I guess that what it comes down to is what people want out of this game, which is always a tricky question because it tries to be a lot of things: a space flight sim, a trading game, a pew pew game, a space exploration game. Do we also want it to be a ship/resource management game? Some of us do, some of us don't.
Frontier has tried to balance it so that players can focus on the aspects of the game that they like playing, and can largely ignore the rest. A lot of friction on this forum happens when players feel that they can't ignore some aspect that they are not interested in (e.g. traders being shot by PvP-ers) or when they feel that their favoured aspect is somehow neglected compared to others (e.g. explorers feeling that the game has few rewarding mechanics for them). It's tricky to get the balance right, and we're all in the same universe so it's hard to just ignore the bits we don't like.
So: ship management? I like. Those who are not interested are mostly inside the bubble anyway, so just hit the "repair and maintenance" button on station services and that's all the impact it makes on them. Deep space miners and explorers, to who such a game aspect is more likely to appeal, can search and collect materials to feed the AFMU to keep their ship and SRV in good shape. Perhaps later they can even go EVA or land on a planet to do ship repairs, while SRV repairs and upgrades happen in the ship hangar. This would add a bit of challenge --and realism-- to deep space exploring and prospecting far from the bubble.
Basically we do not have the luxury to say: "I don't like this bit, so I don't want the game to include it". There are other players with a stake in this game, who are interested in aspects of the game that you may not be interested in. Everybody needs to have the opportunity to play it their way. So I want ship management, but this should also include a credible and easy 'opt out' for people who don't want to bother with it, by having it all taken care of quickly and easily at the nearest station.