are ways you could automate it, but I also wonder about if it's right to just start deleting and adding new stars at this stage.

Wow ... I was planning my first trip out of the bubble. Real immersion breaker this.
Anyway, are we sure this is "intended" ? Yes, it may be the way the galaxy is procedurally created, but I in that case, those "adjacent" cubes should be
created with little difference in density, so that difference from one cube to onother is not so much like this.
 
Hi,
So I am out exploring just beyond Horsehead Nebula, specifically at Messier 78 Sector CQ-y C 1. I tried to jump to another star that is further out and couldn't...ok, I tried another, and another and I cant. After zooming out, I realized that I have just crossed an 'invisible' wall or a boundary that is meant for ships that can jump 30LY+...and after looking at it further I realized that this boundary is literally in the shape of a cube around horsehead/barnards/orion/etc...

Its as if someone said "Draw a box around this entire area and pack it with stars. Outside of this box, reduce the density of stars by X% and increase the distance between stars by X%". It looks deliberate and not natural.

I have no issues with stars becoming increasingly difficult to reach the further out you go...and/or if at some point I just cant go any further. But looking at the Galaxy map I am witnessing a systematic wall of stars, literally in the form of a wall/straight line, where I can't go any further...the density of stars is drastically reduced beyond this specific point. My problem is that this didn't happen naturally, randomly, and in variable areas of the the surrounding area. It is a wall going straight across that hits a corner, and then turns and makes a wall going around the other side. In the galaxy, in the universe, things like this wouldn't happen systematically, blatantly, and abruptly. It happens over time...some areas maybe you can get around, some you cannot.

Its like you are level 20 in an MMO and when you try to go to the zone next to the one you are currently in, the game says "you need to be level 30 to enter this zone". Thats the developer literally saying "You are not geared enough to be here". This is hugely immersion breaking in E:D because literally the entire point of exploration is pushing boundaries with what you have.

Still enjoying it, and there are a ton of stars to explore near me but if I wanted to go any further from Sol, I need to end my trip, head back to Sol and upgrade.

Honestly, this kind of dealt a blow for me.


Kirk knows how you feel:

thetholianwebhd1287.jpg

:D
 
This is probably deliberate design, purposely making some sections more difficult to get to.

Solution is to do some planetary landings, find the right minerals and synthesis FSD boost. As already mentioned in the thread!

The time where is was easy and (probably somewhat) dull to keep jumping, jumping and jumping to explore, is gone. Exploration has the SRV and planetary landings (admittedly not the most engaging release at the moment as it's still a little limited for long term play) and there's more things to do and ways round your problem.
 
I hit a spot where literally the distance between stars is no less than 30LY. Its not a line, its a wall going up down and across around the nebulae that I mentioned in the original post, its on three sides of these nebulae (the fourth side is the side that Sol is on so obviously no wall there).

Question,

This sounds like a problem with the stellar forge or a display issue, rather than intended design.

meet answer.

The same thing happens all over, if you go in toward the core you'll find areas where there is just a big flat wall of bright blue stars and then none. If you go into the neutron fields you'll find that they are literally cubes, I scanned right down the face of one of them for a few hours one night. My friend found a spot on his trip to the core where the corners of 4 different cubes of extremely different star densities met up. It is really jarring and immersion breaking to see, but it is what it is. File a bug report, they're looking into it. I can imagine that getting the stellar forge to play nicely is not an easy task.
 
Space is infinite.
The number of stars is finite.
Any number divided by infinity is zero, yielding an average star density of zero in the infinite Universe.

Therefore, any star you come across is purely the result of your imagination.
 
Ok, so you can't jump the gap, it's too far for your ship due to the range. Give me some star names in the area, I'll take a look, but I don't recall any square boxes around the area of space you mentioned, so narrow it down if you could. Again, hitting a 'wall' of stars where there's nothing on the other side for 30+LY range isn't man made, the galaxy does that naturally, the shape is like a pinwheel, there are distinct spokes coming out from the center and they spiral as they extend out toward the rim, and that causes walls to form with wide expanses between them, especially out towards the Rim at the ends of the spokes.

I've actually been thru that area...I don't recall hitting a wall and I was in a 28 ly asp at the time...I know I can get more with playing with the shields and the thruster weights and running clean...but it was and is again set up for multipurpose work...I'll play with it for a dedicated explorer when I get back to a base...but I didn't come across this issue...of course I was letting the onboard computer plot my courses as relative to what I was wanting to do and It would have plotted according to my jump limitations thus plotting around a given limit...manually plotting a course might have caused some of this...now I'll have to head back out to specifically look for a cube shape gap...Out of all the posters that have responded ...I am the least knowledgeable....I play at exploring...most of the CMDR's posting here including Kristov who I know to be a gad about explorer...would definitely have better info..
 
This sounds like a problem with the stellar forge or a display issue, rather than intended design.

I had a look around Messier 78 Sector CQ-y C 1, with the map set for star class, and its very visibly a flat wall.
Floating above and intersecting it DM99, a salami of unaccountable red dwarfs.

The galaxy is not so much procedurally generated, as cobbled together. I recall FD said they've tried many experiments and for the most part left them in for amusement. I think this area is one.
 
This kinda sucks when you see it but they can't change it without resetting the entire galaxy. The galaxy is built from a 3d dimensional array of star density values, where each value represents a cube of X ly (1000?), but if you change the density value (say, smooth it against its neighbours) the positions of all stars will change because the number of stars have changed. You'd have to smooth the entire galaxy out to solve this problem which would invalidate all the exploration done so far.
 
Space is infinite.
The number of stars is finite.
Any number divided by infinity is zero, yielding an average star density of zero in the infinite Universe.

Therefore, any star you come across is purely the result of your imagination.
"You must spread some reputation around before giving it to Rgconner again."
 
I had a look around Messier 78 Sector CQ-y C 1, with the map set for star class, and its very visibly a flat wall.
Floating above and intersecting it DM99, a salami of unaccountable red dwarfs.

The galaxy is not so much procedurally generated, as cobbled together. I recall FD said they've tried many experiments and for the most part left them in for amusement. I think this area is one.


Scott Manley gave a decent possible reason for the space salami in one of his recent videos. It's at the 17 minute 15 second mark.
[video=youtube_share;dIrw5lydNKc]https://youtu.be/dIrw5lydNKc?t=17m15s[/video]
 
Cosmic fart, cut a swath through the galaxy like an air compressor through baby powder. Pretty sure that's how Neil DeGrasse Tyson explained it.
 
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