https://www.youtube.com/watch?v=ypx5pqzzOS0
I dont think Star Citizen is going to be any more PvE mode friendly, mate. If you listen to this interview, Chris Roberts says "If you attack people in a PVE area, the game wont ban you, but youll get REAL bounty on your head". Also he has a great risk vs reward policy. If you dont go out to the lawless areas, you cant get the special stuff that people who do get. "You can still get the same amount of wealth, it just may take a lot longer".
It will be interesting to see how effective their PvP slider will be in lawless areas then. I think it still applies in those areas doesn't it? If truly effective, it will be all but a PvP flag - and if it is that effective it will arguably be more friendly towards PvE than the open mode we have now. That said, I think our open mode is already pretty PvE friendly if one is prepared to avoid the high traffic areas like starter systems, PP hubs and CGs. Personally, I think it is all but impossible to effectively balance things (like ship and weapon loadouts) in a combined PvE and PvP environment such as open.
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My current preference, therefore, would be a PvP flag - but that would supposedly ruin the 'immersion' for PvPers (which I personally couldn't care less about, it's a game), is easily exploitable (eg tool to avoid bounty hunters - easily addressed though by having bounties automatically trigger the flag to PvP and forcing the player into open mode) and isn't on the cards anyway so is something we're not likely to see. It's the best compromise I think though - for a minor impact on a few PvPer's so-called immersion we would have an indicator clearly identifying whether a player truly consents to PvP as part of the open mode multiplayer experience (noting that the multiplayer experience is not exclusively limited to PvP, despite what some seem to think/want). It could even be switched on/off automatically when entering/exiting combat zones, RESs etc. You could potentially even have certain (but not all, I would argue) CGs activate it on accepting the CG mission. A PvP flag seems to work just fine in games like SWTOR from what I can see (and generates a certain level of trepidation if one accidentally finds themselves flagged until a timer runs down).
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