UA Mystery thread 4 - The Canonn

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They don't want to give away too much. It isn't disrespectful. I'm still willing to bet there was some sort of error. No conspiracy.

Its the same as someone not confirming or denying anything. They don't want to spoil it by giving any information at all.

I'm still willing to bet he tweaked the numbers up or made some sort of adjustment.

Too many people are interested in this for him to allow all of us to waste our time.

Your theory was that they weren't spawning due to a typo in the file names. That is not something that can be fixed on the server-side. It would require a client-side patch. They haven't done a client-side patch. Therefore either there never was a bug or the bug was not due to the file naming. Either way your theory was wrong. So please just let it go.
 
I must pose another question, is there something in the background simulation ( including loot tables) that is stopping meta alloys spawning either planet or space side ?
 
Right then now that the meta alloys thing are taken taken care of I'd like to submit my report of my so far investigation : 4019 ly away from sol I've reached a region of blue stars ( B and O types ) , found a black hole and a neutron star and some landable planets , on the surface I found the usual pois , I'm still investigating the starts there
I'll keep you posted
 
Oh and one more thing before. I forget , panzer has an interesting theory about meta alloys that they can be found whether in the shell systems or inside the shell systems and I totally like that theory so please let's check the shell planets out .
 
Any major black holes not too far from the bubble besides Maia?

If I were Frontier I'd stick 'em there. =p
At the risk this has been answered over the last few pages: HIP 63835. It's nearby Jackson's Lighthouse, if I remember correctly. 3 Black Holes. Been there recently, but only for leisure.
 
background simulation bugs dotn relate to meta alloys dropping or mission bugs specificaly, there could be another bug that is preventing them spawning ( unless an Fdev employee quitely sneaks into a system and checks to see if they are spawning as intended)

Yeah the shell systems or just outside and inside the shell systems fits with an idea to check planets spreading out from maia and merope. And beyond

And i think micheal brookes recent increase in activity means they want us to find them sooner rather than later so the storyline can move forward
 
background simulation bugs dotn relate to meta alloys dropping or mission bugs specificaly, there could be another bug that is preventing them spawning ( unless an Fdev employee quitely sneaks into a system and checks to see if they are spawning as intended)

Yeah the shell systems or just outside and inside the shell systems fits with an idea to check planets spreading out from maia and merope. And beyond

And i think micheal brookes recent increase in activity means they want us to find them sooner rather than later so the storyline can move forward

Or MB is trying his hardest not to have another "T ships incident" where we all went off on a tangent that turned out to be a bug, now he is being very efficient in telling us what is and what is not a bug< and we thank him for that :)
 
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I think he just wants to try and avoid a repeat of the Grand Ragequit Lakon Transporter Scanning Bug of 3301 - confirmation that Meta-Alloys can be found, and without having the mission active, has meant that we can just focus on finding them, rather than doubting (not that I oersonally ever did) that they actually worked in the first place.

Edit: ninja'd by slarty!
 
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Not sure if I have missed something here, but why do people keep saying that the UA shell is expanding? What evidence is there of that?

All the UAs I have found in the shell are stationary, when I nudge them they move but then return to stationary. That suggests to me that that want to be stationary where they are, as otherwise they would just continue to drift after being nudged.

Tin hat theory time ... what if the UAs are already in their intended positions and creating some sort of energy field we cannot see centered on the star in Merope. From the damage they do to our ships and the station disruptions, they are certainly emitting some sort of radiation. The visual distortion and glitter would also back this up.

In version 1.3 there were free floating UAs found, closer to Merope. I don't know if there were enough found to determine if it was some kind of shell or not. They were quite rare at the time. Then in 1.4, all of the free floaters moved out to the shell region 135-150ly from Merope. This is why I've suggested searching one of the systems they were found in back in 1.3. Perhaps they left something behind (barnacles) before moving out to the shell.
 
Talking of thargoids, in FFE the system you got your thargoid '(barni) ship was "ace Station, Miackce (37,144)"I have not look up the map to see if there is anything there worth looking at.

Ah, finally someone else who had the same thought. Unfortunately, I already did that search a long time ago. Miackce is nowhere to be found. Perhaps it was renamed, but I looked in that area and nothing seemed unusual or reminded me of Miackce.

However, Miackce wasn't the only system involved in the big INRA Mycoid fiasco. Hotice was (I believe) the location of an INRA base which manufactured the Mycoid antidote. Hotice is also missing.

Thankfully, many of us old lore nerds have archived this stuff around the internet. In the many years I waited for Elite 4, I combed over these, reliving memories and discovering stuff I had missed the first time around.

Notable info:

Pleione was an INRA listening post ostensibly set up as an early warning system in case the Thargoids returned. This is where Mic Turner was shot down (by an automated defense satellite). This happened in orbit of Pleione 4b if I recall. Today, the system has been scoured by explorers. There is nothing there now, or so it seems. The debris of the Turner's Quest (Mic's ship) was probably removed by the INRA or scavengers in the intervening decades. It would seem that the debris of the nuked INRA defense satellite was probably also removed since, to my knowledge, no-one has reported finding it.

Since the INRA was disbanded and its records released shortly after the Thargoids returned to human space, we can assume most of this history is pretty well known. Probably the sort of thing taught to kids in the 34th Century version of school. Only us old fogeys actually remember it first-hand. (though for some of us, memory isn't reliable anymore)

Personally, I have plans to visit Polaris one of these days. We know Thargoids have visited the system. It's permit locked for a reason.
 
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In version 1.3 there were free floating UAs found, closer to Merope. I don't know if there were enough found to determine if it was some kind of shell or not. They were quite rare at the time. Then in 1.4, all of the free floaters moved out to the shell region 135-150ly from Merope. This is why I've suggested searching one of the systems they were found in back in 1.3. Perhaps they left something behind (barnacles) before moving out to the shell.

Was there a spreadsheet showing which systems they were found in in 1.3? it would fit with the previous theory that the UA's are seeding planets so it's definitely worth following up on.
 
Ok, here's another theory I want to propose. I'd love to try it myself but I have little time to fire up the game lately (haven't even been able to try planetary landings yet). I haven't seen this one proposed so apologies if I've missed it. If you can bear with me for a moment, the reasoning goes like this:
  1. UAs are things in space that like to point to Merope, all of the time.
  2. With Horizons now we can land on planets.
  3. There may be other things on planets that like to point to Merope, all of the time. Let's call them Land UAs (LUAs).
  4. The only way I can see something on a planet can permanently point to Merope (unless it moves or at least has moving/rotating parts) is for it to be on the lit side of a tidally locked planet to Merope. Such a planet would have to be in the Merope system.
  5. The best location for a LUA on the surface of such a planet would be in its closest point to Merope.
So, to find one of these theoretical LUAs, you could:
  1. Find a tidally locked planet in Merope.
  2. Position your ship between the main star and the planet.
  3. Aim to the centre of the planet and descend to the surface in a straight line.
If there's anything to this theory there could be a LUA or something like that in the area of the planet you descend into.

I seem to remember there is at least 1 tidally locked planet in Merope. So I'm posting this if any commander wants to give this theory a go. I'll try it myself when I have time, but it may not be until the weekend.
 
Was there a spreadsheet showing which systems they were found in in 1.3? it would fit with the previous theory that the UA's are seeding planets so it's definitely worth following up on.

Those systems are still in the wiki. HR 1172 being the first, HR 1185 the second. No more than 10 if I remember well.
 
rizal, is this the post you were referring to with instructions on setting up Sonic Visualizer?

Took me a bit, all I found initially was more posts where you said you used SV, and to search the word visualizer for instructions :p

https://forums.frontier.co.uk/showthread.php?t=175726&page=490&p=2922881

the visualization there isn't very clear to me...

however, this is very clear: http://i.imgur.com/XOqkf2d.png
from: https://www.reddit.com/r/UnknownArtefact/comments/3gjv5l/proof_that_uas_speak_morse_code/

There should be a more detailed post, later.
BTW, here is a clear example:
https://forums.frontier.co.uk/showthread.php?t=175726&page=455&p=2904285&viewfull=1#post2904285

And here:
https://forums.frontier.co.uk/showthread.php?t=195658&page=122&p=3084984&viewfull=1#post3084984
 
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Ok, here's another theory I want to propose. I'd love to try it myself but I have little time to fire up the game lately (haven't even been able to try planetary landings yet). I haven't seen this one proposed so apologies if I've missed it. If you can bear with me for a moment, the reasoning goes like this:
  1. UAs are things in space that like to point to Merope, all of the time.
  2. With Horizons now we can land on planets.
  3. There may be other things on planets that like to point to Merope, all of the time. Let's call them Land UAs (LUAs).
  4. The only way I can see something on a planet can permanently point to Merope (unless it moves or at least has moving/rotating parts) is for it to be on the lit side of a tidally locked planet to Merope. Such a planet would have to be in the Merope system.
  5. The best location for a LUA on the surface of such a planet would be in its closest point to Merope.
So, to find one of these theoretical LUAs, you could:
  1. Find a tidally locked planet in Merope.
  2. Position your ship between the main star and the planet.
  3. Aim to the centre of the planet and descend to the surface in a straight line.
If there's anything to this theory there could be a LUA or something like that in the area of the planet you descend into.

I seem to remember there is at least 1 tidally locked planet in Merope. So I'm posting this if any commander wants to give this theory a go. I'll try it myself when I have time, but it may not be until the weekend.

If my math is correct:
Latitude of closest position to star = ( Orbital Inclination + Axial Tilt ) * -1
Longitude = go to the sun direction until he's above your head

Of course, the planet needs to be a tidally locked.
 
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I really enjoy coming home and seeing the new posts on this thread - despite a lack of progress, your enthusiasm keeps me coming back to check, and I'm waiting day by day to finally see this thread explode when the first (official) discovery is made. A bit of "tin-foil hattery" then: The UAs seem almost entirely harmless, in that they don't fire at a ship or intentionally cause it harm (let alone move much) and I'm wondering if the ship's systems (as well as the station's systems) are affected because these UAs are "inter-dimensional" (how would you react if a few molecules went to a different dimension?) but the UA currently exist moreso in our reality / dimension because of their objective. Despite all of the torture testing, these UA have not moved, sought vengeance or retribution; so why are they here and why do they point to Merope? Perhaps these UA are also looking for something - a lost / crashed Thargoid convoy or wing (which is what the Thargoid ship might be comprised of - "meta alloy" - and explain why the material is "grown" based on lore). Are we and the UAs essentially looking for the same thing(s)? The sphere which was formed in 1.3 may have been the Thargoid's last known position of their crashed ships. Having not found them, the sphere was expanded outwards. The scanning (which reports back the closest ship / planet etc) is simply checking to see if it indeed has found the lost ships (or something else Thargoid related - whatever best suits the plotline). It would make sense to bring a UA in proximity of these meta-alloys when they are found. Given that the game is multi-player, there may be a chain link effect (though I doubt there would be a sudden game changer since after all it's a game, and FDev would want many people to experience this "event" too.). First contact might simply be the Thargoids arriving to being home their lost comrades. And of course theory #2 completely contradicts this and takes the approach that the UA and meta-alloys are different (two races, though not to say the meta-alloy plotline would lead to sentient beings) and FDev would place these in a different region of space because after all, this game shows off the vastness of space and the capabilities of procedural generation.
 
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Jesus, been to the shell.

UA spawns, the things are everywhere!

I knew they were easy to find in the shell but I did not realise is was like *this*, how things have changed.
 
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So is it time to start plotting out the locations of crashed nicked NAV beacons as well?

Why not?
Better to have data,
than lack it later on.

Let me save you the trouble.
Downed nav beacons are a random spawn POI on EVERY planet you can land on.
I'm currently 11 Kylies away on the Outer Rim and every planet I land on has a downed nav beacon data point. I was finding then in the middle of the rift between galactic arms 12 Kylies out, so I think you're on to a loser there. There's nothing unusual or special about them because they're found all over the place.
 
Some replies and my own tinfoilery follow:
BROKEN...?

They couldn't come up with a better offline message...? Something like Unit systems damaged... nav-beacon offline?

No, broken.

Here's a spooky thought:
What if the it's not a message from the nav beacon, but rather a message put into the nav beacon by a UA telling us that whatever sent out the UAs is broken and in need of repair? I'll admit there are some logical inconsistencies with this idea, but it gives me the chills nonetheless.

My new personal theory, on the assumption that the UAs, barnacles, and Thargoids (aside: what is the etymology of the Thargoids name?) are related, is that the barnacles are indeed Thargoid ships that have crashed and are trying to repair themselves. The meta-alloys are the barnacle/ship trying to use the planet's raw materials to create the material needed to repair the ship. The UAs are, as others have suggested, probes searching for other Thargoid ships/bases. Or, taking the morse into account, they could be looking for anyone to come find them. Since the hypothetical Thargoid ship doesn't know its own location it programmed the UAs to point "home" so that someone can follow them back. There are some holes in this theory as well. Why announce celestial objects? Why draw ships?

Anyway, has the Canonn done a planet surface scour in Merope since Horizons was released?

There you go... needle in haystack.

Of course the actual mission doesn't mention who's found them in the past or where.. so there is no clue. In other words - its on one of 400 billion / X amount of moons in the galaxy.

I see you've been getting beat up a bit here for voicing your frustrations. We all get frustrated looking for these things. I got mightily perturbed when I spent days and days in hundreds of SSSs looking for a UA convoy while reading about others finding them in a few hours. But, while it's fun that there's now unlimited UAs to find, it's not nearly as satisfying as it would have been if I had found one of those convoys. Unfortunately it was entirely luck of the draw. That may be the case here. We may all have an equal chance to find a barnacle (and now that I type that it seems very funny to me) but it's just going to take time and diligence. I'm glad it does too because it might take so long that I get my new computer and can actually play Horizons like a big boy. As for the lack of clues, we may have a clue and have missed it or misinterpreted it. Or, we may still need to find the clue. Horizon has been out a very brief time. If you think about it, the meta-alloy mission is a clue in itself. It reduces the search from everywhere to planets. Maybe not much of a reduction, but it's not nothing. I know it's been said, but it bears repeating: we have way more information about barnacles than we ever did about the original convoy UAs.

That's awesome, thank you! I haven't been able to independently verify the morse chatter yet, but because I can't listen to it and make out the dots and dashes, but I haven't explored it that much either. I have been focused on the purrs (in fact I can't think of anything else).

There must be a code in the purrs, it's only 3 per wail but only when the UA is on the surface of a planet (it's 5 purrs per wail in space). it's still a 2 tone code but I think we can exclude morse from it because you can only get 7 different signals from it (000 001 010 011 100 101 110), notice something missing? there's no 111. also the 000 only appears every 7 wails. Because I only recorded 10 minutes, I only got to see 000 twice, so it's not conclusive.

My theory at this point is 1) it's drawing something on a hexagon 2) it's giving surface coordinates 3) it's random 4)I tried drawing them in your morse tool, but got only a bunch of triangles, but I don't exclude that it's the same code because those 6 signals represent letters in morse

The reason I think this wasn't found before is because the UAs only last 5 minutes in space, right? on the surface they appear to last indefinitely, what if we need 20 or 30 minutes of recordings to crack the purr code?

If you've been following the thread since you posted this you should know this. But, in case you don't, you can go to any system from within approximately 135 to 150 light years of Merope and find an SSS with a UA in it pretty quickly (usually within 5 to 10 minutes). These "free floaters" don't expire (unless you scoop them and redeploy them) so you can record them for as long as you like.
 
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