+1 Always an enjoyable read.Kudos on all this testing!
Something i would like to know/look forward to would be to stand up and walk round the seat, at least and if possible walk round the flight deck of a larger ship
And I must say I might have some faith in AMD software dept. restored - AMD 16.1 Hotfix
Woohoo! After every bad evening comes a good one ...
Got it to work with a single card in disabled crossfire mode.
A single unclocked R9 290 chugs out 90 FPS in stations on medium settings. I'm sure medium-high is very much not a problem.
Have perfect positioning and rotation tracking, no extra latency ...
It works BEAUTIFULLY even with the SteamVR middleware thing.
Here's a pic to avert the trolls:
That is awesome news about the 290 putting out the required 90FPS. Are you getting that in the SRV too? Do you feel like the 15FPS increase is reducing motion sickness?
Also: those lenses look huge compared to DK2's! Is it just a trick of the picture, or are they really an inch bigger in diameter? I would have thought much bigger lenses like that (if they really are bigger) would have cut down on the "I'm wearing goggles" effect I was asking about earlier.
That is awesome news about the 290 putting out the required 90FPS. Are you getting that in the SRV too? Do you feel like the 15FPS increase is reducing motion sickness?
Also: those lenses look huge compared to DK2's! Is it just a trick of the picture, or are they really an inch bigger in diameter? I would have thought much bigger lenses like that (if they really are bigger) would have cut down on the "I'm wearing goggles" effect I was asking about earlier.
I've had about 1.5 hours in Elite today.
In that time ED did a CTD and I completely lost sound from the HMD twice.
Other than that - Horizons packs quite the punch GPU-wise :/
To eliminate almost all judder, a slightly OCed 290 pulls needs to run at Minimum graphics preset. That's when around planets in SC.
On the surface of planets, planet ports and normal flight mode on planets - Low-Medium settings are okay
Being just in space with no planets around or in spaceports - Medium settings is fine.
So yea .. pretty heavy stuff. When FD said a 290 is a minimum for VR, they really meant minimum, i suppose
Needs LiquidVR support so bad ... I'm sure High-Ultra settings won't be an issue then, when I fire up the second 290
Quality on planets - well I was blown away generally since I didn't even land on planets with a DK2.
It's pretty, though fairly pixellated :/
When trying to make out planet features from afar (which one immersed in an experience would do imho) you inadvertently focus on the pixellation.
Needs more res :/ I know we can't get it for a cohort of reasons but it still does ..
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I hope to be able to answer you soon. I fiddled some more with settings today, hopefully for the last time, and accumulated some motion sickness. My next play session I should be able to say.
Going back from memory of the DK2 lense size, I think they really are a fair bit bigger.
However there is no direct correlation between lens radius and field of view. Other lens properties + the screen play the key part.
If you felt like in a tunnel with the DK2, you will here as well.
If you also have DCS 2.0, and if you have time, can you tell me whether the cockpit instruments are readable with CV1?
Please pretty please.
R290....... I don't suppose you have access to a higher end card do you? Just wondering how a gtx980 would cope
Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.
I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.
Absolutely.
The jump is big.
It's comfortable, lightweight, has sound, very pretty, better visuals.
On normal demos it's just great. Judging it by how it performs in Elite would be a mistake. Only some specific things about the visuals can be inferred.