UA Mystery thread 4 - The Canonn

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Let me save you the trouble.
Downed nav beacons are a random spawn POI on EVERY planet you can land on.
I'm currently 11 Kylies away on the Outer Rim and every planet I land on has a downed nav beacon data point. I was finding then in the middle of the rift between galactic arms 12 Kylies out, so I think you're on to a loser there. There's nothing unusual or special about them because they're found all over the place.
This is true but there is more than one type of downed Nav beacon, some have a flashing red light, some emit noise. These could also be random but it would be nice to know.
 
Sometimes I have questions as well, not just answering to them :D

Can someone please explain to me how you find these Nav Beacons? Do they show as POIs circles from the ship? Or you can find them only with the SRV? And if the latter, what kind of signal do they draw on the Wave Scanner?
Please.

I've visited thousands of POIs, collected any material in game, reached the 300 limit, but still never seen one Nav Beacon.
 
Sometimes I have questions as well, not just answering to them :D

Can someone please explain to me how you find these Nav Beacons? Do they show as POIs circles from the ship? Or you can find them only with the SRV? And if the latter, what kind of signal do they draw on the Wave Scanner?
Please.

I've visited thousands of POIs, collected any material in game, reached the 300 limit, but still never seen one Nav Beacon.
All mine have been found with the scanner in the SRV. if i remember correctly the signal is about 2 thirds of the way up the scanner readout thingy.
Riz i even found one on Ariel.
 
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Can someone please explain to me how you find these Nav Beacons? Do they show as POIs circles from the ship? Or you can find them only with the SRV? And if the latter, what kind of signal do they draw on the Wave Scanner?
Please. I've visited thousands of POIs, collected any material in game, reached the 300 limit, but still never seen one Nav Beacon.
Was out helping another tin-foil hatter try to find the system shown in the Horizons video (quite far out of the bubble) and we came across a broken nav beacon at a POI (normal POI just like any other). The beacon itself was not initially visible from the ship (doing fly-bys) since it was around the same size as a rock, but on the second pass it stood out because it had a red light and was a bit bigger than other rocks. The audio was a bit different indeed than normal bases or rocks. Scanned it and got a data package. Quite underwhelming.
 
Ah, finally someone else who had the same thought. Unfortunately, I already did that search a long time ago. Miackce is nowhere to be found. Perhaps it was renamed, but I looked in that area and nothing seemed unusual or reminded me of Miackce.

I did some digging on this in another thread. The coordinate system in ED is not the same as in previous games. In ED the blocks are 1 ly instead of 10. So (37,144) would be (370,1440), except that the coordinate system has also been rotated. It used to line up with Polaris, now it lines up with the galaxy core. We also have a much thicker galaxy now... It was only ~50ly thick in pervious games.

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Ah yes, thank you. +REP
 
Sometimes I have questions as well, not just answering to them :D

Can someone please explain to me how you find these Nav Beacons? Do they show as POIs circles from the ship? Or you can find them only with the SRV? And if the latter, what kind of signal do they draw on the Wave Scanner?
Please.

I've visited thousands of POIs, collected any material in game, reached the 300 limit, but still never seen one Nav Beacon.

I see them all the time, but I tend to spend much more time driving my SRV than PoI hunting in my ship. I think they're a double line at the top of the wave scanner bar. A double line a little lower down is almost always a small wreck site with cargo.
 
I see them all the time, but I tend to spend much more time driving my SRV than PoI hunting in my ship. I think they're a double line at the top of the wave scanner bar. A double line a little lower down is almost always a small wreck site with cargo.

Awesome, thanks!
 
Just to pick up on a few points that came up over the last couple of pages:

Downed Nav Beacons in the Pleiades: Just found 2 or 3 of them within one hour of touring Maia B 1 B A. I also found several stashes of gold, all of which were located inconveniently far from a suitable landing place, and a lone Occupied Escape Pod. After coming back to my ship I figured I'd get out the UA, throw it to the ground in anger, and scan it with my wave scanner, to see what that looks like. To me it appeared to show two lines in the middle segment, which reminded me of something odd I had seen before, so I got out the Pod again, and it also appeared to show two lines in the middle segment.
On the assumption that the Escape Pods contain living beings, could this mean the UA is alive? That's actually what I first felt after first hearing it scream upon dying. Not that this would really make much difference at the moment, I guess.

Panzertard's Theory: I like it, but I feel uncertain. I'm sure some planets have been checked already. But maybe the also mentioned "Holes in the Shell" may really be a thing. Since Horizons each time I went to look I had problems finding a UA. I don't always go to the same system, I just go to some random shell system, and the last couple of times I always had to check several systems before actually finding a UA. So maybe there is a hole, and maybe these hold a secret. It's certainly worth a look.

So, as I've mentioned I had a look around Maia B 1 B A. Only for an hour, as I sadly didn't have more time to play today, but I can say that it's a really dark place, has really rough terrain in pretty much most places and some rather tall mountains. There's quite a lot of gold to be found, but often it's in pretty remote places where your ship will have trouble landing, or simply cannot land at all. I'm in a Cobra Mk IV, and a few times the ship managed to land, but I had no way to get underneath. At another POI it decided landing 1km uphill would be a good idea. Despite some deep drops and at times flying over 30m above the ground I managed not to wreck the SRV. I also found my first Yttrium.
For today I have returned to Obsidian Orbital for repairs after crashing my Cobra into the ground and to refuel the SRVs. Will likely return to Palin's Rock tomorrow.
 
I'm still in deep lurk mode and been mulling over some ideas that just wont go away after a few days rest. Hypothesis will need more work and incoming at a later date after more testing.

Incident's while on planet - Cargo manifest of a few salvaged planetside cannisters some battleweapons,animal meat,escape pod that i had collected along with 3 UA in the ships hold.

The UA's were fast and nasty burning down the hatch or cracking the cockpit frequently so deciding to have a last smoke before leaving i remained in the SRV ready to board my ship parked underneath.
5 mins later SRV has been destroyed on returning, unknown what caused it. Maybe the ship left the area and crushed me on takeoff is only thing i can think of,but i'm sure it shouldnt do that, still unsure what happened. SRV had no UA or cargo onboard.

Respawned on ship in orbit and decided to leave that unremarkable planet but now with no SRV. I would check a few planets for nice sites to explore later while returning.

2 systems later a nice place to investigate, no SRV to explore the surface so going in low for a flyover. Nice terrain and POI shows up, was planning to try get a closer look and see if could locate it visually. Even after the accident tried to locate anything in the area to no avail, without the SRV and scanner no chance.

3 UA did a right number on me during the long trip. Keeping the cargo hatch and cockpit canopy in one piece was ok but the other systems were eaten up.Then BAM!.
while flying over the surface at 3-4km altitude they escape along with my other cargo.

No taking them back anywhere now, targeting is like on the SRV so cannot get a lock at the range. They fall downward and i pursue to watch their impacts but surprised to see they didnt die on impact as i expected.

They landed along with the other cannisters and decayed like expected so i remained to watch their demise.
While waiting for their deaths i did notice some oddity from one of the UA just before it died. A small green light beneath it on the planet surface. Unsure on what it was, some reflected green light from the UA? or my ship or unknown ?

5 mins 50 seconds in when i'm close to the UA before death it is noticeable below the UA.
Edit: also look before now i reviewed it , 5 mins onward from a distance before i noticed the green light,, its visible then also with some white light reflection from the head part, green bit is below the cannister section.odd.very odd.
Doppler effect when moving about with 3 UA is cool too.

Video uploaded
[video=youtube_share;oRKpSeeogSM]https://youtu.be/oRKpSeeogSM[/video]

Didnt have a chance to look at the other UA's but will try to repeat it in the next few days to see if its just some random light or something that a UA does planetside death. If its not repeatable its just some odd glitch.
If you have a UA in similar situation, keep an eye on it during the last 20-30 seconds.

Edit: I'm assuming its the green light from the side canisters now, it would seem to match up with appearance as it rotates, just a glitch how it appears as a single reflected point i think.
Some of the planet surface lighting effects can behave strangely at times.
 
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Your theory was that they weren't spawning due to a typo in the file names. That is not something that can be fixed on the server-side. It would require a client-side patch. They haven't done a client-side patch. Therefore either there never was a bug or the bug was not due to the file naming. Either way your theory was wrong. So please just let it go.

Guess we'll find out in 2 weeks won't we... like I said if someone doesn't find anything new in 2 weeks then I'll change my avatar to Orville again. He didn't confirm or deny fixing anything and yes there could be a server side patch easily that simple corrects the actual client/server communication. I do it all the time.
 
Guess we'll find out in 2 weeks won't we... like I said if someone doesn't find anything new in 2 weeks then I'll change my avatar to Orville again. He didn't confirm or deny fixing anything and yes there could be a server side patch easily that simple corrects the actual client/server communication. I do it all the time.

There was never a bug due to file names because the mispelling was the same inside and outside the files across all relevant files. Whoever coded the barnacles thought it was spelled barnicle...that's all.

As for a server side patch to fix another issue, FD's normal procedure is to announce those and take the servers offline for a period of time while they patch. So I assume you're implying they changed their procedure and snuck out the patch a single server at a time or something?

Your idea is not implausible, but I wouldn't say it's the most likely scenario.
 
Sometimes I have questions as well, not just answering to them :D

Can someone please explain to me how you find these Nav Beacons? Do they show as POIs circles from the ship? Or you can find them only with the SRV? And if the latter, what kind of signal do they draw on the Wave Scanner?
Please.

I've visited thousands of POIs, collected any material in game, reached the 300 limit, but still never seen one Nav Beacon.
I've found hundreds of these things. They appear as two thin lines near the top of the wave scanner(ancient space probes appear the same as well as the data point surrounded by SRV and Skimmer wreckage). Yes they can be found and seen from the ship.
 
There was never a bug due to file names because the mispelling was the same inside and outside the files across all relevant files. Whoever coded the barnacles thought it was spelled barnicle...that's all.

As for a server side patch to fix another issue, FD's normal procedure is to announce those and take the servers offline for a period of time while they patch. So I assume you're implying they changed their procedure and snuck out the patch a single server at a time or something?

Your idea is not implausible, but I wouldn't say it's the most likely scenario.

there were some dns issues with the servers earlier and the at least a partial server reboot ( twitter account of fdev)
 
We don't have too many clues to go on. The main one is still that UAs seem to be transmitting ship sightings (description, location) back to Merope. Presumably, there is something in or nearby the Merope system receiving those signals.

The rest that follows is just speculation. The presence of a UA 'shell' at roughly uniform distance around Merope suggests that UAs may have originated from or been deployed from that system, or perhaps that they are protecting it. An early warning system? Surveying the surroundings for an advance party? Why *anything* would transmit such data in morse code is beyond me, but it suggests that the masters of the UAs may be human rather than alien. Or at least, that there is human involvement.

Then there's the station breakdowns. Revenge of the thargoids?
 
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Guess we'll find out in 2 weeks won't we... like I said if someone doesn't find anything new in 2 weeks then I'll change my avatar to Orville again. He didn't confirm or deny fixing anything and yes there could be a server side patch easily that simple corrects the actual client/server communication. I do it all the time.

No, we won't. Even if something is found soon it won't prove anything.

Do you really think the server sends filenames down to the client? References to the "incorrectly" named files are not coming from the server, they are in the client.

You've repeatedly stated as fact the idea that the typo in the filenames is preventing the barnacles from spawning. You were wrong. Just suck it up and move on.
 
We don't have too many clues to go on. The main one is still that UAs seem to be transmitting ship sightings (description, location) back to Merope. Presumably, there is something in or nearby the Merope system receiving those signals.

The rest that follows is just speculation. The presence of a UA 'shell' at roughly uniform distance around Merope suggests that UAs may have originated from or been deployed from that system, or perhaps that they are protecting it. An early warning system? Surveying the surroundings for an advance party? Why *anything* would transmit such data in morse code is beyond me, but it suggests that the masters of the UAs may be human rather than alien. Or at least, that there is human involvement.

Then there's the station breakdowns. Revenge of the thargoids?

Just a thought: What if the reason we can't find anything in Merope is because the UA's are remnants of a previous event or project. Perhaps the Thargoids were studying us, and their mothership was in Merope when they launched these things, but then had to abort for some reason and left their probes floating around, unable to reprogram them. The UA's seem to point at Merope's star itself, not anything else inside the system. Perhaps whatever it was inside the system they were originally transmitting to is no longer there, and the star is the fallback behavior? Unfortunately, if this is the case I'm not sure what our next course of action should be - any high energy wakes left behind by the Thargoids (assuming thier ships even work that way) would have long since dissipated.

Or maybe its not the Thargoids at all. Historically, the Pleadies Cluster was the location of at least one known INRA base.

Edit: I'm going to follow this tangent a bit here... So, Mic Turner went to the Pleadies looking for Thargoids, presumably because of what he found in Polaris (A Thargoid Shuttle). Instead of Thargoids, he found an INRA satellite which blew him up. Could it have been a trap? The Thargoids in Polaris were the real deal. Maybe the INRA intercepted the Thargoids in Pleione (this is, after all, what the INRA are good at), got them out of the picture, and left the satellite there to deal with Turner. Assuming nobody ever found out, this would be a pretty effective way of keeping the Thargoids bottled up for a few more decades.

Dammit, everything keeps pointing me to Polaris. But I can't go there!
 
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Had a go at Sonic Visualizer and Audacity with the Nav Beacons. IMHO it's much more difficult to pick out the morse from the beacons based on the visual aspect alone. At least in my case, I MUST listen to it to correctly copy the morse. The problem is, as you can see, not all of the morse tones are at the same frequency -- some are higher, some are lower pitched. You can attempt to apply filters to try to extract just this band, which I tried (highpass @ 400 and lowpass @ 650 Hz) but that only seemed to obscure it even more, because there is still significant "ambient humming" in that range. I think I will revert to primarily audio when I come across beacons.

here is the first part of the one we were talking about earlier:

NAV BEACON SOUND.jpg
 
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