What's happened to Robigo?

and a couple from me too.

Agreed. I've noticed the rather dismissive pettyness on the forums quite a bit. It's a shame really. In a game that's all about doing what you want, when you want, how you want, , people are sure wrapped up about what other players are doing at any given time.

I say if it doesn't negatively impact my game, then its none of my business. It's a big universe, go enjoy it.
 
I'll tell ya...this is soooo easy to fix. Just remove the black market from the Robigo Mines station and all the ones like it. Back to business as usual.
 
I'll tell ya...this is soooo easy to fix. Just remove the black market from the Robigo Mines station and all the ones like it. Back to business as usual.

There are dozens (at least) of Robigos out there.

The thing is FD, despite being absolutely brilliant creating the galaxy, the ships and flight/drive models, they do not seem to spend much time thinking about game design, and each time they try to plug a hole, they create another one.

Failing missions on purpose to get the credits for the cargo is available since day 1. Its actually the faster way to get the cash to ditch the sidewinder and get another ship. Take some missions, fail them, sell cargo. You can read about it on reddit and probably here too. This only became more apparent now, because the last "plug the hole" solution from FD to address the smuggling nerf demands was increase the cargo for missions. So the same people who ditched 4 ton missions on purpose now ditch 160 ton missions on purpose, getting a ton of cash for those tons.
 
There are dozens (at least) of Robigos out there.

The thing is FD, despite being absolutely brilliant creating the galaxy, the ships and flight/drive models, they do not seem to spend much time thinking about game design, and each time they try to plug a hole, they create another one.

Failing missions on purpose to get the credits for the cargo is available since day 1. Its actually the faster way to get the cash to ditch the sidewinder and get another ship. Take some missions, fail them, sell cargo.

That is the problem with fantastically complex and emergent systems. Sometimes they ignore your tweaking and do what they want.

As for the fix? Should REALLY kill your rep when you do that.

10 or more in a row with no successes should blacklist you, or at least make it very hard to get those missions
 
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Either way, surely you agree that people shouldn't become super-rich by intentionally failing as many missions as possible as fast as possible?

I believe this exploit is self-limiting because, after failing several of the missions, you'll be unfriendly with the Robigo Cartel and no longer get the lucrative missions. After all, what cartel in its right mind would keep hiring the same inept pilot?
 
I believe this exploit is self-limiting because, after failing several of the missions, you'll be unfriendly with the Robigo Cartel and no longer get the lucrative missions. After all, what cartel in its right mind would keep hiring the same inept pilot?

Except after about 10 mins you become neutral again for some reason. (As from what I read)
 
Fehu is what Robigo should have been.

one or two missions spawn here but no more than that and 5mill missions are rare.

Robigo in my opinion should never have spawned more than 2-3 at a time being an independent system and station.

I stack 5- 10 mill (3-4 missions at best) and it take me 2 hours round trip time between legitimately waiting in robigo by doing station to planet ferry missions whilst waiting on refreshes.

Definitely not a get rich quick scheme but it's the most fun I've had in ages with the interdictions and seeing more of the galaxy, on a side note I have gained at least 6 million in exploration data just bumbling around on these runs.

It shouldn't come as a surprise to anyone that Robigo's BB is different than Fehu's. Robigo has two factions - Robigo Cartel (94%) - Anarchy, and Sirius (6%) - Corporate. So Robigo Cartel gets to post most of the missions which, being a criminal cartel, is going to include lots of illicit mission types. Fehu, on the other hand, has Fehu Organisation (38%) - Empire, Fehu Citizens of Tradition (13%) - Empire, and Fehu Silver Ring (35%) - Anarchy. So Fehu has 3 factions where 2 of the factions are loyal to the Empire and have 51% influence which, being patronage governments, are going to include normal mission types. In short, these systems have very different political landscapes and motivations.
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Personally, being a smuggler, I like that there are a few systems that cater to smugglers. Let those who are not smugglers simply keep quiet. It takes great effort and risk to earn higher payout as a smuggler than can be earned through the quiet and sedate life of a simple merchant. If you're a simple merchant trader, STOP COMPLAINING about smuggling. (Did I say that emphatically enough?)
 
Except after about 10 mins you become neutral again for some reason. (As from what I read)
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I took another look at the shadow missions and see that there is no reputation requirement. They don't care if you're Friendly or Allied. There's the flaw. They would only need to add Friendly or Allied to close the exploit.
 
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On a related note, I took a close look at the Robigo BB just now. It shows 13 available missions for me - 9 smuggling (shadow), 1 smuggling (non-shadow), 1 scrap, and 2 courier missions. I waited 10 minutes and refreshed the BB to get another 7 smuggling (shadow) missions. So, I don't have log in/out to get more than enough missions to fill my Asp cargo hold. Within a single BB refresh, the shadow missions add up to 38M for 79 tons of cargo. My Asp holds 96 tons. So, everyone frets and fumes about mode switching but I don't have to log in multiple times to earn a lot of money because I am an expert smuggler and know how to handle a cargo hold full of Fail-On-Scan missions through evasion and aggressive anti-scan tactics.
 
Just finished a 2hr run for 40M. I did not notice any difference in the amount of BB missions.
 
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if other players are doing it, it does not affect my game at all, so I really don't care. I honestly don't give a bling if someone else gets their Cutter in whatever days or hours.

I find that many ED players tend to mind way too much about how other players play their games. There's way too much small minded pettiness, too much "the other guy is making more money than me, nerf nerf nerf". The fact that each player's game barely has any impact (if any at all) on other players, makes this general pettiness even more ridiculous.

This needs to be copy/pasted in sooo many discussions here. GREAT attitude, man!
 
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I find that many ED players tend to mind way too much about how other players play their games. There's way too much small minded pettiness, too much "the other guy is making more money than me, nerf nerf nerf". The fact that each player's game barely has any impact (if any at all) on other players, makes this general pettiness even more ridiculous.

haha people rep you for saying that? Couldnt disagree more. What you stated is simply your opinion and not a fact. Maybe thats how you see the game and compare yourself to others, I just want balance in the game, for myself, my own game play. Dont make me work 100's of hours, to get the best trade ship so i can make the most income, and then introduce a game mechanic that makes that ship obsolete, by allowing me to buy one of the least expensive ships and make twice as much. Where in the world is the balance? Makes me frustrated as hell.

It would be like playing an RPG like Skyrim working for 100's of hours to get some amazing sword and then they introduce a wooden stick, that takes no effort to acquire, no special requirements, you just go to the store, buy it for next to nothing and it has double the stats of the sword you spend 100's hours working for. Wouldnt you be like what <really> ? Just a little bit?

You hear nerf, but what most people are yelling out is, "fix the game".
 
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haha people rep you for saying that? Couldnt disagree more. What you stated is simply your opinion and not a fact. Maybe thats how you see the game and compare yourself to others, I just want balance in the game, for myself, my own game play. Dont make me work 100's of hours, to get the best trade ship so i can make the most income, and then introduce a game mechanic that makes that ship obsolete, by allowing me to buy one of the least expensive ships and make twice as much. Where in the world is the balance? Makes me frustrated as hell.

It would be like playing an RPG like Skyrim working for 100's of hours to get some amazing sword and then they introduce a wooden stick, that takes no effort to acquire, no special requirements, you just go to the store, buy it for next to nothing and it has double the stats of the sword you spend 100's hours working for. Wouldnt you be like what <really> ? Just a little bit?

You hear nerf, but what most people are yelling out is, "fix the game".

You seem to be playing the game against other players. That is an interesting approach. How is it working out for you?
 
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haha people rep you for saying that? Couldnt disagree more. What you stated is simply your opinion and not a fact. Maybe thats how you see the game and compare yourself to others, I just want balance in the game, for myself, my own game play. Dont make me work 100's of hours, to get the best trade ship so i can make the most income, and then introduce a game mechanic that makes that ship obsolete, by allowing me to buy one of the least expensive ships and make twice as much. Where in the world is the balance? Makes me frustrated as hell.

It would be like playing an RPG like Skyrim working for 100's of hours to get some amazing sword and then they introduce a wooden stick, that takes no effort to acquire, no special requirements, you just go to the store, buy it for next to nothing and it has double the stats of the sword you spend 100's hours working for. Wouldnt you be like what the <really>? Just a little bit?

You hear nerf, but what most people are yelling out is, "fix the game".
Wouldn't really care. To be honest. I don't use top-tier gear in Skyrim, because I prefer the stuff I made myself. Anyway, neither here nor there.

No one is stopping you from continuing your happy trade route.


How does my smuggling, affect your gameplay, exactly?
 
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Just stacked 6 shadow deliveries without switching modes and made a cool 11 million.

Robigo is here...and Robigo is good.
 
haha people rep you for saying that? Couldnt disagree more. What you stated is simply your opinion and not a fact. Maybe thats how you see the game and compare yourself to others, I just want balance in the game, for myself, my own game play. Dont make me work 100's of hours, to get the best trade ship so i can make the most income, and then introduce a game mechanic that makes that ship obsolete, by allowing me to buy one of the least expensive ships and make twice as much. Where in the world is the balance? Makes me frustrated as hell.

It would be like playing an RPG like Skyrim working for 100's of hours to get some amazing sword and then they introduce a wooden stick, that takes no effort to acquire, no special requirements, you just go to the store, buy it for next to nothing and it has double the stats of the sword you spend 100's hours working for. Wouldnt you be like what the <really>? Just a little bit?

You hear nerf, but what most people are yelling out is, "fix the game".

Slack vs Smuggling, chapter 2...

Seems you didn't have enough the first time, apparently you still feel your accomplishments are diminished by the other peoples games and still feel compelled to decide how other people should play the game.

Good analogy, Skyrim. You can spend hundreds of hours harvesting cabbages or mining ores in skyrim and selling them at the market to have the gold to buy an daedric sword. Or you can kill a daedra with an iron sword and take it from him. Its more difficult, you may lose, you may die, but it is quicker than harvesting cabbages or mining ores. People who prefer to mine ores for a year can still do it. Others prefer to enter the dungeon and kill the deadra. In the end, both will have a daedric sword, one much, much quicker than the other, but both ways will do.

What you keep complaining after all this time, is that basically you are the guy who prefers to play skyrim harvesting cabbages. And then get miffed because others choose to venture into dungeons and come out with the sword faster than you, while you run after them screaming "no, no, nerf the dungeons, harvest the cabbages, neeeeerf!".

Guess what, nobody really wants to collect cabbages in Skyrim. Stop trying to turn Skyrim into a agricultural simulator, and stop trying to eliminate everything which is not A<->B grinding from ED, play your games as you see fit and let others do the same.

And its not "most people yelling fix the game", its really just you and a handful of others.

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You seem to be playing the game against other players. That is an interesting approach. How is it working out for you?

Acually not, the first round of smuggling nerf demands he said he played in Solo mode, what makes his obsession with other people's credit earning even more bizarre.
 
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