Some of us are counting on you to make or break our purchase in 21 hours, lol. Thanks for this!
Drex
I would not let someone attempting to "hack" a pre-release device to work on an out-of-date SDK/workaround/etc be any kind of a deciding factor on whether or not you pre-order tomorrow.
The only valid questions here are: "When you're not moving your head, how is the fidelity of the image compared to previous iterations," "How would you compare the comfort of wearing CV1 to DK2 (or DK1)?" and "How greatly have they reduced the feeling of 'tunnel vision' in CV1 compared to DK2?"
The important things to remember are that the developers have CV1 hardware and SDK 1.0 in their hands, and have since late last month (at least) I would even wager that our friends at Frontier have perhaps had it a bit longer as their game is the best "available now" showcase for the tech. Everybody is working to get everything updated to work with the final SDK and hardware release.
Keep in mind, too, that the pre-orders tomorrow don't ship tomorrow, and we still don't know when the actual shipping date is going to be; all you're doing tomorrow is getting in line.
If we take what we "know" (the experience in DK2) and then know that the experience in CV1 is better, it would be a smart move to pre-order if you're not wanting to wait months to get your hands on the release product.
No I don't work for Oculus.
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