Random suggestions

1. Rocket assisted cannon shells. Accelerates after firing, after 1 km reaches velocity of a multi cannon. Under 1 km does reduced damage, over does normal cannon damage.( To hit farther targets while sacrificing close range)

2. Fsd turbo and super charger. Takes an internal slot. Super boost low range efficiency. Turbo boosts jump range and adds small amounts of charge time to jumps beyond normal range.

3. Heat gun. It's literally a futuristic hair dryer. I know that a faction has one, but variety would be nice.

4. Ship to ship docking system. Allows you to attach to other ships, then transfer cargo and such( Fuel limpets are kind of stupid and inefficient)

5. Ship hijack. Aggressive ship to ship. Shields must be down to engage. Can steal cargo, inhibits movement based on ships relative mass. If shields come back, the hijack system is damaged based off shield strength. Ships can also escape by rapid changes of velocity to send the other flying away. (This probably needs refining)

6. Ship tug system. "Dead or alive" Allows for ships to tug other disabled/willing ships. Super cruise with a ship is unwieldy, jump range is inhibited like the ship is cargo. Allows for live capture of criminals and transporting to station for a greater reward or mission completion, "helping" friends, and possibly stealing and black marketing of NPC ships.

7. Tie down rack. Allows for ferrying of ships, 1 ship per rack. Allows for the cargos fsd to contribute to the jump, so there is no reduced range. Ships can only be loaded/unloaded in stations.

8. "Starlight" deployer. Envelops only small ships in fake blackness and stars. Removes ship from contacts, but can still be locked on to with direct control, labeled as "irregularity". Users can't see out, and lose all contacts, and the ship gains heat. Carries 1/1 ammo

9. "Thumper" weights. It makes ramming more effective. Internal compartment. Lore wise- enormous, dense weights that move backwards(to the ship) when your ship makes contact with its nose.(Every action has an opposite reaction)

10. Pairing with the last, armored prow. A slot option for bulkheads on pointed ships. Slightly less health than military grade, but makes the nose extremely resistant to damage.
(To all who might complain, it's easy to avoid ramming, and if you get rammed by a L, in a S, that's your fault)

11. Emp missiles.

12. Remove the need for a standard docking computer. If the future scientists require two tons of computer to put a ship on a square, I'll just talk to NASA and get an auto pilot from 1950 for the same weight. Also, it requires megajoules of power? The iPod I'm writing this on can do it better.

14. Favorited stations/systems/routes

15. (For Xbox) Speed assist off and directional assist off. So with speed assist off I still fly off in the same direction but I can keep where I'm aiming stable.

16. New missions, like transport these settlers to a new colony(then I can RP as a commercial pilot), help move materials to build a new station, VIP transport, npc body guard to a system(using wing man nav lock mechanic), or mining ship body guard(employed by the company to protect mining ships for x amount of kills).

17. Leader assassination. Go into combat zone and kill their general/comms ship

18. Custom names for CMDR ships on UI and decals(My type 9 is named water weight)

19. Everyone's already asked, but a fully mapped internal for ships and walk around feature. Also throw in 3D ship model view.

20. Give us our paint jobs for Xbox!

21. People to notice that there is no 13.

22. Is the empire going to build a Death Star?

23. New AI voices. Maybe Alfred from batman, or Morgan Freeman, HAL

24. Turret view. Maybe only for co pilots
 
All good ideas. Variety is the spice of life. And if HAL could be my ships AI, I would have a fanboy crisis.

I always thought random ship malfunctions would make a nice feature. Such as drive breaks and needs to be repaired (maybe In a future update when you have to walk to it use a repair kit or something along those lines). Then emergency preparedness becomes a critical gameplay mechanism that requires consideration. Of course this would have to be carefully implemented. Maybe add a routine maintenance option at star ports. Longer you put off paying for it, the greater risk of having an accident. Much like a vehicle. Field maintenance units can be used to prevent this for those of us who like to disappear into the unknown for great lengths of time.
 
All good ideas. Variety is the spice of life. And if HAL could be my ships AI, I would have a fanboy crisis.

I always thought random ship malfunctions would make a nice feature. Such as drive breaks and needs to be repaired (maybe In a future update when you have to walk to it use a repair kit or something along those lines). Then emergency preparedness becomes a critical gameplay mechanism that requires consideration. Of course this would have to be carefully implemented. Maybe add a routine maintenance option at star ports. Longer you put off paying for it, the greater risk of having an accident. Much like a vehicle. Field maintenance units can be used to prevent this for those of us who like to disappear into the unknown for great lengths of time.

I love 2001\2010! Hal is currently running my screen saver on my (very old) PC :D

Given his/its murderous tendencies, I don't think want him/it on MY ship though... :D

Daisy daisy... :D
 
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The ship's are allegedly all already maped out, at the very least in the sense all module slot's take up a specific secton of the ship's internal room in antticipation of the furture "walking around" expansion. I like most of these, except the rocket assisted cannon(seem's...excentric), and I also see no need to remove the SDC. Landing is rediculously easy, so having the SDC as an option is their way of saying "you don't need this, but if you want it sacrifice an internal for your laziness." :p

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I love 2001\2010! Hal is currently running my screen saver on my (very old) PC :D

Given his/its murderous tendencies, I don't think want him/it on MY ship though... :D

Daisy daisy... :D

All good ideas. Variety is the spice of life. And if HAL could be my ships AI, I would have a fanboy crisis.

I always thought random ship malfunctions would make a nice feature. Such as drive breaks and needs to be repaired (maybe In a future update when you have to walk to it use a repair kit or something along those lines). Then emergency preparedness becomes a critical gameplay mechanism that requires consideration. Of course this would have to be carefully implemented. Maybe add a routine maintenance option at star ports. Longer you put off paying for it, the greater risk of having an accident. Much like a vehicle. Field maintenance units can be used to prevent this for those of us who like to disappear into the unknown for great lengths of time.
Forget HAL, I want a VI like the Normandy SR1 had.
 
The ship's are allegedly all already maped out, at the very least in the sense all module slot's take up a specific secton of the ship's internal room in antticipation of the furture "walking around" expansion. I like most of these, except the rocket assisted cannon(seem's...excentric), and I also see no need to remove the SDC. Landing is rediculously easy, so having the SDC as an option is their way of saying "you don't need this, but if you want it sacrifice an internal for your laziness." :p

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Forget HAL, I want a VI like the Normandy SR1 had.

Now your talking! :D

The Mass effect series and Elite rank as my two favourite games ever :D
 
Now your talking! :D

The Mass effect series and Elite rank as my two favourite games ever :D
Normandy SR1 had the most advanced tech in ME universe, and that extended to it's VI. It could make calculation's and get firing solutin's in record time's compared to other Alliance VI's....not that that'd help ship's in ED I guess. :p
 
Normandy SR1 had the most advanced tech in ME universe, and that extended to it's VI. It could make calculation's and get firing solutin's in record time's compared to other Alliance VI's....not that that'd help ship's in ED I guess. :p

It was called EDI wasn't it? Was so cool that ME3 tied EDI in with events in the First ME :D

Just remembered, EDI was a true AI, not a VI :D (SR2 though)
 
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Rocket assisted cannons are actually a thing in our militaries right now, and some cannons can even fire strait up rockets.
Oh? And here I thought you either had a projectile propelled by powder explosion, or rocket propulsion. In other words, a rocket propelled cannon shell is wrong in either it's a shell or a rocket propelled projectile(just not explosive like traditional rocket's). That or my view is way over simplified.
 
4. Ship to ship docking system. Allows you to attach to other ships, then transfer cargo and such( Fuel limpets are kind of stupid and inefficient)


16. New missions, like transport these settlers to a new colony(then I can RP as a commercial pilot), help move materials to build a new station, VIP transport, npc body guard to a system(using wing man nav lock mechanic), or mining ship body guard(employed by the company to protect mining ships for x amount of kills).


19. Everyone's already asked, but a fully mapped internal for ships and walk around feature. Also throw in 3D ship model view.


David Braben mentioned ship to ship docking in the kickstarter, don't know if it's still in the plan, wouldn't be surprised to see it in a future update.

The ships have already been made with interiors mapped out ready for an update when we can walk around them.
 
The M549 is a High-Explosive Rocket Assisted (HERA) 155mm howitzer round developed for use by the US Military.

Basically the rocket motor is used to extend range by adding thrust in the upper atmosphere. What I'm proposing is a cannon that has a higher chance of hitting a distant target.

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OP is basically throwing suggestions at the wall to see what sticks.

Were GLaDOS to narrate the jump sequences, she'd harp non-stop on how despite the short times in hyperspace we'd miraculously managed to gain weight.

Spit balling is how we made rockets my friend. :)
 
The M549 is a High-Explosive Rocket Assisted (HERA) 155mm howitzer round developed for use by the US Military.

Basically the rocket motor is used to extend range by adding thrust in the upper atmosphere. What I'm proposing is a cannon that has a higher chance of hitting a distant target.
Kewl, and I still don't think we need it because that's what the Rail Gun's are for.

Want range= use a Rail Gun= inta-hit

Want Power and ammo= Use cannon's or PAC's= for power you now have to anticipate projectile travel time
 
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