Calling all pirates, share your opening pirate spiel with us!

Do you even play this game? What a stupid statement.

If you can drop my shields and destroy my FDL in time it would take me to 15 seconds log from interdiction, then you are cheating.

If you can do the same in the time it takes me to cool down and high wake out, then again. You are cheating.

The only ships that this doesn't help are ships it would be worth protecting, if that was the devs intent; Weak starter ships.
What it does is remove ANY risk from the game for someone who knows the exploits, allowing them free reign to be murder hobos.

Get Good. Doesn't apply here.

I am going to prove this in a few weeks when I put a real money bounty on my head and will give wings a time and a place to try and kill me.
If anyone can kill me before I high wake out, I will pay them money into their paypal account.

Majinvash
The Voice of Open

Most trade ships buckle in seconds because their greedy commanders forgoe protection in order to maximise profit. If you can't kill them in 15 seconds, you're "pirating" the wrong ships. Choose your targets wisely instead of whining about not being able to kill people quickly enough.
 

Majinvash

Banned
I don't want to be a Pirate, so not my problem, it is your problem to solve.

Instead, you just whine and whine and whine....

Some Pirate. Stick to knocking over lemonade stands on stations.

So can I count you as not wanting to try and kill me before I high wake out?

Shame, after 100 attempts you might see how broken then mechanic is.

Majinvash
The Voice of Open
 
Due to the high wake avoiding masslock exploit. On larger ships I shoot the moment I am able to, I take their shields and engines out.

Then I send my demand. "You are being robbed by The Code, Please drop 60 Tonnes Abandoned or Die" Its quite effective.

Unfortunately high wake avoiding masslock exploit is more so, making pirating even more difficult a career path.

Others that don't HW mostly combat log anyway or are already half way through their 15 seconds logout exploit by the time they would have read your demand anyway.

Traders in Open are mostly cheats, yet Pirates get the badge of griefer. ( Dont believe me, watch a pirates Twitch )

Majinvash
The Voice of Open
Nagging about 1, possibly 2 non-exploits, but demands stealing abandoned cargo.
Nags about traders being mostly cheats, complains about pirate-labeling.

And this my dear fellow: "If they arent exploits then NPC's should have the same powers." has nothing to do with logic. Whether or not an exploit is an exploit is independent of whether or not the NPCs have the same powers, whether or not it is being shouted at the devs, it's even independent of an FD employee saying: "It's not an exploit".

High wake not being subject to mass-lock. Is this an intentional design or not? I don't know, but jumping from system to system is different than jumping in system. So it could be. I'll give you a possible on that one, until I see an FD statement.
15 second log-out is 15 seconds when in combat. This is explicit intentional design. Complain about the duration, don't call it an exploit.
What about Wing Beacon teleporting, that wasn't an exploit until someone shouted enough at the Devs to get it patched.
I'd like to see you support this with an FD statement as well. It should state that Beacon Trading was an intentional design.
If its a game design, the NPC's should be able to do it.
Because the game is designed the same way for NPCs as it is for players?

Are you sure you want this to be your argument?

edit: broken mechanic ... I'd stick to that argument. Hell I'd support you on that argument.
 
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So can I count you as not wanting to try and kill me before I high wake out?

Shame, after 100 attempts you might see how broken then mechanic is.

Majinvash
The Voice of Open


It is not broken, and your argument is pretty much "I wants it!"

For a guy that does not care what people think, you sure like to talk about what other people think and try (ineptly) to change their minds.
 

Majinvash

Banned
Most trade ships buckle in seconds because their greedy commanders forgoe protection in order to maximise profit. If you can't kill them in 15 seconds, you're "pirating" the wrong ships. Choose your targets wisely instead of whining about not being able to kill people quickly enough.

Most greedy players in shieldless trade ships, do not trade in Open. Moot point.

As I previously said. If this was a mechanic designed to allow everyone to escape from any PVP, it would work for them too.
It works for the people who know the exploit.

Majinvash
The Voice of Open
 
High wake not being subject to mass-lock. Is this an intentional design or not? I don't know, but jumping from system to system is different than jumping in system. So it could be. I'll give you a possible on that one, until I see an FD statement.
15 second log-out is 15 seconds when in combat. This is explicit intentional design. Complain about the duration, don't call it an exploit.

I'd like to see you support this with an FD statement as well. It should state that Beacon Trading was an intentional design.

Because the game is designed the same way for NPCs as it is for players?

Are you sure you want this to be your argument?

edit: broken mechanic ... I'd stick to that argument. Hell I'd support you on that argument.

As noted here, High Waking was never subject to mass lock in the earlier games:

https://forums.frontier.co.uk/showthread.php?t=202428

That it has been there for 4 games tells me it is intentional.

Still looking for an "official" statement, but the concept matches the design philosophy.
 
1. Interdiction "Prepare for Interdiction CMDR."
2. Scan "Power down your engines and submit to cargo scan."
3. Demand (specific)
4. If he refuses "I hope your hatch is well lubed, 'cause i'm gonna be rough!"
5. Finish "You may leave now."
 

Majinvash

Banned
As noted here, High Waking was never subject to mass lock in the earlier games:

https://forums.frontier.co.uk/showthread.php?t=202428

That it has been there for 4 games tells me it is intentional.

Still looking for an "official" statement, but the concept matches the design philosophy.

Yet a ship is mass locked by a station or in a res site.

But a sidewinder is not mass locked by 4 cutters, not even as much as slightly disrupted.

Is there some other type of MASS I am not aware of?

No you are right, I retract all my statements.

Also the previous versions of this game were not multiplayer.

Majinvash
The Voice of Open
 
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High-wake not affected by mass-lock factor of nearby ships is fine to me. Especially that FD officially backed it up with some sci-fi explanations...

What I am not fine with is the submit to interdiction: the ultra short cooldown. Two solutions I would love to see implemented:
- If the prey throttle down, the interdictor receives a notification. if the interdictor throttle down, then the submission is accepted.
- Or, after submitting, you must wait a long cooldown, as you do for a successful interdiction.


Hey BTW, do you realize that we are completely of topic, and whatever suggestions you type here, FDev would never read them (but it's not like they would do anything about it anyway, right?) ;)
 
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Play the game, dear CMDR... the comms, even in times of distress, surely are the game...?

In this game people can chose what kind of game they want, yes? You miss the point. Nobody is going to waste time on your comms- first of all we don't believe anything you say, and it takes time away from boosting and chaffing and getting back to business. I'm hardly going to be typing in the comm window when I'm busy working my way back to another jump. Maybe if they fix the "pirate" thing that could change. "Submit or die, and probably die anyway" is not a useful mechanic.
 
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Back on topic, my "Anti pirate/PVP announcement:"

Quick Input, 'Attention Commanders. White Templar combat wings are operating in this system. Don't not interfere or engage them, or you will risk destruction. Non-hostile ships will be treated as non-combatants."

Press Enter key and hold for 0.1 seconds and release
 
Humorous that you tools think anybody is reading your comms. boost boost boost boost boost byebye

I'm one player who does read people's comms, 'tools' or not.

I had an excellent piratical interdiction yesterday. The pirate in question had an Elite combat status but was piloting an Asp. I thought this very sporting of him, considering the options. I was scouting in a Cobra MkIII at the time, carrying no cargo.

He did the pirate spiel, with scan, and I bade him farewell. As I was departing, he sent me a compliment on my Union Flag paint job. The likes of Gluttony Fang, Majinvash and others should be commended for their RP approach.

The one thing I would say, to the Pirates, is that the frightened rabbit response may be a result of others having ganked them in the past. I should think they see it as anything but an exploit, as for them the danger of losing their ship is real.

Just a thought.
 

Majinvash

Banned
Back on topic, my "Anti pirate/PVP announcement:"

Quick Input, 'Attention Commanders. White Templar combat wings are operating in this system. Don't not interfere or engage them, or you will risk destruction. Non-hostile ships will be treated as non-combatants."

Press Enter key and hold for 0.1 seconds and release

Ha, if you interdicted me. I would submit, high wake out and come back and continue my criminal ways.
Even if you followed me into my low wake, the same would happen.

Oh wait, that would get annoying for you huh.

Majinvash
The Voice of Open
 
Ha, if you interdicted me. I would submit, high wake out and come back and continue my criminal ways.
Even if you followed me into my low wake, the same would happen.

Oh wait, that would get annoying for you huh.

Majinvash
The Voice of Open


No. I use those exact tactics when faced with a superior
enemy to keep them away from the high value targets.

Killing you is not important, achieving the objective is.

Note the name of my Cobra.
 
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As noted here, High Waking was never subject to mass lock in the earlier games:

https://forums.frontier.co.uk/showthread.php?t=202428

That it has been there for 4 games tells me it is intentional.

Still looking for an "official" statement, but the concept matches the design philosophy.


I believe there is no mass disruption while jumping, is due simply to practicality. How much angst would arise if you could only jump from a system in a location with no gravitational influence from the local bodies? Imagine having to trek to a 'Jump-out Site' in any system just to get your FSD to operate in that mode? No, the no mass-lock feature is there for playability.
 
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