Got that CV1 finally.

@ Thorvald - will try out the perf. HUD today, it'll be much better than peeking at the TV to see the FPS

@Space Dandy - Previously, before AMD Crimson killed my computer, the only way I managed to get it to work was with crossfire. Now, after a OS reinstall, it works nicely with crossfire disabled.
I haven't tried turning in on again. Maybe I should, just to verify dual gpu rendering isn't really working. Imagine if it is ._.

@Mad Mike - No! :) The only thing I have to do before I fire it up is make sure the base station doesn't see the HMD. This way the SteamVR Room Demo doesn't steal focus from Elite Dangerous and actually lets it send its buffers etc...

As for the performance ... well my smile was wiped off from my face as I approached a planet in Super Cruise. FPS deteriorated as I got nearer and nearer to the planet, and then suddenly shot up as soon as I exited SC and went into Glide mode.

I suppose these are the infamous FPS drops in SC with AMD cards that I've been hearing off. I was spared up until now but every pig gets its Christmas .. :x
 
And yes ... amid my excitement I did fail to tell you guys of the only two issues I have.

1. there is a vertical 'fisheye' filter applied on Elite. That is, looking straight is normal, but go up and down and the image gets squeezed progressively :(

2. The display sweetspot, as it's resting on my head, is reeeally low relative to the center of the lenses. That means I must actually have the HMD positioned 1-2cm above where the normal resting place would be and it is not comfortable wearing it like that :( . The alternative resulted in horrible smear

Finally, I've had some more time now to tinker with visuals and I definitely improved upon the last experience. Definitely much better now with all cockpit text fairly easy readable.

Someone asked if cockpit instruments in DCS will be readible - haven't tried yet but it looks promising.
 
Something i would like to know/look forward to would be to stand up and walk round the seat, at least and if possible walk round the flight deck of a larger ship.. couple this with multiplayers and an in ship music capability... (buy some bose speakers and stuff for the ship at the outfitting) (radio sidewinder in the cab!) woot!
 
Nice info ol' chap, ta very much.

It could also be used as proper marketing info for Playstations Morpheus. "Why do all this when you can plug and play!"

Kudos also for the patience, diligence and shear bloody mindedness shown throughout :-]

That you have managed to get an unreleased peice of hardware working with unsupported drivers on a game engine that it supposedly doesn't work with is really rather splendid. /thumbsup
It's also entertained my for a good 20 mins on a slow Friday PM at work.

Carry on.
 
Woohoo! After every bad evening comes a good one ...

Got it to work with a single card in disabled crossfire mode.
A single unclocked R9 290 chugs out 90 FPS in stations on medium settings. I'm sure medium-high is very much not a problem.
Have perfect positioning and rotation tracking, no extra latency ...

It works BEAUTIFULLY even with the SteamVR middleware thing.

Here's a pic to avert the trolls:


That is awesome news about the 290 putting out the required 90FPS. Are you getting that in the SRV too? Do you feel like the 15FPS increase is reducing motion sickness?
Also: those lenses look huge compared to DK2's! Is it just a trick of the picture, or are they really an inch bigger in diameter? I would have thought much bigger lenses like that (if they really are bigger) would have cut down on the "I'm wearing goggles" effect I was asking about earlier.
 
That is awesome news about the 290 putting out the required 90FPS. Are you getting that in the SRV too? Do you feel like the 15FPS increase is reducing motion sickness?
Also: those lenses look huge compared to DK2's! Is it just a trick of the picture, or are they really an inch bigger in diameter? I would have thought much bigger lenses like that (if they really are bigger) would have cut down on the "I'm wearing goggles" effect I was asking about earlier.

Did they optimize the game that much? I can remember having to put everything on low for it to play with my DK2 @ 75FPS and I have a r9 290 Tri-X OC.
 
I've had about 1.5 hours in Elite today.
In that time ED did a CTD and I completely lost sound from the HMD twice.

Other than that - Horizons packs quite the punch GPU-wise :/
To eliminate almost all judder, a slightly OCed 290 pulls needs to run at Minimum graphics preset. That's when around planets in SC.
On the surface of planets, planet ports and normal flight mode on planets - Low-Medium settings are okay
Being just in space with no planets around or in spaceports - Medium settings is fine.

So yea .. pretty heavy stuff. When FD said a 290 is a minimum for VR, they really meant minimum, i suppose :D
Needs LiquidVR support so bad ... I'm sure High-Ultra settings won't be an issue then, when I fire up the second 290

Quality on planets - well I was blown away generally since I didn't even land on planets with a DK2.
It's pretty, though fairly pixellated :/
When trying to make out planet features from afar (which one immersed in an experience would do imho) you inadvertently focus on the pixellation.

Needs more res :/ I know we can't get it for a cohort of reasons but it still does ..

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That is awesome news about the 290 putting out the required 90FPS. Are you getting that in the SRV too? Do you feel like the 15FPS increase is reducing motion sickness?

I hope to be able to answer you soon. I fiddled some more with settings today, hopefully for the last time, and accumulated some motion sickness. My next play session I should be able to say.

Also: those lenses look huge compared to DK2's! Is it just a trick of the picture, or are they really an inch bigger in diameter? I would have thought much bigger lenses like that (if they really are bigger) would have cut down on the "I'm wearing goggles" effect I was asking about earlier.

Going back from memory of the DK2 lense size, I think they really are a fair bit bigger.
However there is no direct correlation between lens radius and field of view. Other lens properties + the screen play the key part.

If you felt like in a tunnel with the DK2, you will here as well.
 
I've had about 1.5 hours in Elite today.
In that time ED did a CTD and I completely lost sound from the HMD twice.

Other than that - Horizons packs quite the punch GPU-wise :/
To eliminate almost all judder, a slightly OCed 290 pulls needs to run at Minimum graphics preset. That's when around planets in SC.
On the surface of planets, planet ports and normal flight mode on planets - Low-Medium settings are okay
Being just in space with no planets around or in spaceports - Medium settings is fine.

So yea .. pretty heavy stuff. When FD said a 290 is a minimum for VR, they really meant minimum, i suppose :D
Needs LiquidVR support so bad ... I'm sure High-Ultra settings won't be an issue then, when I fire up the second 290

Quality on planets - well I was blown away generally since I didn't even land on planets with a DK2.
It's pretty, though fairly pixellated :/
When trying to make out planet features from afar (which one immersed in an experience would do imho) you inadvertently focus on the pixellation.

Needs more res :/ I know we can't get it for a cohort of reasons but it still does ..

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I hope to be able to answer you soon. I fiddled some more with settings today, hopefully for the last time, and accumulated some motion sickness. My next play session I should be able to say.



Going back from memory of the DK2 lense size, I think they really are a fair bit bigger.
However there is no direct correlation between lens radius and field of view. Other lens properties + the screen play the key part.

If you felt like in a tunnel with the DK2, you will here as well.

How is the difference / jump from the dk2 to cv1? Is it worth it?
 
Absolutely.

The jump is big.
It's comfortable, lightweight, has sound, very pretty, better visuals.

On normal demos it's just great. Judging it by how it performs in Elite would be a mistake. Only some specific things about the visuals can be inferred.
 
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If you also have DCS 2.0, and if you have time, can you tell me whether the cockpit instruments are readable with CV1?

Please pretty please.

I find the cockpit instruments readable in DCS 1.5 but it's the HUD symbology on some aircraft where the problem is. DCS 1.5 now supports 800 runtime. Haven't tried DCS 2.0 and I am using Oculus DK2.
 
R290....... I don't suppose you have access to a higher end card do you? Just wondering how a gtx980 would cope

Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.

I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.
 
Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.

I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.

Yeah some of the planets are just ridiculous with craters and bumps. I have never had a problem feeling sick to this point (over a year) but really felt ill the other night after taking a mission on a horribly bumpy planet
 
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