Are ED followers more comfortable in their own skin?

I have an emotional connection to ED, so backing it was a no-brainer.

Have tried Eve and bought some of the X titles but I couldn't connect to them like I already do just in the ED Alpha. Maybe it's all psychological (no emotional attachment to those games)!

I backed SC too but have not played any of the earlier titles. I got interested in SC because it's a promising space sim. Though, I'm concerned that it may turn out to be the most well-funded flop of recent times, as it struggles to coordinate the huge amount of talent and many studios they have on board. The mere fact that they still haven't completed the dogfighting module after increasingly pumping more and more resources into it (just to solve a spawning issue, reportedly) does not instil confidence.

You have to give CIG credit for their marketing though: They're excellent at communication and have created an environment in which people are so comitted to the game that they can get insanely excited by something so meagre as the hangar module (essentially a 3GB download consisting of a large room with a static space ship in it). The videos and their production values are also getting better and better.

Limit Theory is also an exciting upcoming title from which Frontier could learn a great deal with regards to communication. The developer in this one-man outfit spends what seems like 24 hours a day coding and still manages to find time to waffle on about his progress on a daily basis!
 

nats

Banned
I certainly played and enjoyed Wing Commander immensely, but Privateer and Privateer 2 not so much, I think the scripting/dogfighting/missions was a great formula that worked well in WC but it somehow didnt work so well in the more open ended games. So I am wary of whether I willr eally like SC or not, I will probably just wait for the game to arrive, read the reviews and make a judgement then dependant on how well I am enjoying ED at that point of course, and other games.

Strangely, considering I like space games, I have never tried Eve nor felt the need to. I dont like paying a subscription to play games so that is probably the main reason I have never played it.

ED is really the only space sim game I am very interested in other than Kerbal, they are both going to be great games when they are finished I am sure.

I think the only reason 'opponent games' are covered in forums is that a fan creates a new thread to troll about the game because he knows everyone will argue about the merits/negatives of both games. How long that daft thread then goes on for is dependant on how dominated the forum is with fanboys, who feel they must defend their game, and the trolls, who feel they must argue the case against the fanboys. I think the lack of those kinds of threads dominating the boards is a reflection of how healthy a forum is, whether its forum is well attended by sane sensible people who dont go in for that rubbish. Gladly this forum and Kerbals forums seem to both be very nice places to hang out in.
 
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I know that, but I asked Krollin where it was said that the DFM was delayed until the end of April. PAX East is in the first half of April and even if they wait until after the weekend to release the DFM it's still only April 14.

I think he was confused, perhaps forgetting that mid April is in a couple of weeks. Don't worry about it.

Hey did you watch that DFM special last night? Not a single clip of the module in question but 11 minutes of guys wearing Oculus rift headsets and showing off joysticks! Glad I used the youtube preview thumbnail thing to skim it first :D
 
Hey did you watch that DFM special last night? Not a single clip of the module in question but 11 minutes of guys wearing Oculus rift headsets and showing off joysticks! Glad I used the youtube preview thumbnail thing to skim it first :D

Yeah, I was also a bit disappointed about that, but then again I didn't expect to see much. However, it was some useful new info there. To be honest, I was more excited that my Idris is now a frigate of 240 meters in length and has a crew count of 24. It looks great, both the exterior and the interior. :D

We now also know (from the last issue of Jump Point mag.) where the DFM will take place: in the Pyro System.

Personally, I think the DFM will get jaw-dropping reviews. But it's also going to be bugs of course.
 
What are the actual differences, the more I read up about SC the more it sounds like elite

Are we both pretty much waiting for the same game.
 
I dont know about that... DB and CR are both one of a kind, and i dont think they could make the same game if they tried. I think the reason E: D is so hot right now is because its the closest to coming out of the oven.
As for Eve... That may have been in the oven for too long...;)
(This is coming from someone who spent a couple of years on eve, so I can say that)
 
What are the actual differences, the more I read up about SC the more it sounds like elite

Are we both pretty much waiting for the same game.

There are similarities and differences. I've seen nothing yet to make me revise my original opinion from over a year ago that E:D will be Elite/Frontier on steroids, and SC will be Wing Commander/Freelancer on steroids. Yay for both.

I guess the major differences would be in the size of the sandboxes and the attempt to emulate reality of scale. I'm inclined to think SC will feel a lot like Freelancer with regard to its universe. I don't think it will necessarily feel small, but there will always be a sense of boundaries. ED will not have that - the overall sense will be one of limitless expanse. That difference will lead into another one, the frequency with which other players will be met. Outside the core systems in ED (or even inside them if playing solo or in a small group) we will meet other commanders pretty infrequently. SC will probably be a lot more populated, and there will be the influence of powerful guilds of players.

Other than that - combat is combat, only the precise mechanics are different. Flight is flight, trading is trading, mining is mining, yadda yadda. The actual activities we do will be more or less the same, just the controls and details will very.

Oh, and of course the graphic design and music are completely different, which may be significant for some players but of no importance to others.
 
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What are the actual differences, the more I read up about SC the more it sounds like elite

Are we both pretty much waiting for the same game.

Space is a vast genre and there are so many mechanics and possibilities, its not like they are both making a football game. Roberts is the movie director and his games seem to be about narrative and feeling, Braben is the computer scientist and astronomer and Elite is about the infinate universe, exploration and your story. He has said on many occasions that Star Wars isn't about the story it's about the world.
 
What are the actual differences, the more I read up about SC the more it sounds like elite

Too many differences to mention here, but I can mention a few:

Elite: Dangerous

▪ A vast galaxy to play in, the whole Milkyway as accurate as possible
▪ Much focus on real physics, real sized planets, revolving planets, etc.
▪ (You basically own and fly one ship at a time) Corrected: You can own many ships but only fly one, at any time. You must rent hangar(s) to store your additional ships.
▪ Three human factions, in addition to alien(s)
▪ Extensive trading system is an important corner stone
▪ Possibility for playing military characters
▪ NPCs and players occupy the galaxy, but can't work together(?)
▪ Medium-high level of fidelity and immersion
▪ Cross-platform code
▪ A direct continuation of earlier Elite games, with new content
▪ Release 2014


Star Citizen

▪ About 120 star systems at release, in a Earth-based fictional galaxy
▪ Attention to real physics, but at a lesser level
▪ You can own many ships but only fly one, at any time. You get one hangar free, then you must rent additional hangar(s) to store your ships.
▪ One human faction, several aliens (5 known)
▪ Trading is linked to a fully simulated (sim style) galactic economy
▪ You can play Squadron 42 (single player) as a military and then be a citizen in the Persistent Universe, or start directly in the PU as a civilian
▪ 20 million NPC's is the backbone of the economy, replaced by players when available in instances
▪ Very high level of fidelity and immersion
▪ PC only (later also MAC, maybe Linux)
▪ Modding, private servers
▪ Release 2015

Are we both pretty much waiting for the same game.

Not at all. They're very different, but have many similarities too:

▪ First person, Space Sim, Role Playing, Free-to-Play MMOs
▪ No end "goals" to achieve, except a rank system
▪ Both focus on real physics - to a certain degree (dogfight is an exception)
▪ Trading, exploring, bounty hunting, assasinating, pirating, slaving, mining, salvaging ...
▪ Planet landings, space stations
▪ Utilizing modern 3D techniques, like Oculus Rift, and the latest joysticks, TrackIR, etc.

... from the top of my head right now.
 
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Good post Viking :).

Although I think we will be able to own more than one ship in Elite:

Multiple ship ownership

I'd like to own one of those passenger ships, the Orca perhaps, just for site seeing well known natural points of interest (not so much for exploring, just for tourism).

Hopefully SC and Elite will have Linux versions, I know the version of Cryengine SC will be using now works on Linux.

I wonder how much attention Chris Roberts actually places on the forums? A lot of postings seem to come from people with little experience or memory from the Wing Commander/Privateer days and perhaps base their assumptions on Freelancer or some newer games?
 
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The current differences for the followers of ED, is that they have had a glorious past, for most. So, they are comfortable in their own skin
 
Elite: Dangerous
▪ You basically own and fly one ship at a time

Pretty sure that's not true.
In Elite: Dangerous players can purchase and own multiple ships. The player can only pilot a single ship at a time, so other ships they own must be stored somewhere, and made accessible to the player in a believable, fun way.
https://forums.frontier.co.uk/showthread.php?t=6753
Or did something change since then?

EDIT: See that was already brought up.
 
Although I think we will be able to own more than one ship in Elite:

Multiple ship ownership

Yes, you are right. I'll change my post above accordingly.

Hopefully SC and Elite will have Linux versions, I know the version of Cryengine SC will be using now works on Linux.

Indeed. I hope so too since I'm a Linux user. I only use Windows for playing Windows games, and some other programs, like amateur astronomy and genealogy programs.

I wonder how much attention Chris Roberts actually places on the forums? A lot of postings seem to come from people with little experience or memory from the Wing Commander/Privateer days and perhaps base their assumptions on Freelancer or some newer games?

Chris Roberts read the forums and occationally post too. Usually he only post when there are widely misunderstandings/misinformation going on in a existing thread, but he also make his own threads sometimes to clearify a topic and therein announce aspects to the game that's not so well known.

Most gamers are too young to have played Wing Commander, I think, so yes, they may assume it'll be like Freelancer. And, remember, there are many new forum users coming every day, who aren't upto speed on what's going on and have been said before. So they ask the same questions over and over. The FAQ is very thin and that doesn't help either.
 
I think the main reason the ED fanbase don't talk about the other space games much is probably more to do with the fact that Elite started it all in the first place.
elite is the original space game, every space game that came after Elite has taken ideas from the original Elite.

so why talk about some other space game that is based on Elite when you can talk about elite.


This is my view as well and I probably would have had an interest in SC if it hadn't been for the pitful way (imo) that the project was run and marketed. The whole buy a ship non-sense stinks of pay to win and I've always stated that Chris Roberts reminds me of a used car salesman.

I made some very serious attempts to get into EvE long ago and it just left me wishing and hoping for the next Elite. I thought this day would never come but here we are and as far as I can see the only project that is delivering is Elite.

If I want the very best I usually go to the authority on that particular area. When it comes to space combat trading games that has to be David Braben. QED.
 
Whereas I couldn't find such discussions here, granted both games have been mentioned but not in the detail they appear on SC and EVE-O Forums.

Interesting question!

For me personally, I haven't heard anything that really fascinates me about SC and is worth discussing. There are some things about SC that turn me off (hyperspace gates and connected rooms) so I'm not really in love with the game. Some technical features are very interesting and cool, and their website and marketing is more effective. But I don't see much "innovation" in SC, so wouldn't know what to discuss. ED is just more exciting. More possibilities because of PG, seamless planetary landings etc.

Well the XMPP guild chat feature of SC is really cool.

Something like this? Perhaps it will lack the depth of the classic games though.

Wow those screenshots look terrible. They didn't even add precomputed ambient occlusion to their 3D models.
 
Elite players/fans know what they are getting even before the game is produced. Lets face it the game has been out for 30 years already....

What we are getting is Elite 1984 with a whole bunch of bells and whistles. Better graphics, more trade/expand options, extra ships/equipment and hopefully some 3 breasted women in some distance space bars too....

Even the flight/fight controls 30 years ago on the speccy were beautiful. A minor tweak here and there is all that's needed to keep me happy.

I'm sure Mr B is fully aware that even if nobody under the age of 30 bought the game it would still sell many thousands of copy's and be a huge success financially.

Most fans of this game basically have money, Hell I'm minted. We have been working for 20 plus years and we have bloody well earned the right to drift back in time spend my coin and play our favourite game again :D... but this time on a massive screen in a custom built game chair with a very stupid pair of goggle things on our head. :cool:

We don't need to worry if its going to be good or speculate if its going to be similar to 'the others'. Most of us know what we are getting.

That's why we are smiling.... :)
 
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