1. Rocket assisted cannon shells. Accelerates after firing, after 1 km reaches velocity of a multi cannon. Under 1 km does reduced damage, over does normal cannon damage.( To hit farther targets while sacrificing close range)
2. Fsd turbo and super charger. Takes an internal slot. Super boost low range efficiency. Turbo boosts jump range and adds small amounts of charge time to jumps beyond normal range.
3. Heat gun. It's literally a futuristic hair dryer. I know that a faction has one, but variety would be nice.
4. Ship to ship docking system. Allows you to attach to other ships, then transfer cargo and such( Fuel limpets are kind of stupid and inefficient)
5. Ship hijack. Aggressive ship to ship. Shields must be down to engage. Can steal cargo, inhibits movement based on ships relative mass. If shields come back, the hijack system is damaged based off shield strength. Ships can also escape by rapid changes of velocity to send the other flying away. (This probably needs refining)
6. Ship tug system. "Dead or alive" Allows for ships to tug other disabled/willing ships. Super cruise with a ship is unwieldy, jump range is inhibited like the ship is cargo. Allows for live capture of criminals and transporting to station for a greater reward or mission completion, "helping" friends, and possibly stealing and black marketing of NPC ships.
7. Tie down rack. Allows for ferrying of ships, 1 ship per rack. Allows for the cargos fsd to contribute to the jump, so there is no reduced range. Ships can only be loaded/unloaded in stations.
8. "Starlight" deployer. Envelops only small ships in fake blackness and stars. Removes ship from contacts, but can still be locked on to with direct control, labeled as "irregularity". Users can't see out, and lose all contacts, and the ship gains heat. Carries 1/1 ammo
9. "Thumper" weights. It makes ramming more effective. Internal compartment. Lore wise- enormous, dense weights that move backwards(to the ship) when your ship makes contact with its nose.(Every action has an opposite reaction)
10. Pairing with the last, armored prow. A slot option for bulkheads on pointed ships. Slightly less health than military grade, but makes the nose extremely resistant to damage.
(To all who might complain, it's easy to avoid ramming, and if you get rammed by a L, in a S, that's your fault)
11. Emp missiles.
12. Remove the need for a standard docking computer. If the future scientists require two tons of computer to put a ship on a square, I'll just talk to NASA and get an auto pilot from 1950 for the same weight. Also, it requires megajoules of power? The iPod I'm writing this on can do it better.
14. Favorited stations/systems/routes
15. (For Xbox) Speed assist off and directional assist off. So with speed assist off I still fly off in the same direction but I can keep where I'm aiming stable.
16. New missions, like transport these settlers to a new colony(then I can RP as a commercial pilot), help move materials to build a new station, VIP transport, npc body guard to a system(using wing man nav lock mechanic), or mining ship body guard(employed by the company to protect mining ships for x amount of kills).
17. Leader assassination. Go into combat zone and kill their general/comms ship
18. Custom names for CMDR ships on UI and decals(My type 9 is named water weight)
19. Everyone's already asked, but a fully mapped internal for ships and walk around feature. Also throw in 3D ship model view.
20. Give us our paint jobs for Xbox!
21. People to notice that there is no 13.
22. Is the empire going to build a Death Star?
23. New AI voices. Maybe Alfred from batman, or Morgan Freeman, HAL
24. Turret view. Maybe only for co pilots
2. Fsd turbo and super charger. Takes an internal slot. Super boost low range efficiency. Turbo boosts jump range and adds small amounts of charge time to jumps beyond normal range.
3. Heat gun. It's literally a futuristic hair dryer. I know that a faction has one, but variety would be nice.
4. Ship to ship docking system. Allows you to attach to other ships, then transfer cargo and such( Fuel limpets are kind of stupid and inefficient)
5. Ship hijack. Aggressive ship to ship. Shields must be down to engage. Can steal cargo, inhibits movement based on ships relative mass. If shields come back, the hijack system is damaged based off shield strength. Ships can also escape by rapid changes of velocity to send the other flying away. (This probably needs refining)
6. Ship tug system. "Dead or alive" Allows for ships to tug other disabled/willing ships. Super cruise with a ship is unwieldy, jump range is inhibited like the ship is cargo. Allows for live capture of criminals and transporting to station for a greater reward or mission completion, "helping" friends, and possibly stealing and black marketing of NPC ships.
7. Tie down rack. Allows for ferrying of ships, 1 ship per rack. Allows for the cargos fsd to contribute to the jump, so there is no reduced range. Ships can only be loaded/unloaded in stations.
8. "Starlight" deployer. Envelops only small ships in fake blackness and stars. Removes ship from contacts, but can still be locked on to with direct control, labeled as "irregularity". Users can't see out, and lose all contacts, and the ship gains heat. Carries 1/1 ammo
9. "Thumper" weights. It makes ramming more effective. Internal compartment. Lore wise- enormous, dense weights that move backwards(to the ship) when your ship makes contact with its nose.(Every action has an opposite reaction)
10. Pairing with the last, armored prow. A slot option for bulkheads on pointed ships. Slightly less health than military grade, but makes the nose extremely resistant to damage.
(To all who might complain, it's easy to avoid ramming, and if you get rammed by a L, in a S, that's your fault)
11. Emp missiles.
12. Remove the need for a standard docking computer. If the future scientists require two tons of computer to put a ship on a square, I'll just talk to NASA and get an auto pilot from 1950 for the same weight. Also, it requires megajoules of power? The iPod I'm writing this on can do it better.
14. Favorited stations/systems/routes
15. (For Xbox) Speed assist off and directional assist off. So with speed assist off I still fly off in the same direction but I can keep where I'm aiming stable.
16. New missions, like transport these settlers to a new colony(then I can RP as a commercial pilot), help move materials to build a new station, VIP transport, npc body guard to a system(using wing man nav lock mechanic), or mining ship body guard(employed by the company to protect mining ships for x amount of kills).
17. Leader assassination. Go into combat zone and kill their general/comms ship
18. Custom names for CMDR ships on UI and decals(My type 9 is named water weight)
19. Everyone's already asked, but a fully mapped internal for ships and walk around feature. Also throw in 3D ship model view.
20. Give us our paint jobs for Xbox!
21. People to notice that there is no 13.
22. Is the empire going to build a Death Star?
23. New AI voices. Maybe Alfred from batman, or Morgan Freeman, HAL
24. Turret view. Maybe only for co pilots